jcfiala
Explorer
mmadsen said:Mike Mearls actually made that same point years earlier in Ryan Dancey's forum at GamingReport.com, in a thread on Call of Cthulhu d20, and I think his post there is extremely apropos (particularly when I think of my own early Gamma World experience):I see this as a problem with game design in general, not one confined to d20 CoC. Most RPGs are not designed in a particularly user friendly manner.
Wow - I remember that post. Dang good.