Walking Dad
First Post
You make a standard grapple attack roll. In your character's case this is the same as her (enhanced) Fighting of 9, so you roll 1d20+9 vs the targets Parry. If she hits, her target has to Str or Dodge with a DC of her Str +10....
Huh, to do a grapple check, do I have to roll anything, or does the opposition just roll a resistance check?Used to the old ways of rolling grapple checks.
...
This is possibly modified by the characters advantages.
GRAB (STANDARD ACTION)
You attempt to grab a target. Make an attack check against the target. If successful, the target makes a resistance check against your Strength (or the rank of a grabbing effect) using the better of Strength or Dodge. If you win with one degree of success, the target is restrained (immobile and vulnerable). Two or more degrees leave your opponent bound (defenseless, immobile, and impaired). You can attempt to improve an existing hold with another grab action on a following turn. Any resulting degrees of success are cumulative, but if you lose, the target escapes.
You are hindered and vulnerable while grabbing and holding an opponent. You can maintain a successful grab as a free action each turn, but cannot perform other actions requiring the use of your grabbing limb(s) while doing so. Since maintaining a grab is a free action, you can take a standard action to inflict your Strength damage to a grabbed target on subsequent turns after the grab is established.
You can drag a restrained or bound target along with you when you move. The target gets a Strength resistance check against your Strength. If it fails, you move and the target moves along with you. If the target resists, you are immobilized that turn unless you release your hold on the target.
You can end a grab (releasing your target) as a free action. If you are unable to take the free action maintain the hold, the target is automatically released. A target can attempt to escape from a grab as a move action (see Escape).