Gaming W/Jemal - FinalFantasy D&D (Going Again!)

Sorry its taking so long to post my character. I just need to know 4 things.

First off, I'd like to use Wilding Clasp from Masters of the Wild. It costs 4,000 gp, and when attached to an item it makes the item change with wild shape instead of melding like the rest of the characters gear.

Second, (I'm not sure if you answered this already) are we allowed to move item slots and stack items for the appropriate cost?

Third, I need the physical stats for a little human girl.

Fourth, I would like to take a level in Abolisher (Book of Abberations)
3/4 BAB, High Will saves, d8 HD, 4 Skills/Level, Favored Enemy +2 (Abberations), Wildshape (Medium Animals Only, stacks with Druid levels for duration/ Max HD), and Animal Companion.

Requirements are Track, Wild Empathy class feature, Any Non-Chaotic Alignment, Cannot be an Abberation, Knowledge (Dungeoneering) 4 Ranks, Knowledge (Nature) 9 Ranks

I can give you all its abilities as it progresses, however I plan on only taking the first level in it, so it would only be extra information.
 
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[sblock]Name: Leita
Gender: Female
Race: Human
Class: Ranger
Level: 10
Alignment: Neutral Good
Age: Kyo’s age
Height: 5’-10”
Weight: 187#

Str 10 (+0) {0}
Dex 24 (+7) {Prime, +2 level, +4 item}
Con 14 (+2) {4}
Int 10 (+0) {0}
Wis 16 (+3) {4, +2 item}
Cha 18 (+4) {6, +2 item}

AC: 17 (+7 Dex)
Touch: 17
Flatfooted: 10
Initiative: +7
Speed: 40 ft
ACP: +0
BAB: +10
HP: 10+9d10+20

Class Abilities: Track, Wild Empathy +14, Animal Companion, Woodland Stride, Swift Tracker, Evasion, Improved Combat Style, Favored Enemies: Giant +2, Aberration +4, Dragon +4.

Saves:
Fortitude +9 (base 7, +2 Con)
Reflex +14 (base 7, +7 Dex)
Will +6 (base 3, +3 Wis)

Feats:
Track (1st level bonus)
Point Blank Shot (1st level)
Far Shot (1st level bonus)
Rapid Shot (2nd level bonus)
Dodge (3rd level)
Endurance (3rd level bonus)
Mobility (6th level)
Manyshot (6th level bonus)
Shot On The Run (9th level)

Skills:
Handle Animal +20 (13 ranks, +4 Cha, +3 item)
Hide +20 (13 ranks, +7 Dex)
Listen +16 (13 ranks, +3 Wis)
Move Silently +20 (13 ranks, +7 Dex)
Search +14 (13 ranks, +1 Int)
Spot +16 (13 ranks, +3 Wis)
Survival +16 (13 ranks, +3 Wis)

Language Known: Common

Spells:
1: 2 spells
2: 2 spells

Equipment:
Longbow (weapon)
Babydoll Dress (armor)
Efficient Quiver (1800gp, 2#)
Lace Gloves (Gloves of Dexterity +4) (16,000gp)
Tiara (Circlet of Persuasion) (4500gp)
Necklace (Periapt of Wisdom +2) (4000gp)
Scarf (Cloak of Charisma +2) (4000gp)
Leggings (Boots of Striding and Springing) (5500gp, 2#)
Treasure (200gp)

History: Leita has grown up in the same town as Kyo and has always secretly loved him. She is an accomplished woodsman and constant companion of Kyo. She cannot see herself ever leaving his side. She is even tempered and cheerful, except when it comes to her love for Kyo. The only time she ever leaves Kyo is once a year when she visits her rich uncle in the Capital. For one month every year since she can remember she has had to endure this full month without Kyo. When she had to leave just a week ago, she thought she would burst…[/sblock]
 

Whooops.. hehe, yeah sorry, forgot about the weapons/armour.

Allright We'll assume (Since this is Final Fantasy) that unless Specifically noted otherwise you're always ready for battle. Caros will be using his Bokken until story events force otherwise, but for everyone else, it's full power.
As for your offense/defense item..

