Garyh's "KoboldQuest" PC's

garyh

First Post
This thread is for the PC's of my KoboldQuest game. Please post your PC's stats and histories only here.

Questions can be asked on the recruitment thread here.

Here is the IC thread.
 
Last edited:

log in or register to remove this ad

Xed, Male Small Humanoid Reptilian (Kobold) Rogue 1/Wizard 1

HD: 1d6+1d4 (9)
Initiative: +3 (dex)
Ac: 17 (10+2(armor)+3(dex)+1(size)+1(natural))
Spell Failure: 10%
AL: Lawful Neutral

Str: 10
Dex: 16 (+3)
Con: 10
Int: 16 (+3)
Wis: 10
Cha: 10

Attacks:
Halfspear +1 Melee
Mw Darkwood Light Crossbow +5 Ranged

Damage:
Halfspear 1d6
Mw Darkwood Light Crossbow 1d8

SQ: Darkvision 60', light sensivity
SA: Sneack Attack +1d6
Speed: 30'

Fort: 0
Ref: +5
Will: +2

Skills: Total (Ability Modifier+Ranks+Misc)
Balance 7 (3+4)
Bluff 4 (4)
Climb 4 (4)
Concentration 5 (5)
Hide 11 (3+4+4)
Knowledge (Nature) 4 (3+1)
Listen 4 (4)
Move Silently 7 (3+4)
Search 9 (3+4+2)
Spot 4 (4)
Tumble 7 (3+4)
Wilderness Lore 2 (2)

Feats:
Scribe Scroll, Point Blank Shot

Languages: Draconic, Undercommon, Goblin, Orc, Common*, Dwarven*

Spells known:
0 - All
1 - Shield, Spider Climb, Shocking Grasp, Jump, Tenser's Floating Disk, True Strike

Spells Prepared: (3/2; DC 13+Spell Level)
0 - Detect Poison, Dancing Lights, Mage Hand
1 - Shield, Spider Climb

Equipment:
Backpack
Flask (With water inside)
Spell Component Pouch
Flint & Steel
Ink vial
Inkpen
10 Perchament Sheets
Belt Pouch
Waterskin
Bedroll
8 Trail Rations
Spellbook
Halfspear
Mw Darkwood Light Crossbow
40 Crossbow Bolts
Leather Armor
7 Cure Light Wound Potions

Wealth left: 7gp, 3cp
Carried Weight: 20lb, Light load

Familiar: Raven

Xed's skin is nearly black, with a tint of dark brown here and there. He wears black leather armor, and his crossbow is hanging on his side. His halfspear is usually strapped across his back, over his backpack.

Xed doesn't really have any particular interest towards his (or any) tribe, but he is willing to work with others as long as the helping effect works both ways. He has always been a little sneaky (as kobolds usually are), but he has also picked interest in magic after a small fight with a wizard that nearly cost him his life.

He usually prefers to be alone with his Raven Familiar, which for some reason doesn't have a name. Xed just calls him Raven (in draconic).

*Language bougth with skill points
 
Last edited:

Drake Bio

Drake has known he was different from the day he hatched. For one thing he just can’t understand the spiteful way his fellow Kobolds act. In his mind and his dreams Drake can see a great city made of metal and gems where he can be free and where his people should be living in harmony. He told his chieftain of this and it caused quite a stir in their caves. Drake just knows that when he is near that Kobold city he will be able to sense it and lead his people to a new way of life.
Drake looks like a normal Kobold with the exception that he has some Brass scales mixed in with the green and his eyes have a copper hue. He and rest of the tribe understand that he is of the “Blood” and are a bit fearful of just how powerful he may become. Drake’s whole being is focused on making a better life for his people, even though he is not sure if the majority of them deserve it.
Drake
Kobold Sorcerer level 2
Alignment: Chaotic Good
Str: 4, Dex 14, Con: 10, Int: 14, Wis: 10, Cha: 18
Ac: 14 (+1 natural armor, +2 Dex, +1 size)
HP: 7
Init: +2
Languages: Common, Draconic, Undercommon, and Gnome.

