serow said:
Maybe it's the combination of slowed movement, lowered reflex saves and ongoing damage from the feat.
On higher levels, the feat reduces the damage from the breathweapon
An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity.
It is a nice debuff, but it costs a feat and reduces your damage.
But any spellcaster or good melee build is still stronger than a dragon shaman with this feat. (At lower levels, a dragonfire adept is an entire other matter...)
But now I will play my nice cleric...
Damn, any possibility to get a breath and a DV?
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If we have to much clerics and not enough meatshields I could play a former goliath (races of stone) dragonborn fighter.
In this case are here the dungeoncrasher rules:
Replaces the bonus feat on 2nd and 6th level.
On 2nd level:
+2 competence bonus on saves and AC vs traps.
+5 bonus to break down doors, walls etc.
Special rule: If you bullrush someone into a wall or other obstacle, he is stopped as normal and receives 4d6 + twice str mod blud. damage.
On 6th level:
+4 competence bonus on saves and AC vs traps.
+10 bonus to break down doors, walls etc.
Special rule: If you bullrush someone into a wall or other obstacle, he is stopped as normal and receives 8d6 + three times str mod blud. damage.