[sblock=Caros]
Katana (Powers TBD). MW Bookken for now
Vest: +5 vest
[/sblock]

[sblock=Azure]
Staff(Offense): +1 Holy Staff of Spell Storing
Bracers(Defense): +4 Bracers of Arrow Deflection
[/sblock]

[sblock=Arkhandus]
Main hand Weapon(Offensive): +2 Keen Katana
Off hand Weapon(defensive): +2 Defending Wakizash
[/sblock]

[sblock=Thaedrus]
What were you using as your offense/defense again?
[/sblock]

[sblock=BrotherAllard]
2-handed Weapon(Offensive): +3 Masamune
Full Plate Armour(Defensive): +2 Adamantine Full Plate
[/sblock]

[sblock=Kayista]
Hmm, we'll talk about it, not really sure what you wanted for now
[/sblock]

[sblock=Tailspinner]
2-handed weapon(Offensive): +2 Seeking Longbow of Precision(Provides Precise shot feat)
Babydoll Dress(Defensive): +2 Glammered Dress of Innocence(Any being you are not actively being hostile towards must make a DC 20 Will save to attack you)

Also, feel free to post something IC as you ARE in the town.
[/sblock]

For the special powers on these, I should've asked this earlier, but would you prefer to be overall Offensive, Defensive, Balanced, or 'Magical' (Magical meaning special abilities pertaining to your magical powers for black/white mages and summoners)

Now, as for other questions:

Ethandrew - Probly not for a bit yet, though keep up here so we can figure out when the best time to work you in is.

Darimaus - All those are OK, and as for Little Girl stats.. First off, how old aprox?
I'ld probably say Str 6, Dex 10, Con 8 and mental stats would obviously be normal except a +2 circumstance bonus to Cha (you're wildshaping into this form, right?)
 

One thing that might be cool for the shapechanger is if there's some feature that doesn't change...like eye color or hair color or some little symbol on its forehead...

Also, any idea when other characters will start to be added? I'm not impatient, just trying to get a general, nonspecific, won't-hold-you-to-it estimate. :)
 

not for a little while yet. depends on how fast the PC's progress with the story.

But I CAN tell you this - Leita will be leaving the party at the same time that the first new PC/PC's join.
 

Jemal said:
Whooops.. hehe, yeah sorry, forgot about the weapons/armour.

Allright We'll assume (Since this is Final Fantasy) that unless Specifically noted otherwise you're always ready for battle. Caros will be using his Bokken until story events force otherwise, but for everyone else, it's full power.
As for your offense/defense item..

[sblock=Azure]
Staff(Offense): +1 Holy Staff of Spell Storing
Bracers(Defense): +4 Bracers of Arrow Deflection
[/sblock]

For the special powers on these, I should've asked this earlier, but would you prefer to be overall Offensive, Defensive, Balanced, or 'Magical' (Magical meaning special abilities pertaining to your magical powers for black/white mages and summoners)

Seems best to stick with 'magical' for Frida. Thanks for the information!
 

Jemal, dd you get my email? If not

[sblock=Jemal/]
Caitan the Necromancer
Necromancer 3/Master Specialist10/Archmage1
Male Human
Alignment Neutral
XP 91,900 HP 65 AC 18 Speed: 40 feet

Abilties
Str 10
Dex 16
Con 16
Int 21 (after level adjustments), but treated as 23 (with headband of intellect +2
Wis 10
Cha 12

BAB+ 6/Grapple +6

Attack dagger +6 (1d4) or light crossbow +9 (1d8) or dagger +9 ranged (1d4) or ranged touch +9 (spell).

Skills (only listed where he has ranks)
Concentration +20, Bluff + 8, Knowledge (arcana)+23, Knowledge (religion) +23, Knowledge (history) +23, Jump +7 (boots, synergy) Tumble +10, Spellcraft +28

Feats: Spell Focus: Necromancy, Scribe Scroll, Corpsecrafter, Skill Focus (Spellcraft), Greater Spell Focus: Necromancy, Nimble Bones, Quicken Spell, Spell Focus: Illusion

Saves:
Fort + 7
Ref +7
Will +12

Special Abilities:
Necromancy Specialist. Prohibited Schools: Enchantment and Evocation.
Summon Familiar. Caitan has no familiar at this time, because familiars are an annoying penalty.
Minor School Esoterica: When Caitan casts a necromancy spell, undead allies within 60 feet gain +10 to saves and turn resistance for a number of rounds equal to the spell level.
Moderate School Esoterica: When Caitan casts a necromancy spell, he gains immunity to ability damage/drain, energy drain, and negative levels.
Major School Esoterica: When Caitan casts a necromancy spell, he may give all undead allies within 60 feet fast healing 10 for 5 rounds. He can use this ability 3 times a day.
Caster Level Boost: +2 to caster level when casting necromancy spells
Arcane Reach: Caitan has permanently given up a 5th level spell slot to be able to cast any spell with a range of 'touch' as a 30-foot ray.