Skills:
Knowledge: Arcane +7
Spellcraft +7

Feat: Spell Penetration

Equipment.
Club (2 handed) (0gp)
Sling (0gp)
10 stones (1sp)
Backpack (2gp)
Bedroll (1sp)
Water skin (1gp)
Spell component pouch. (5gp)
Potion: CLW (50gp)
Potion: Spider climb (50gp)
Wand of Color Spray. (750gp)
[41 Gold 8 silver remaining.]
 

Overkrilliak: Wise man in the making

Overkriliak, Male Kobold Monk (OA)2 CR 2; Size: S Type Humanoid; HD (2d8); hp 14; Init +2 (+2 Dex, +0 Misc); Spd Walk 30'; AC 17 (flatfooted 15, touch 16), *Dagger (Punching/Masterwork) +3 0'/P (1d4 20/x3 Equipped T ) or ; SA: Evasion, Flurry of Blows, Light Sensitivity(Ex); Vision: Darkvision (60'), Normal AL: LN; Sv: Fort +3, Ref +5, Will +6; Str 10, Dex 15, Con 10, Int 10, Wis 17, Cha 8

Skills and Feats: Balance +7, Climb +2, Concentration +2, Craft (Calligraphy) +3, Listen +8, Search +7, Tumble +5; Deflect Arrows (1x), Improved Grapple, Weapon Finesse (Unarmed Strike)
Possessions: 0 Outfit (Monk's/Small), 1 Potion of at 5th Level Enlarge, 3 Potion of Cure Light Wounds, 1 Scroll (Protection from Chaos), 1 Scroll (Protection from Good), 1 Dagger (Punching/Masterwork), 1 Backpack, 1 Pouch (Belt), 10 Rations (Trail/Per Day), 1 Sack, 1 Waterskin, 1 Potion of Expedious Retreat, 1 Potion of Jump, Spellbooks

Biography:
Being born into one of the poorer downtrodden families wasn't the highlight of Overkrillak's life. The miserable hatchmates that he had stole all his food when he was younger so that left a sour taste in his mouth for those that take what doesn't belong to them. "Oh they will pay he thought" one day...
Not even the acception by the wise men into their ranks after fighting off all the other competitors lightened his mood. Even after several years in training and learnign that the other kobolds in his clans were not the brightest torches on the wall or even the strongest ones and that the true power in the clan were the wise men who told the clan chiefs and coucil what to do but always kept to themselves and their own plots and reasons for doing what they were doing was always best for the clan even though a few kobolds lost their lives or got into trouble. Such is the way things are with kobolds. The weak shall perish and the strong survive and the clan will move on to bigger and better holds and power.
Recently a fancy young kobold caught his eye. After finding out she was the daughter of one of the wise men it still didnt' bother him. After all, he had come this far who can hurt him now? When her jealous brother came in to the picture to make sure Overkiliak didn't get any 'closer' to his sister. Overkriliak didn't like the interferernce he decided to end his brothers interference permenantly. He followed him out to a scouting expedition with several other warriors of the tribe. When the group had spotted a boar to kill for the clan Overkrilliak found the brother waiting for the boar. He hid in the bushes and waited for the right moment. Once the brother charged the boar, Overkrilliak came from behind and immobilized him with by punching him in the back. With his back shattered and a boar charging toward him, Overkrilliak felt that the brother one as good as dead and left him scraming as the boar gored and thrashed the poor kobold to pieces.
After this small threat to his future plans was dealt with, Overkriliak felt that now was as good a time as any to head on out on a mission for the clan thereby averting any trouble that could be coming his way or questioning. After all, he is out on a mission for the council, so how can he be the one at fault?


Desc:

Eyes: Red
Skin: Green
Height: Kobold Avg.
Weight: Kobold Avg. (don't have MM in front of me ATM)

Overkriliak's green scales shine with a bright glare. Weeks in medidation and constant self disclipline have come to show that those that take care of themselves and their body can hone it to perfection and get the best out of life. His teeth and claws are finely sharpened to a point and is quite meticulous in keeping them up to spec. As a wise man in training he must make sure that he looks, acts, and is respected (and feared if need be) by all. His dull red robes match his red bloodshot eyes.
 
