Grugg
[SBLOCK]Chaotic Neutral Feral Half-Ogre Barbarian (bear totem) 5 / Fighter 2 / Bear Warrior 10 / Warshaper 3 / Frenzied Berserker 10 / War Hulk 10
Code:
Str 72 +31 base 15 (cost 8) + 2 race + 4 template + 5 inherent + 10 level + 12 enhancement + 20 war hulk
Dex 20 +5 base 13 (cost 5) - 2 race - 2 template + 5 inherent + 6 enhancement
Con 34 +12 base 13 (cost 5) + 2 race + 2 template + 5 inherent + 12 enhancement
Int 14 +2 base 15 (cost 8) - 2 race - 4 template + 5 inherent
Wis 18 +4 base 11 (cost 3) + 2 template + 5 inherent
Cha 16 +3 base 13 (cost 5) - 2 race + 5 inherent
Age 24
Height 8'4"
Weight 530 lbs
Description: Big, dirty, doesn't smell too good.
HP 842 (12+(34*9=306)+(3*6=18)+(2*7=14)+(40*12=480)+12)
Fast Healing 5
AC 44 (10 base + 5 dex + 13 armor + 11 natural armor + 5 deflection)
DR 15/-
Energy Resistance 30 (all types)
Init +5 (+5 Dex)
Move 80 ft / x4, fly 120 ft (good)
Fortitude 49 (17 base + 10 epic + 12 con + 2 feat + 8 resistance)
Reflex 28 (5 base + 10 epic + 5 dex + 8 resistance)
Will 27 (5 base + 10 epic + 4 wis + 8 resistance)
Attack Bonus +28 (19 BAB + 10 EAB - 1 size)
Melee Attack +59 (19 BAB + 10 EAB + 31 str - 1 size)
Ranged Attack +33 (19 BAB + 10 EAB + 5 dex - 1 size)
Melee: +6 keen cold iron greataxe +65/+60/+55/+50 (3d6+55, 19-20/x3) or two +6 claws +66 (2d6+67, 20/x2)
Ranged: rock +60/+55/+50/+45 (2d8+31, 20/x2, 50ft.)
Code:
1 barbarian 1 power attack, bonus: Toughness
2 barbarian 2 bonus: Improved Grapple
3 barbarian 3 improved bull rush, bonus: Great Fortitude
4 barbarian 4
5 barbarian 5
6 fighter 1 improved sunder, bonus: shock trooper
7 fighter 2 bonus: combat brute
8 bear warrior 1
9 bear warrior 2 destructive rage
10 bear warrior 3
11 bear warrior 4
12 bear warrior 5 intimidating rage
13 bear warrior 6
14 bear warrior 7
15 bear warrior 8 cleave
16 bear warrior 9
17 bear warrior 10
18 warshaper 1 extra rage
19 warshaper 2
20 warshaper 3
21 frenzied berserker 1 extra rage, bonus: diehard
22 frenzied berserker 2
23 frenzied berserker 3
24 frenzied berserker 4 terrifying rage
25 frenzied berserker 5
26 frenzied berserker 6
27 frenzied berserker 7 damage reduction
28 frenzied berserker 8
29 frenzied berserker 9
30 frenzied berserker 10 damage reduction
31 war hulk 1
32 war hulk 2
33 war hulk 3 damage reduction
34 war hulk 4
35 war hulk 5
36 war hulk 6 damage reduction
37 war hulk 7
38 war hulk 8 bonus: Toughness
39 war hulk 9 damage reduction, bonus: Toughness
40 war hulk 10 bonus: Toughness
Skills:
* balance +25 (0 ranks + 5 dex + 20 competence)
* climb +85 (34 ranks + 31 str + 20 competence)
* jump +94 (43 ranks + 31 str + 20 competence)
* intimidate +76 (43 ranks + 3 cha + 30 competence)
* swim +53 (22 ranks + 31 str)
* tumble +25 (0 ranks + 5 dex + 20 competence)
Class Abilities:
Barbarian:
* +4 on grapple checks while raging
* rage 6/day
Bear Warrior:
* scent
* bear form (dire): +20 str, +2 dex, +8 con (+160 hp), space/reach 10'/5', +7 natural armor, attacks: 2 claws (2d4), bite -5 (2d8), special attack: improved grab
Frenzied Berserker:
* supreme cleave: 5' step between attacks when using cleave
* deathless frenzy
