Inside the dome
OOC: Thinking about it, Mei Ying might appreciate using her Dimensional Anchor on a prone target, so here goes if she does delay. Don't worry, Ur still has Hustle (a Swift) if he needs to get out this round... While on the subject, I don't think I can grab people and drag them under with Earth Glide, right Jemal?
Wade nimbly hops over the dwarf's flailing, though, and glares down at him. "Don't you know its rude to interupt?!?" He points down at the dwarf, apparently too perturbed to react.
He's done something, is Ur's first thought.
Though there's no use worrying about it now, is the thought right on the heels of that one.
"Our conversation wasn't over," he points out as a Huge hand emerges behind Wade's right foot, grabs it and then bodily *flings the entire construct against the dome*, to a face-shattering impact against the transparent, almost invisible surface on one side... and then on the side opposite that one, sailing over Mei Ying's ducking head... and then onwards to the ceiling via the floor, like a dog wagging an ivory tail.
<I'm hoping
>
[sblock=Actions]Full round= Flurry of blows, all of them Grab attempts (No AoO from Wade since Ur has Cover. 26/26/26/21/15 on the touch attack. +21 on the opposed str check (with Gloves of the Titan's Grip). 8d8+14 damage on successful grapple. Then Pin attempts, and then finally regular damage through grapple attacks, please.[/sblock][sblock=Quick stat block]Current Conditions: Huge, Earth Gliding, Partial Cover
AC: 37+4 Cover (Arrow Snarring 5/5, Spell Returning 3/3 [Ring]), Large 36, Huge 35
HP: 160/200 (Regeneration 20 Hp/H [Earring])
PP: 74/86
Ini: +10, Large +9, Huge +8
Reach: 5', Large 10', Huge 15'
Psionic focus: Focused
Fort 14/19 +2 Spells, +4 Suffocation, Immune to Poison and Disease
Ref 17/24 +2 Spells, Improved evasion, -1 Large, -2 Huge
Will 18/25 +2 Spells, +2 Enchantments
ToHit melee: (14/9/4 BAB), 26/21/15 with belt and bracers, 26/26/26/21/15 with Flurry
Damage unharmed: 4d8+12 (4 str, 3 belt, 5 bracers), Large 6d8+13, Huge 8d8+14 (Magical, Lawful, Adamantine [Ring])
Attack Options: Subdual, ST Knockback, Improved Bull Rush, Improved Trip, Improved Sunder [Ring], Jumping Charge, Power Attack
Defense Options: Up to 6 AoO per round, Slow Fall 50'
Move: 80' (Up walls if Focused, Stand up from prone as Free with no AoO [Anklets])
Jump: 45+1d20' (Only need 10' run up [Anklets], +10 to jump check 3/3 [Anklets])
Carry: Light 233, Medium 466, Heavy 700 (Lift X2, Drag X5, Large X2, Huge X4).
Powers From Items:
- True Sight 29min/30min, standard to activate [Goggles]
- Power Sight at will, Quick action [Goggles]
- Blingsight at will, standard to activate [Goggles]
- Earth Glide, standard to activate 15min 2/3 [Ring]
- +8 Grapple for 7 rounds, 2/3 [Gloves]
- Empower Energy Burst (X1.5), Free action 3/3 [Shard]
- +5 Knowledge Skill, 1 min or Standard if at least 5 ranks 3/3 [Tome]
[/sblock]