OK, new Issue is up, and time for powerup!
First up, The campaign's been going for a while, so finally time for a PL INCREASE. (I'm 99% sure I haven't done one yet...)
Secondly, Upgrades/PP bonuses:
[sblock=Grid] 9pp, also Your recent near-death experience has altered your biochemistry somewhat.
Grid gains Regen X(Uncontrollable), essentially you heal whenever I tell you. you also gain "Improved Recover": Like luck but it allows you to make one use of the 'recover' hero point ability without expending a hero point.
Also, I never finished your conversation with Genie for which I was going to give you some extra advantages. If you would like to reinitiate that there are bonuses to be earned, espeically considering her groups outlook and the current situation. If you weren't enjoying it, say so and I'll just give you something else. [/sblock]
Alright I think that's everything. If any comments/questions/concerns/suggestions, feel free to post'em as always.

Your base 'regen 1' kicks back in as soon as you wish (And you now have it in ALL forms), as do your immunities, though you won't neccesarily know that.. The next time you are injured (By me, not self inflicted), Remove the limitations on your regeneration and immunities, and add Immunity: Poison as after fighting off the 'virus/toxin', your regeneration kicks into over-drive.
Also gain 5pp, and you may proceed with mutation upgrades as we had discussed before the virus, so long as you run things by me first.
Jkason: Looks alright. You do know bulletproof vest only applies to bullets, yes?
If you'd prefer something less limited, I'll allow you to 'upgrade' it for a more high-tech version since you've been working with Uomo/Gryphon for a while now - It would cost 2 more EP to drop the limited, for a "Protection 4, subtle" jacket costing 5 ep.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.