Last edited:

Kurt The Shiny, Kobold Paladin of Bahamut

Kurt The Shiny
Male Kobold, palla 2
Small-size humanoid (Reptillian)
HD: 2D10 + 2 (18)
Init: +0
Speed: 20ft
AC: 18 (+6 Splint Mail, +1 Natural, +1 size)
Attacks: MW Long Sword: +6, L.Crossbow +3, Light Lance +4
Damage: Long sword (Two-handed) 1D8+2, L.Crossbow 1D8, Light Lance 1D6+1 (double when charging on Kratsch)
SQ/SA: 60ft. Darkvision, Light sensitivity, Detect Evil, Divine Grace, Lay on Hnads, Divine Health, Aura of courage, Smite Evil
Saves: Fort: +6, Ref: +2, Will +3
Abilities: Str 12, Dex 10, Con 12, Int 12, Wis 12, Cha 14
Skills: Diplomacy +7, Handle Animal (Giant Lizard) +6, Heal +6, Ride +5
Feats: Weapon Focus: Longsword
Appearance: Age 24, height 3'10", 69 lbs
Alignment: Lawful Good
Deity: Bahamut
Languages: Draconic, Halfling

Equipment:

Kratsch (200)
MW Long Sword (315)
Light Lance (6)
Splintmail (200)
L. Crossbow (35)
20 Bolts (2)
Exotic Military Saddle (60)
Saddle Backs (4)
10 Days of lizard food (0.5)
Holy Symbol (Bahamut, Silver) (25)
Flint and Steel (1)
Silk Rope (10)
Manacles (15)

Left: 26 GP 5 SP

Kurt the Shiny is an orphan, that was 'dropped' in the wildernis for one reason or the other. He was found by two very young halflings, who raised him (The first nice words Kurt heard in his life were: "Mommy, can we keep him, we promiss we'll look after it"). After a Green Dragon killed both his 'parents' he wanted to avenge the dragons, but when he heard of the existence of Bahamut, he decided he wanted to become a paladin in his honour. His training with the sword was done by another paladin and his divine powers come from Bahamut himself. Kurt has a stange golden glow around him,

Kratsch, Giant Lizard (Mount)
HP: 25
Initiative: +2
Speed: 30 ft., swim 30 ft.
AC: 15
Attacks: Bite +5 melee
Damage: Bite 1D8+4
Face/Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +6, Ref +5, Will +2
Abilities: Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 2.
Skills: Climb +7, Hide +7*, Listen +4, Move Silently +6*, Spot +4. Hide and Move Silently are +11 and +10 in Forest or overgrown areas.

Kratsch has the same glow as Kurt has. Kratsch and Kurt met eachother two days after he started praying to Bahamut, they both know that their meeting is part of something bigger. Kratsch is completely loyal to Kurt and any wishes he has will be communicated to Kurt, who will take care of them as fast as possible. Due to their friendship, Kratsch can make his feelings and some basic things clear to Kurt.
 
Last edited:

I give you ...
T'Ritik Trik
Female kobold Clr2 of Eilistraee
Small humanoid (kobold)

HD: 2d8+2 (14 hp)
Initiative: +0
AC: 16 (+1 size, +1 natural, +4 armor)

Atk & dmg:
longsword (two-handed) +2 melee (1d8 /19-,x2)
dagger +2 melee (1d4 /19-,x2)
dagger +2 ranged (1d4 /19-,x2) - range increment 10'

SQ: Darkvision 60', light sensitivity
SA: cleric spells; turn undead; turn lycanthropes
Speed: 20' (unencumbered 30')
Fort +4, Refl +0, Will +6
Str 10, Dx 10, Cn 12, Int 12, Wis 16, Cha 12
Alignment: NG

