Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)

Razor - those sound more like things he learned than 'objects', what exactly did you have in mind? Are they actual objects (IE devices/removable powers)

So we've got A mimic and a psychic eh? Interesting.

Which brings up a question to both new and old players. Would you guys prefer more spy/infiltration missions, more combat, or something else?
The current mish could go either way depending on your tactics, but what do you prefer?
 

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I was definitely thinking Removable. The question or whether they objectively exist as physical devices or are an imaginary (yet visible and grab-able) crutch with the same mechanics, I would like to be a mystery. The character would certainly think they are real. But it would ultimately be up to you.
 


I like how it is working out now: combat can be mostly, if not entirely, avoided through stealth and planing, but it's always an option either through goof up for choice:cool:
 
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I like how it is working out now: combat can be mostly, if not entirely, avoided through stealth and planing, but it's always an option either through goof up for choice:cool:

That's usually the way I try to run my games, just checking if anybody's itching for more action.
 

Funny you should mention Illusion. I was leaning towards a mentalist of that persuasion in reformulating a character concept.

...

The Illusion Power profile has some great suggestion for mental illusion, including an option to make them work like afflictions and two new modifiers, "Psychic" allow illusion of something you don't exactly know, like "targets worst fear", and "Variable Condition" that allows you to change the condition inflicted by Affliction with each use.
 

Pure spy/infiltration would mean that Frost has to wait somewhere else, while the others do the job. Touching him, thermal scanners and the like all show him as non-normal.
 



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