Spellbook:
0-All allowed
1-ray of enfeeblement, color spray, grease, unseen servant, disguise self, identify, silent image, enlarge person
2- command undead, web, ghoul touch, shadow spray, see invisibility
3-shadow binding, vampiric touch, ray of exhaustion, dispel magic, mind poison, major image, haste
4- evard's black tentacles, enervation, fear, orb of force, animate dead, dimension door, summon monster IV, heart of earth
5-magic jar, cloudkill, shadow evocation, necrotic skull bomb, touch of Vecna, lightning leap, baleful polymorph
6- create undead, disintegrate, acid fog, fleshshiver, greater dispel magic, true seeing
7- finger of death, project image, control undead, greater scrying

Spells Prepared: (DC 16+level, +1 for illusion, +2 for necromancy
4/6/6/5/5/3/4/2. Caitan also gets a bonus necromancy spell slot for each spell level.
0-touch of fatigue, detect magic (2), caltops, read magic
1- ray of enfeeblement, grease, unseen servant, silent image, color spray, (2 blank)
2-ghoul touch, command undead, web, mirror image, detect thoughts (1 blank)
3- shadow binding, dispel magic, ray of exhaustion, vampiric touch, (1 blank)
4- enervation (2), evard's black tentacles, summon monster IV, dimension door
5- magic jar, cloudkill, shadow evocation, necrotic skull bomb,
6- fleshshiver, greater dispel magic, acid fog, quickened web(2)
7-finger of death, project image, (1 blank)

Spells added to book via purchase (rented from other spellbooks)
Spell Price
dimension door 200
summon monster IV 200
greater dispel magic 300
major image 150
mirror image 100
detect thoughts 100
lightning leap 250
baleful polymorph 250
true seeing 300
see invisibility 100
haste 150
heart of earth 200
greater invisibility 200
--------------------------------------------------------------
Total amount 2,500
Possessions: headband of intellect +2, Boccob's (or whoever's) blessed book, adventurer's kit, Heward's handy haversack, dagger, light crossbow (with 10 bolts), spell component pouch, wand of displacement (50 charges), ring of protection +5, folding boat, boots of striding and spring, 20 doses primal dust, fire elemental gem, iron golem manual, magic jar focus (100 gp black game) 16243 gp.

I could post minions later.

[/sblock]
 

Jemal said:
For the special powers on these, I should've asked this earlier, but would you prefer to be overall Offensive, Defensive, Balanced, or 'Magical' (Magical meaning special abilities pertaining to your magical powers for black/white mages and summoners)

Mikken probably would have a Balanced focus overall.

Though, when it comes to his weapons, he kinda needs attack bonuses more than anything, heheh. His attacks are far less accurate than a true warrior's, though still better than a main wizard's.
 

Ok, my characters gone up in the RG now. There was only one last question I need answered. I was planning on 7 years old for the little girl. Will that be considered small or medium sized?

As for how she can eventually get involved with the party...

Lilly is a creature of purity and curiosity. As such, if she found the party interesting, she would probably be inclined to follow them from the shadows for awhile before appearing out of the blue to assist them if they need a hand.
 
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Darimaus said:
Ok, my characters gone up in the RG now. There was only one last question I need answered. I was planning on 7 years old for the little girl. Will that be considered small or medium sized?

As for how she can eventually get involved with the party...

Lilly is a creature of purity and curiosity. As such, if she found the party interesting, she would probably be inclined to follow them from the shadows for awhile before appearing out of the blue to assist them if they need a hand.

Sounds like a kender to me.....

DON'T LET HER NEAR SHINY OBJECTS!!!
 

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