Skills:
Concentration +6 (5 ranks, +1 Cn)
Heal +8 (5 ranks, +3 Ws)
Hide +4 (size)
Knowledge (drow) +3 (+2 replacement for racial, +1 Int)
Knowlege (religion) +3 (2 ranks, +1 Int)
Perform (dance) +3 (+2 replacement for racial, +1 Cha)
Search +3 (+2 racial, +1 Int)
Spellcraft +4 (3 ranks, +1 Int)

Feats: Martial weapon proficiency (longsword)

Languages: Undercommon, Draconic

Domain powers:
Charm - Boost Cha by 4 points 1/day as a free action, duration 1 minute.
Moon - Turn or destroy lycanthropes as a good cleric turns or destroys undead, 4 times/day (3+Cha modifier).
Domain spells known:
1 - Charm person, faerie fire.

Spells usually prepared (6/5+1; DC = 13 + spell level):
0 - Create water, detect magic (x2), detect poison, guidance, purify food and drink
1 - Bless (x2), command, obscuring mist, summon monster I; faerie fire.

Equipment:
Holy symbol, wooden, on leather thong (1gp - 0lb)
Chain shirt, small (100gp - 12.5 lb)
Longsword (15gp - 4lb)
Daggers x2 (4gp - 2lb)
Waterskin, small (1gp - 1lb)
Ioun stone, dull gray (25gp - 0lb))

Belt pouch, small (1gp - 0.75lb)
Carried in pouch:
Flint & steel (1gp - 0lb)
White chalk x6 (0.06gp - 0lb)
Antitoxin x2 (100gp - 0lb)
Wand of charm person, 10 charges left (150gp - 0lb)
Wand of cure light wounds, 25 charges left (375 gp - 0lb)
5 moonstones at 10gp each (50gp - 0lb)
13gp
5sp
4cp

Backpack, small (2 gp - 0.5lb)
Bedroll, small (0.1gp - 1.25lb)
Carried in backpack:
Healer's kit (50gp - 1lb)
Trail rations x2 (1gp - 0.5lb)
Oil x3 (0.3gp - 3lb)
Rope, silk, 50' (10gp - 5lb)

Load: -25/-48/-75
Encumbrance: Medium (31.5 lb)


Appearance:

T'Ritik Trik is as black as the inside of a darkness spell, with eyes a pearly grey rimmed with crimson. To kobold eyes, quite a beauty ... almost perfect: if it weren't for the bit of ivory eggtooth that remains on the tip of her nose. This gives her a young and continually surprised look, further enhanced by the gray stone that travels in a roguish circle around her right horn.

She is fluent in Undercommon, but speaks Draconic haltingly with a decidedly elvish lilt.
The holy symbol she wears shows a black figure dancing under a moon - who looks for all the world as if she had a sleek, scaly tail. It takes some familiarity with religious symbolry to notice that this is actually a representation of Eilistraee, with one of her trains of black veil made to subtly resemble a kobold tail. This is a parting gift from the clerics who trained T'Ritik.


Background:

T'Ritik hatched the day her tribe had lost a battle for a cave against a group of good drow living nearby.
The drow had killed all the kobold combatants but allowed the noncombatants to leave with their young and eggs. Cleaning up the abandoned cave a day or so later, the drow found a single kobold egg forgotten among the rubble. As they gathered round to decide how best to get rid of it, the little black thing inside stirred and struggled, and before a dozen pairs of horrified lavender eyes, the eggskin broke around a frail reptilian spine and miniscule head, which blinked liquid baby eyes and gave a forlorn chirp.

That ended the discussion about disposing of "it". Not surprisingly, it did not occur to the drow that took her in to gnaw the eggtooth off as a proper kobold clan would have done, and so bits of it remained.
Otherwise, they took good care of her, naming her after her baby chirping sounds, adding the drow "T'-" to make it sound more like a name. Her adopted mother even took care to teach the child her "own" language, Draconic.

No one was particularly surprised when the rapidly maturing T'Ritik developed tendencies to cause fairie fires to appear. Her first curing spell was another matter. Tests were conducted, suprised hisses uttered, and T'Ritik ended up being given into training to become a cleric of what the drow had always regarded as their very own deity.


