Jemal said:Darimaus - Hmm, last time I heard about that character, it was a Halfling with permanent Reduce Person..
All the stuff you listed is OK, but I won't allow Arms of the Naga to let you make weapon attacks via multiweapon fighting, if that's what you're planning.
An Item (Regardless of cost) that gives you an extra TWO sets of full attacks @ Epic seems wrong to me.
Jemal said:I want to see character sheets ASAP, btw. Any of you who've gamed with me before know I'm impatient to get moving on stuff, and this is no exception.
I know that number crunching can be a rewarding and exciting pastime... I should know, having statted up a number of monsters specificly to make characters suffer greatly (Dialexis, the First Among Astraloths and Korliac, of the Grey Flame are two of my babiesJemal said:Solarious - I'm gonna say no to the Void Incarnate this time through. Last time I had one, they were a bit of a pain.
As for allowed books for shapes, if it's not in the Core, ask, b/c the only creatures your character is assumed to know about (regardless of Level) are the 'basic' core beasts. And just having a high Knowledge check doesn't mean you don't have to ask for others, b/c some of them may not EXIST in this universe. (Like, for instance, ANYTHING out of Serpent Kingdom)
And btw, there's actually a few of us who enjoy Epic level number crunching/Optimization. I find it to be almost as fun as the gaming itself.
). It's just that the sheer amount of crunching... and seeing the talents of other players firsthand who clearly have more talent, knowledge, and experience at this kind of game is daunting. I mean, there is making effective characters, and there is creating RAW overdeities at level 4.
Yes I allow switching Item slots and combining items, though keep in mind the +50% cost.BTW, heres another point I've been looking for but haven't found yet. Do you allow the switching of item slots/combining items at the appropriate costs? As well, do you allow things like skill boosting items, or are you altogether banning the Item Creation Chart?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.