Gaming W/Jemal - FinalFantasy D&D (Going Again!)


log in or register to remove this ad

Ah, found post #93! It would have been nice to have those guidelines earlier, quite troublesome to sift through the whole thread looking for it by accident. But no prob, no Bo9S is fine, still can make a dragoon without that, just takes a little more work.

I'll get a sheet done over the next few days, it's a busy few days for me now.
 

Reveille: I've never read any of the Green Ronin stuff, but i've heard bad things about it from friends. Never even heard of Mythic creatures or Nyambe.. who're they from?
As for character concepts, I'd prefer to know what 'role' you'd see them filling, rather than their race/class.

Shayuri - Lookin forward to seeing it. Make it lvl 10 and I'll throw you in the starting party.

Serow - Yeah, took me a while to find it too, so I figured once I did I'd post it so people would know *L*

greenstar -
What book are Aroma of Dreams and Sending Stones from?
There's no link to your invisible castle rolls for HP.
Your stats need to be changed (See below, my fault not yours)

Also, I must admit I'm kinda confused by your character creation, particularily feat selection/equipment... I don't want to seem twinky, but I'd like to keep all the characters roughly even power-wise, and there are much more appropriate feats for a black mage to take, like empower/maximize spell, spell focus, spell penetration, Extra Edge, even toughness/improved initiative. I can tell you right now that unless you're taking them for prestige class purposes, Endurance will NOT come up, and the circumstancial +1 ac from dodge will rarely prove effective, especially given the low ac potential of the black-mage styled character as it is.

Similarily equipment wise:
Ring of sustenance - Now don't get me wrong, i love these and take them whenever possible, but with the current setup it seems less-than worth it. As a mage, you still require 8 hours of restful inactivity to regain your spells, whether it's spent sleeping or not, and as far as food/water are concerned.. well, in true RPG style, you won't have to worry about them.
Belt of Many Pockets - Not sure why you'd have this AND a haversack, a simple spell pouch (10g) would suffice in the belt's place if it's components you're worried about.
Aroma of dreams/Sending Stones - As stated above, not sure what these are/do.
Elemental Gem - I'd actually rather you not take this more because Summoning things is a sort of niche thing in this world, so I'm reserving it for Summoners.

If I were to suggest anything for a black mage styled warmage, it would be a circlet of intellect and/or cloak of charisma.


ALL - I realized I hadnt posted my stat system for you guys (It's not actually IN post 93, it's afew later in post 105 cuz i forgot it), so I'll just repost it here:

All stats start at 10, except your 'Prime' Stat, which starts at 18. You get 14 points to spend on a point for point basis, and can't spend more than half on any 1 stat (Meaning only your prime stat can start as an 18).
EXAMPLE :
Str: 10(0 points) Dex: 14(4 points) Con: 14(4 points) Int: 16(6 points) Wis: 10(0 points) Cha: 18 (Prime Stat)
Then you'd get your two stat points, one at lvl 4, and one at lvl 8, which you could add wherever you wanted, plus racial and magical modifiers. (Please indicate which stats got lvl/racial/magical modifiers near the stat)



Final note - I just realized that I'd posted Leita (Tailspinners character) As a white mage in my recap.. that was a mistake, I'd been thinking of Sound of Azure's character, Frida. Hmm.. this means the party actually IS lacking a white mage, unless I can manage to get ahold of Azure and lure her back.
 

Jemal said:
Reveille: I've never read any of the Green Ronin stuff, but i've heard bad things about it from friends. Never even heard of Mythic creatures or Nyambe.. who're they from?
As for character concepts, I'd prefer to know what 'role' you'd see them filling, rather than their race/class.
Bruiser or Trapfinder/smith (Former Criminal)
 


Do we start with any exp over the minimum for level 10?

Important for one who crafts magic goodies. Like effigies.

...

Are you okay with Effigy Master, by the way? So I can make clockwork servitors?
 

Ok, here's my thoughts on a Mascot:

Sly - The Pseudodragon (CN alignement)

Sly was always in trouble, from the day he was hatched. Not knowing any better, he simply had a knack for doing things that always seemed to be wrong. Starting with the hiding of his siblings eggs, simply because he thought it was a game; to the day when he decided to hide across the lands, never to be found. To this day, he still wonders if they are looking for him, but he won't come out of hiding just yet...

I would also like for him to take class levels in Dragon Shaman, as that would be beneficial to everyone. His LA is +3, and he has 2HD to start, so that puts him around ECL5. Leaves 2 more HD I can buy for Pseudodragon, and 3 levels of Dragon Shaman to pump him up a little more.

I see him as more of a prankster, but efficient at the same time. He's the lookout, and stealthy one, able to hide, move around unnoticed, and determine opponents easily. His telepathy is also a boon for the others, when tactfulness is needed.

Having been more in tune with dragons, he was marked by a large jagged black birthmark on his back. It appears in the form of a lightning strike. He has grown more accustomed to his draconic heritage, as powers seem to have developed.

Level 3 Dragon Shaman Powers/ Black Dragon Totem:

4 Auras Known (Energy Shield Acid, Resistance Acid 5, Senses, Vigor)
Skill Focus - Move Silently
Draconic Adaptation - Water Breathing

So, Jemal, what's your take on this guy? What would be the starting stats, and what types of items would be allowed? I would think that magical items would be the only things I can use, such as bracelets, bands, amulets, and rings. What other items would be available for this type of creature? He would stay Tiny in size, yet I would still like for him to be effective in battle if needed. Hiding and sniping would be things to consider, perhaps going with Dodge, Mobility, and Spring Attack route. That would most likely use his hide modifier to the best of his ability, but I would like feedback on this concept.

THANKS!
 

Hmm...ya know...

If we nudged the prereqs for Effigy Master a bit (dropped the Simulacrum spell requirement), I could be an Artificer (from Eberron) and Effigy Master. Which would be kind of cool.

I'm not sure it fits the Final Fantasy trope though.

Hm.

Maybe I should just go with white mage (if Azure doesn't return) or Summoner. Summoner would be easy to do.
 


Shayuri - As listed in post 93, XP starts at 50,000.
I'd be willing to accept that techmage idea, but if you want to switch to white mage/summoner, that'd be cool too.

Fangor - Hmm, looks like a cool concept, starting stats and items would be the same as for everybody else, As listed in post 105, but you would only gain 1 lvl up stat point at your 4th HD, as you wouldn't have an 8th HD. How about just forget the 'racial hit dice' and give him 7 levels of dragon shaman? :)

Greenstar - Stop beatin yerself up, everybody makes mistakes, and this is a strange creation system for starters.
I do have a question, though.. could you explain why you chose your characters stats as you did? Also, you didn't include which of them have the lvl up bonuses or magical bonuses (as requested in my last post ).
Also, HP is supposed to be rolled on invisiblecastle as listed in post 93. Just include your character name and link it here.
 

Remove ads

Top