T'Ritik has no inkling of what makes the ioun stone circle (or even that it is called that - she calls it the "moon-touched stone"), much less why it went dark when its former owner, a senior drow cleric, fell in a battle against a clutch of driders, but she is convinced it will shine again "when our time comes".

Her firm belief is that the Lady of the Dance has a message not only to drow, but also to kobolds. Her training complete, she set out to find her people and bring them the Lady's word, which in her interpretation is: "Come to the surface. Come and see the Gentle Light that cools the eyes and bathes the soul: for there is not only cruelty but also gentleness where trees and flowers grow."

She's finding things more difficult than she expected, but remains undaunted so far. Her principal regret is that the cloak of dark power, which many clerics of Eilistraee are able to draw around them to shield them from the painful brightness of the Cruel Light (drow domain spell), has been denied to her.
 

Pok the Pitiful

Pok is a sniveling, cowardly kobold that even his fellow clanspeople dislike. He hates doing any work, and they always try to stick him with the worst possible jobs. Still, he’s learned how to grovel and talk his way out of and around anything, and more often than not he seems to find some way to shirk his duties that is semi-legitimate.

He’s made it a constant habit to stay hidden and as far out of view as possible, and when he is seen he does his best to overemphasize how much of a weakling he truly is. He’s slinked off by himself many times, into the underdark, filching up trinkets here and there. Usually they get taken from him by the chief or one of the stronger kobolds, but he manages to hide a few things, like his precious tools. And of course his most prized possession – a fine drow-made crossbow!

Pok’s only interest, really, is Pok – along with things that look valuable, of course. No one else likes him, so he has to look out for himself. He could mostly care less for his clan, but they do keep him safe from goblins and orcs and dwarves, and other nasty things, because occasionally they need Pok to do something important.

Or dirty.

And smelly.

-----

Pok the Pitiful
Male Kobold Rogue 2

Small humanoid (reptilian)
AL: neutral
Speed 30’

STR 8 -1 12 4 -4
DEX 16 +3 14 6 +2
CON 10 +0 10 2
INT 16 +3 16 10
WIS 8 -1 8 0
CHA 14 +2 14 6

BAB +1
Melee +1 (-1 str, +1 size)
Ranged +5 (+3 dex, +1 size)

Attacks:
+6 hand crossbow, 1d4, 19-20/x2, 30’, piercing
+1 dagger, 1d4-1, 19-20/x2, piercing

AC 15 (+3 dex, +1 size, +1 natural)

FORT +0 (+0, +0 con)
REFL +6 (+3, +3 dex)
WILL -1 (+0, -1 wis)

Special Abilities/Qualities:
Light Sensitivity
Darkvision 60’
Sneak Attack +1d6
Evasion

Feats:
Skill Focus: bluff

Skills: (8+3)x5 = 55, 5/2.5
Appraise int +5 /2
Balance dex +5 /2
Bluff cha +10 /5 +3 feat
Climb str +1 /2
Craft (traps) int +12 /5 +2 race, +2 tools
Disable device int +10 /5 +2 tools
Escape artist dex +5 /2
Hide dex +8 /5
Jump str +1 /2
Move silently dex +8 /5
Open lock dex +10 /5 +2 tools
Pick pocket dex +8 /5
Search int +10 /5 +2 race
Spot wis +4 /5

Languages: Draconic (n), Undercommon, Goblin, Orc

Items:
20.4 gp
Masterwork Hand Crossbow 400 gp 3 lbs
Bolts (40) 4 gp 4 lbs
Dagger 2 gp 1 lbs
Backpack 2 gp 0.5 lbs
Bedroll 0.1 gp 1.25 lbs
Pouches (2) 2 gp 1.5 lbs
Caltrops (2x 5’x5’) 2 gp 4 lbs
Scroll case 1 gp 0.5 lbs
Flint & steel 1 gp -
Rations (4 days) 0.5 gp 1 lbs
Masterwork craft tools 55 gp 5 lbs
Magnifying glass 100 gp -
Masterwork thieves tools 100 gp 2 lbs
Flask of acid 10 gp 1.25 lbs
Potion of cure light wounds (4) 200 gp -