* supreme power attack: +2 to damage for every -1 to hit
* inspire frenzy
* greater frenzy: 5/day, +10 str, 1 extra attack at highest bonus, -4 to AC, 2 pts nonlethal damage each round
* tireless frenzy
Warshaper:
* morphic immunities: immune to stunning and critical hits when in bear form
* morphic weapons: can grow natural weapons as a move action, can improve dire bear attacks to 2 claws (2d6) and bite (4d6)
* morphic body: +4 str & con when in bear form
* morphic reach: can stretch limbs to give an extra 5' of reach
War Hulk:
* no time to think: considered to have 0 ranks in all int-, wis-, and cha-based skills
* massive swing: as standard action, one attack with melee weapon vs all defenders threatened
* mighty rock throwing: throw 50 lb rocks for 2d8, using str instead of dex with range increment of 50'
* massive sweeping boulder: affect four adjacent squares with thrown rocks, provided each square is farther away. one attack roll applied to all affected targets.
Racial Abilities:
Half-ogre:
* space/reach 10'/10'
* +4 natural armor
* darkvision 60'
Template Abilities:
Feral:
* land speed +10
* +6 natural armor
* 2 claw attacks (2d6)
* special attacks: improved grab, pounce, rake, rend
* darkvision 120'
* fast healing 5
Abilities from items:
* evasion
* haste 3/day (20 round duration)
* energy resistance 30 (all types)
* treated as two size categories larger for combat-related opposed checks
* immune to mind-affecting spells and abilities
* bite attack (when in bear form only) as one size category larger (after warshaper is 4d8)
* does not need to eat or drink
* fly 60 ft. (good)
* natural weapons are treated as adamantine for overcoming DR
Equipment: [14,000,000 - 895,010 yet to spend]
* tomes +5 (x6) [read] 825,000 gp
* bracers of relentless might 4,438,000 gp
* +8 wild (+4 in abilities) mithral breastplate of greater energy resistance (30, all 5 types) (2,254,350 + (62,000 x 5)) 2,564,350 gp
* +6 amulet of mighty fists / +5 natural armor (2,160,000 + (50,000 x 1.5)) 2,235,000 gp
* +6 keen cold iron greataxe 982,640 [34,410]
* ring of mental fortitude (slotless, worn in ear) (110,000 x 2) 220,000 gp
* cloak of epic resistance +8 640,000 gp
* nose ring of intimidation +30 (fills mask spot) 90,000 gp
* jaws of the dragon 40,000 gp
* ring of protection +5 (slotless, worn in ear) (50,000 x 2) 100,000 gp
* wings of flying (slotless, worn as large steel piercing between shoulder blades) (54,000 x 2) 102,000 gp (because a raging bear with batwings is the most awesome thing ever)
* ring of sustenance 2,500 gp
* bag of holding, type iv (full of 50 lb rocks [30]) 10,000 gp
* anklets of swiftness 256,000 gp
* ring of djinni calling 125,000 gp
* gem of seeing 75,000 gp
* helm of teleportation 73,500 gp
* ring of adamantine touch (slotless, worn in ear) (120,000 x 2) 240,000 gp
* ring of growth (slotless, worn in ear) (18,000 x 2) 36,000 gp
* antimagic torc (slotless, worn as piercing) (25,000 x 2) 50,000 gp[/SBLOCK]
Spoilered for space considerations only - feel free to look.
As a point of interest: frenzied, enlarged, and in bear form, he has a strength of 114.