Time for a flurry of questions!
3) This one's for Scott! Since we're both sorcerers I was looking over your sheet to make sure I didn't step on your dragonny toes. It was a little confusing though. Your caster level is 16, right? 6 sorcerer, 5 abjurant champion, 1 rogue, 1 fighter, and 6 eldritch knight? You have it listed as 18 though, and you have the spell selection of a 19th level sorcerer.I realize it's a work in progress...I am just trying to coordinate with you a bit, so we can have distinct magical focus.
Yes, I do think so. Jemal let us have the Charriot for 150K, minus the 100K party fund, that leaves 50k, divided by our six players: 8.3k each.I took a gander ay Binder Fred's character sheet and at the bottom was his share listed as 8,300, so i thought i would ask if that is the correct amount.
Alright. So items from scratch are out... What about modified items? i.e. How custom is too custom? I mean, Slot switching and existing item stacking is allowed in the character creation post. Can we then use the X2 cost "No space limitation" modifier (on the Circlet of Rapid Casting and Empowered Spell Shard), which would seem to go with the whole Slot switching theme? What about using the allowed stacking rules to stack two identical items together and, say, convert a 2/day item into a 4/day item (for my Gloves of Arrow Snaring for exemple)?BF - the restriction is for balance. The item creation chart is notoriously and hilariously broken, and I only allow its usage by people who are willing to spend feats and XP, and even then it's case by case.
Are MIC items a problem? I also have a few. As, I believe, do all of the characters submitted to date.Shayuri said:1) Jemal, I'm interested in a few MIC items.
On the CL side though, I don't think Caster level affects Spells known or spells per day, as those are both determined by Class level. So you can cast, say, Fireball as a 20th level caster, but you are still an 18th level Soceror/E Knight. In fact... <checks Complete Arcane> the Feat description specifically states that it does NOT affect spells known and spells per day (last paragraph before the "special" section).
Not sure what your 'caster level for features' is.. If you mean bloodline powers/etc, then I believe you're correct, bit thats not really 'caster' level, just 'class' level.
Runestaves are OK, I use them all the time so I'm familiar with them. Feel free to use the un-errated prices if you have trouble finding the new stuff.Jemal, I'm interested in a few MIC items. The Vest of the Archmagi for one, and possible runestaves. I realize runestaff costs were errated, so I need to find that info from the vast interweb before I know specifically which one I want. Anyway, is there any guideline as far as what MIC items are available? Or is it strictly case by case? Similarly, there's some summoning-related items in Complete Mage, I believe, that I may be interested in.
OK, the x2 no space limitation is ok if you don't go overboard on it, or use it for times/day items.So items from scratch are out... What about modified items? i.e. How custom is too custom? I mean, Slot switching and existing item stacking is allowed in the character creation post. Can we then use the X2 cost "No space limitation" modifier (on the Circlet of Rapid Casting and Empowered Spell Shard), which would seem to go with the whole Slot switching theme? What about using the allowed stacking rules to stack two identical items together and, say, convert a 2/day item into a 4/day item (for my Gloves of Arrow Snaring for exemple)?
I kinda like these goggles, actually.- First is the Goggles of True Seeing. Basically a Gem of True Seeing with a standard activation ("Lower goggles in place") combined with a 5/day Power Sight, also with a standard action to activate. I guess I can just pay the standard Gem of True Seeing cost (though at that price it's a "No Space Limitation" item) and drop the Power Sight side of it (which I thought was rather cool) if you want? (since there's obviously no existing magic item using a custom campaign spell)
I'm torn on this.. on the one hand, It's an interesting item and I'm tempted to allow the earth gliding. On the other hand, I've had really bad experiences with incorporeal/ethereal/burrowing/'ignore obstacle' spells...- Next is the Ring of Metal and Stone... +1 Metaline Gloves of Sundering are standard, so what if we replace the Ring of Earth Glide (that doesn't exist) with a "Cloak" of Etherealness and just subtract the "invisible and incorporeal to non-ethereal living matter" power from it to get sort-of the effect I was going for? (Actually, at 55K, I can put *two* Cloaks of Etherealness together (for double the duration) and *still* be cheaper than the original Ring of Earth glide item!)
I'm going for a focus on utility over pure blasting, and single-target blasts (Orb of Force...Disintegrate) as well as versatile impediment and 'debuff' attacks (Telekinesis...Polymorph Any Object). I elected to take a summon for my top level spell, so I'd have access to celestials who can use clerical support.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.