Total Weight: 25 lbs
 
Last edited:

Darakik Ageranok

Male kobold Enchanter 2 (Prohibited School: Conjuration)
Small humanoid (kobold)
HD: 2d4+4 (11 hp)

Initiative: +0

AC: 11 (+1 size, +1 natural,)

Atk & dmg:
Dagger -2 melee (1d4-2 /19-,x2)
Light Crossbow +1 ranged (1d8 /19-,x2) - range increment 80'

SQ: Darkvision 60', light sensitivity
SA: Wizard Spells
Speed: 30'
Fort +2, Refl +0, Will +3
Str 4, Dx 10, Cn 14, Int 18 (spell prodigy: Int 20 for all spellcasting purposes), Wis 10, Cha 12
Alignment: LN

Skills:
Concentration +7 (5 ranks, +2 Cn)
Craft (Trapmaking) +6 (+2 racial, +4 Int)
Diplomacy +3 (2 ranks, +1 Cha)
Hide +4 (size)
Knowledge (the planes) +8 (+4 ranks, +4 Int)
Knowlege (arcana) +9 (5 ranks, +4 Int)
Profession (Mining) +2 (+2 racial)
Search +6 (+2 racial, +4 Int)
Spellcraft +8 (4 ranks, +4 Int)
Speak language:
(Abyssal +1)
(Celestial +1)
(Infernal +1)
(Undercommon +1)

Feats: Spell Prodigy

Languages: Common, Draconic, Dwarven, Gnome, Goblin, Abyssal, Celestial, Infernal, Undercommon

Spells Known:
0 - All
1 - Charm Person, Endure Elements, Change Self, Hypnotism, Mage Armor, Magic Missile, Obscuring Mist, Protection from Chaos, Sleep.

Spells usually prepared (4+1/4+1; DC = 15 + spell level:
0 - Detect Magic, Read Magic, Detect Poison, Disrupt Undead, Daze (ench)
1 - Sleep *2 (ench), Mage Armour, Charm Person*2 (ench)

Equipment:
Courtiers Outfit (30gp - 3lb)
Light Crossbow (35gp - 6 lb)
Dagger (2gp - 1lb)
Crossbow Bolts *30 (30gp - 3lb)

Belt pouch, small (1gp - 0.75lb)
Carried in pouch:
97 gp
1 sp

Scroll case (1gp - 0,25lb)
Carried in case:
Scroll: Burning Hands*2 (50gp), Color Spray (25gp), Fireball (375gp), Invisibility (150gp), Mage Armour (25gp), Ray of Enfeeblement (25gp), Sleep*2 (50gp)

Backpack, small (2 gp - 0.5lb)
Carried in backpack:
Spellbook (3lb)
Bedroll, small (0.1gp - 1.25lb)
Trail rations x2 (1gp - 0.5lb)
Waterskin, small (1gp - 1lb)
Travellers Outfit (2 lb)
Encumbrance: Medium (21.25 lb)

Familiar: Bat (Spot 9, Listen 9, Move Silently 4, Blindsight), name: Vladimir

Appearance:

A somewhat haughty-looking kobold male in expensive black and red silk robes. Piercing black eyes, white teeth and dark grey scales with a hint of red at the tips of the larger ones.

Darakik was born and raised as the youngest child of the chieftain of his tribe and as such has had some privileges in life. Magic training, education, money and willing mates made his life pleasant and has given him certain expectations on those around him and his place in society. He is driven by ambition, by the desire to discredit his older siblings or, if necessary, use any means possible to remove them from the inheritance of his parents and the chieftainship of the tribe and assume the title himself. From an early age he has played a dangerous but subtle game with his rivals and had until recently been successful. Now, though, he has found himself the target of conspiracy and he's fast losing the allies he needs. He may have no choice but to leave his home, while he still can. Even though his situation is dire he's still keeping up appearances.
 
Last edited:

Remove ads

Top