Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)

Darwinofmind said:
But it would make sense for it to be a single move, seeing as Variable is 7pts per rank, and Mimic is 8 despite being Limited to copying where Variable is anything imaginable there's gotta be some Modifiers on Mimic that raises the cost by 2
Mimic is 8 b/c they applied the Extra : Reduced action (Move) to change the standard action normally required to change powers into a move action.
The Limit isn't included in the cost of the base Mimic b/c it's provided as an Option. "SOME mimics are limited to only copying...."

With the Touch limit (Requiring standard action), it would drop back down to 7/rank.
Basically, it takes you a standard action to 'Acquire' the targeted substance/human appearance, then you remain 'attuned' to that form until you acquire a new one. At any point you can use a move action to transform in to your attuned form.

Also, variable is NOT anything imaginable, it has a hard-coded limiter. It must be "of the appropriate type and descriptor". This is an open ended limitation between the GM and Player, and for the case of Mimic, they are using the Mimicing as their 'type/descriptor'.

Other examples are:
"telekinesis" (Can duplicate any powers that could be done with telekinesis, such as super strength, force field, flight, Move object, certain afflictions,e tc.
"Cold" (Environmental control: Temperature, protection, immunities, aura, damage, etc.)
"Magical spells" (Anything the player/GM agree could be a spell the mage knows. Options include 'learning' new spells at GM's permission as campaign progresses.)

It's specifically designed so people can't just take variable and say "Yeah I have all powers now".
Read the 'under the hood: Variable effects" Section on page 134
to paraphrase : "A Variable effect is not supposed to be "any effect I want". It can be "any effect within a given set of parameters", agreed on by both the GM and player.

I'm willing to give Material/substance mimicing(Solids/liquids, not gasses) and human appearance under your mimicing powers.

As far as flight, I'm willing to allow a couple ranks under a particulate(sand/dust) with the Quirk : Affected by wind. You'd be able to control it for the most part, but would be affected by moderate or stronger winds. This would be a quirk not a Limit b/c you can figure out ways to use it to your advantage (Going with the flow to speed up, hiding behind wind-blocking objects, etc).
I'd also want the flight speed to be fairly slow - I don't like the idea of really fast sand (Unless its travelling on the wind). Maybe 2 ranks? (That's still a move speed of ~8 mph, 16mph on a double move, and can go faster with wind.)
irregardless
*Twitch*


I took Offense as his trait, which allows +2 PL on to hit/attacks, no trade offs. Or did I misinterpret how that works? How do you suggest representing the ability to implant a post-hypnotic suggestion?
Ah, I didn't see the trait listed anywhere. That's acceptable then.
As far as implanting post hypnotic suggestions, I have no idea.. just reread their take on 'mind control' in 3e and it actually uses affliction.. hmm.

Yep, shoulda been linked. With them linked does that mean that the damage would only work if the illusion is successful? I do want that to be the case, but if it is not automatically that way, can the additional save on the blast refer to the illusion's save? The 30' radius is already much bigger than the size the illusion can be. 2000 cubic feet is a little under an 8 foot radius.
OK so just re-read Linked. If they require the same type of save, then it's one save against both, and sucess/failure applies to both. If it's different saves (Such as toughness damage and will illusion), they save against each seperately. The linked just means they both go off at the same time always.
So unless you put a Limit : Requres illusion to be successful (Or a Limit : Requires damage to be successful) then targets can potentially save against one half but not the other.

Keep in mind two things about the illusion size : First, 2000 cubic feet is a bit more than you think - it would be a block roughly 10X10X20, or 12X12X14, etc.
Also, that size is shapeable, it's the total volume of the illusion, it's not 'every single part of your illusion must fit in this tiny 10X10 square'. At least, that's not how I've ever read it (That would make little sense for a massive rank 11 illusion)
For example, most humans are between 10-15 cubic feet in volume, you could pack over a hundred into an illusion that rank.
You could make an illusory wall 1' think, 20' tall, and 100' long.
etc.
 
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I'm not too sure on the rules, but if you want to be cheeky, just target their heads, any human head will fit in a 1' square with a lot of room to spare no matter how big they are. so you can basically toy around with 2000 npcs, all at once.
And if you want to just be gamey, just pout 1" squares around their eyes and ears... now your toying with 54000 while dominating their sense of hearing and sight, the senses that basically overrule all other human senses save touch, and if your clever enough that is no issue, but this assumes the rules allow you to brake it up into 1" chucks.... in either case, Damned scary scale:-S
 

With the Touch limit (Requiring standard action), it would drop back down to 7/rank.
Basically, it takes you a standard action to 'Acquire' the targeted substance/human appearance, then you remain 'attuned' to that form until you acquire a new one. At any point you can use a move action to transform in to your attuned form.


