Alzrius
The EN World kitten
Buzzardo said:The problem is that I need undead in the CR 13 to CR 16 range in order to have sufficient numbers of monsters who can hit them. And amazingly, there are slim pickings in that CR range in MM, MM2 and FF (unless I missed something). There are TONS of undead at low CRs. There are several at CR 17. Sure, I can load up on minotaur zombies (CR 4) but... they only hit the party on a Nat 20. I think my only real option here is going to be to create a monster to fit the niche. That way I can tweak it for perfect balance after playtesting.
I could be wrong, but I think the design philosophy was that you can make lower-power creatures stronger, but can't weaken high-powered ones.
The problem here doesn't sound so much that you're working just in the MM (since you need to stick to the Core Rulebooks), but that you're also watching out for wordcount. If you could fiddle with templates and advancement (whether by hit dice or class levels), then you'd be okay, but you'd have to list the entire stat block.
That said, I glance through the SRD and still see some options you can use as-is. For example, if you look under Nightshade (it's easy to forget that nightshades are Undead creatures), you'll find the Nightwing is CR 14, and the Nightwalker is CR 16. Likewise, the mummy lord (a mummy with 10 levels of cleric), is also in the SRD now, making a complete stat-block unnecessary. It's a CR 15 monster. So, you still have options.
Likewise, if you want to extend it to the MM2 and FF, the Gravecrawler and Jahi from the MM2 are both CR 16 Undead, and the Blood Fiend (under the Demon entry) and the Hullathoin from the FF are, respectively, CR 14 and CR 15 Undead monsters.
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