Here's the crunchy bits on Mandreth d' Deneith...
Dreth the Dragoneye
[sblock]
Lvl 6 Human (Karnaathi) Sorceror (male)
Str 8
Dex 14
Con 16
Int 12
Wis 10
Cha 21 (18 base, lvl 4 boost, +2 item)
HP ? (6d4 +18)
Fort 5 (2 +3 CON)
Ref 6 (2 +2 DEX +2 familiar)
Will 7 (5 +2 feat)
BAB +3
AC: 16 (+4 mage armor, +2 DEX)
Init: +6
AL: CG
Melee: +2
Ranged: Touch +5
Feats: Dragonmarked Sorceror (House Deneith), Improved Initiative, Spell Penetration, Iron Will
Skills: (Ranks/ Mod/ Synergy) Total
Sense Motive (0/0/2) +2
Knowledge (Arcana) (9/1/0) +10
Concentration (9/3/0) +12
Spellcraft (9/1/2) +12
Bluff (9/5/0) +14
Diplomacy (0/5/2) +7
Intimidate (0/5/2) +7
Possessions:
+2 Cloak of CHA (4000 gp)
wand of haste (10 charges, 2250 gp)
wand of darkvision (10 charges, 900 gp)
Brooch of Shielding (101 hp, 1500 gp)
Pearl of power 1st (1000 gp)
Potions: CLW x 3, Fly, Invisibility x 2
Scrolls: 3rd – dispel magic (5th)
Heward’s Handy Haversack - silk rope 50’; waterskin; bedroll, flint & steel; mirror; soap; towel; extra set of clothest, rations,
Gold ? gp
Languages: Common, Draconic
Class: Familiar, Spells
Kern (albino weasel familiar, INT 8, share spells, alertness, improved evasion, speak with master)
Race: +1 skill point per level, +1 feat at 1st level
Spells per day: 6/ 7/ 6/ 4 (DC 15 + spell level)
Spells Known:
0 – disrupt undead, message, prestidigitation, mending, light, detect magic, read magic
1st – magic missle, charm person, grease, mage armor, ray of enfeeblement, shield of faith
2nd – shield other, glitterdust, protection vs arrows, web
3rd – fireball, protection vs energy
4th – minor globe of invulnrability
5th –
6th – globe of invulnrability
[/sblock]
Dreth the Dragoneye
[sblock]
Lvl 6 Human (Karnaathi) Sorceror (male)
Str 8
Dex 14
Con 16
Int 12
Wis 10
Cha 21 (18 base, lvl 4 boost, +2 item)
HP ? (6d4 +18)
Fort 5 (2 +3 CON)
Ref 6 (2 +2 DEX +2 familiar)
Will 7 (5 +2 feat)
BAB +3
AC: 16 (+4 mage armor, +2 DEX)
Init: +6
AL: CG
Melee: +2
Ranged: Touch +5
Feats: Dragonmarked Sorceror (House Deneith), Improved Initiative, Spell Penetration, Iron Will
Skills: (Ranks/ Mod/ Synergy) Total
Sense Motive (0/0/2) +2
Knowledge (Arcana) (9/1/0) +10
Concentration (9/3/0) +12
Spellcraft (9/1/2) +12
Bluff (9/5/0) +14
Diplomacy (0/5/2) +7
Intimidate (0/5/2) +7
Possessions:
+2 Cloak of CHA (4000 gp)
wand of haste (10 charges, 2250 gp)
wand of darkvision (10 charges, 900 gp)
Brooch of Shielding (101 hp, 1500 gp)
Pearl of power 1st (1000 gp)
Potions: CLW x 3, Fly, Invisibility x 2
Scrolls: 3rd – dispel magic (5th)
Heward’s Handy Haversack - silk rope 50’; waterskin; bedroll, flint & steel; mirror; soap; towel; extra set of clothest, rations,
Gold ? gp
Languages: Common, Draconic
Class: Familiar, Spells
Kern (albino weasel familiar, INT 8, share spells, alertness, improved evasion, speak with master)
Race: +1 skill point per level, +1 feat at 1st level
Spells per day: 6/ 7/ 6/ 4 (DC 15 + spell level)
Spells Known:
0 – disrupt undead, message, prestidigitation, mending, light, detect magic, read magic
1st – magic missle, charm person, grease, mage armor, ray of enfeeblement, shield of faith
2nd – shield other, glitterdust, protection vs arrows, web
3rd – fireball, protection vs energy
4th – minor globe of invulnrability
5th –
6th – globe of invulnrability
[/sblock]
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