I'm willing to give Material/substance mimicing(Solids/liquids, not gasses) and human appearance under your mimicing powers.

As far as flight, I'm willing to allow a couple ranks under a particulate(sand/dust) with the Quirk : Affected by wind. You'd be able to control it for the most part, but would be affected by moderate or stronger winds. This would be a quirk not a Limit b/c you can figure out ways to use it to your advantage (Going with the flow to speed up, hiding behind wind-blocking objects, etc).
I'd also want the flight speed to be fairly slow - I don't like the idea of really fast sand (Unless its travelling on the wind). Maybe 2 ranks? (That's still a move speed of ~8 mph, 16mph on a double move, and can go faster with wind.)

Yeah, slow flight affected by wind is where I was intending in the first place so doing it as sand is fine.

All of that sounds perfect to me... I'll try to get the finished build posted tomorrow... it's gonna be a busy day for me though..
 

Zenith - that's not how it works, it's not the volume of targets, but the 'apparent' volume of what you're making them see. You don't make everybody in a 10 ft square see a car; you make a 10 ft square car and everybody sees it.
 
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Alternatively you can place a 1/10" car between were they think a car would be an individual's eyes! trust me, you toss ppl for loops with things like this, you just have to be good with the details, like the shape of the car's shadow, what shadows/ reflections are on the car, etc ;3
(or comically tiny cars in their eyes so they think they are going crazy ^_^)

Be happy my character can't do any of this :3
 

Trust me, it don't work. SOME optical tricks fool SOME people SOME of the time, but trying something like that would give serious bonuses.

most people can tell the difference between a small object close and a big object far, even without shadows and other extraneous clues.

Thats not taking into account the fact that to even try a trick like that, you would have to know details on the targets visual acuity, how good their depth perception is, and you'd have to anticipate any fraction of an inch of movement they make so you could compensate and keep the illusory toy car at the exact right distance and angle. If they turned or moved their head and you didn't compensate perfectly, the relative distance to the car would change dramatically.
EX: If the target turns his head, and his left eye is now 3" further away, and said car is '1 foot' away but simulated to be 10' away, the car will appear to be now 25% further away. (3" out of 12), so it'll appear as though by moving his head, the car has 'moved' 3 feet away!!!
And the bigger the scale difference you try, the more noticable any tiny move will make the difference.

And what happens if something moves between where the 'car' IS (1 ft away) and where it APPEARS (10' away). A person walking 3 ft away will appear to be 3X as far away as the car, but all other input will tell the viewer that said person is only a few feet away, telling them that one of these inputs is faulty.

the reason 3d graphics don't work properly is b/c our eyes DO see the difference between real depth and simulated depth.

For another analogy/take, check out any of Penn & Tellers explanations of Magic.
A magic trick/illusion only works b/c the audience is looking at it from the right direction/distance/angle. One of the primary tricks to magic (Aside from misdirection) is setting the stage so you know where the viewer is going to look(usually using the aforementioned and primary trick, misdirection), and can place the illusion appropriately.

Now, a character based around doing stuff like THAT would be pretty interesting...

Be happy my character can't do any of this :3
Be happy you've never tried against a nerd. :p
 
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DarwinofMind, here are some things I noticed:

You cannot buy Toughness in the defense section, but there was the "Tough" power in the Talent Power Profile. Essentially you buy Protection with the training descriptor (the text also suggested up to a limit of 3).

You have to many skills. Each PP only gives you 2 Skill Points in 3e.

Improved Initiative is a ranked advantage, so you could add a 1 behind it.

Your powers:
A sample character has object mimicry that looks like this:
Material Mimicry (Variable 8, Mimic the properties of inorganic materials he touches) 56pp
Looks cleaner and has the same cost/rank as your write-up.
 
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Jemal, I'm not saying it would be easy, only that it could be done, and doing it inside of the victims eyes has the bonus that your controlling all of their vision with minimal effort, and as you said you would still have to request the image as they tilt their heads and what not, it's not something easy to do, likely factored in by rather insane in-game penalties.
Most people might get car/sea sick if you don't keep up with their movements though.

But it is still a possibility :3
 

I still need to do his background, but Enoch has been updated. Amongst other stuff, wealth was dropped in favor actually getting into trouble in Vegas :cool:
 
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