Gaming w/Jemal - Rebuilding the World

I adapted my previous idea.
Going for a pure cleric build. I think we will need the healing...

I think about taking the mind aspect. I really like DV, but the breath weapon is tempting...
 

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Speaking as someone who's used entangling exhalation, if the breath weapon has a recharge it is broken as all heck against anyone without evasion. At 6th level I was soloing a werewolf lord with that feat before my party got so bored they charged it. The thing never would have gotten near them or me because of that feat. Awesome feat, though. I would've asked for it myself if I was playing someone with a breath weapon.

Back to my character concepts. No problem rejecting Bo9S. I was hoping you'd approve at least Stone Dragon and Deepstone Sentinel but I anticipated the entire book being disallowed. I may still request a feat from it at some point (like Stone Power) but otherwise I shall let it rest. The paragon classes you referenced in the SRD are indeed what I was asking. Thank you for allowing the dwarf paragon as I am strongly considering it for one of my potential concepts.

Here's the specifics of what I am asking be allowed:
Items - Tumbler's Breastplate (breastplate w/ +2 circumstance bonus to tumble checks), Dwarven Buckler-axe (buckler w/ sharpened edge that functions as a light 1d6 slashing weapon, buckler and weapon must be improved/enchanted separately)
Dwarf Fighter substitution level - knowledge(dungeoneering) a class skill, D12 HD for 1st level, Axe Focus (functions as weapon focus for battleaxe, handaxe, greataxe, throwing axe, and dwarven waraxe, doesn't stack w/ weapon focus, usable as prereq for feats requiring weapon focus for listed weapons, replaces 1st level fighter feat)
Shielded Axe feat - when full attacking w/ dwarven waraxe and handaxe retain shield bonus from buckler and remove buckler's -1 penalty to attack, prereq proficiency w/ dwarven waraxe and handaxe, shield proficiency, and two-weapon fighting
Improved Darkvision feat - extends range of darkvision by 30 feet, forget the sourcebook off hand
Whisper Gnome race - +2 Dex, +2 Con, -2 Str, -2 Cha, small (+1 AC and attack, +4 size bonus to hide), base speed 30 feet, low-light and darkvision 60 feet, familiariaty gnome hooked hammer (martial), +1 attack vs kobolds and goblinoids, +4 dodge vs giants, +4 racial bonus to hide and move silently, +2 racial to spot and listen, spell like abilities (1/day ghost sound, mage hand, message, silence centered on self, must have Cha of 10 for all but silence)
Extra Silence feat - whisper gnome has silence 3+ Cha modifier / day
Silencing Strike - can target whisper gnome silence on victim of a successful sneak attack w/ no save vs the effect
Titan Fighting feat - apply racial dodge bonus against giants against everything of a larger size category than you

I am basically working out two concepts with those hopeful requests. A dwarf two-weapon fighting axe specialist and a whisper gnome rogue. If it's a nix for all of the above (and I really wouldn't blame you nixing the whisper gnome) then I'll have at most one more slew of specific questions before settling on a definite concept for your approval. I apologize if I'm being difficult. I like to play lots of different things so I always feel compelled to ask when given the opportunity.
 

well you called it right, I'm gonna say no to the whisper gnome stuff.
The rest of what you asked for seems ok. (And, though it doesn't specify it, I WILL allow the dwarven buckler axe to function with the 'axe focus' and 'shielded axe' feats, I figure that's probably what you were going for.)

Halford - Agreed, though it makes my job harder - How'm I s'posed to kill you guys with two healbots going? ;) (J/k, in case anybody was wondering)
 



Walking Dad said:
How did you killed a werewolf with just an entangle effect?

LA+0 Whispergnome vs. LA+1 Hobgoblin is a joke.
Maybe it's the combination of slowed movement, lowered reflex saves and ongoing damage from the feat.
 

serow said:
Maybe it's the combination of slowed movement, lowered reflex saves and ongoing damage from the feat.
On higher levels, the feat reduces the damage from the breathweapon

An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity.

It is a nice debuff, but it costs a feat and reduces your damage.

But any spellcaster or good melee build is still stronger than a dragon shaman with this feat. (At lower levels, a dragonfire adept is an entire other matter...)

But now I will play my nice cleric...
Damn, any possibility to get a breath and a DV?

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If we have to much clerics and not enough meatshields I could play a former goliath (races of stone) dragonborn fighter.

In this case are here the dungeoncrasher rules:

Replaces the bonus feat on 2nd and 6th level.

On 2nd level:
+2 competence bonus on saves and AC vs traps.
+5 bonus to break down doors, walls etc.
Special rule: If you bullrush someone into a wall or other obstacle, he is stopped as normal and receives 4d6 + twice str mod blud. damage.

On 6th level:
+4 competence bonus on saves and AC vs traps.
+10 bonus to break down doors, walls etc.
Special rule: If you bullrush someone into a wall or other obstacle, he is stopped as normal and receives 8d6 + three times str mod blud. damage.
 
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