Gaxmoor Feedback

Good Morning! Being a fledgling writer, I was looking for a little feedback on my first effort- The Lost City Of Gaxmoor. I want to hear from those of you who have read/DMed it in regards to its overall play, storyline, layout and the like. And of course if you have an interesting story about your gaming group in Gaxmoor I'd like to hear that too. :D
 

log in or register to remove this ad

Well, I've only read it, not played through it, but I think it's a good, solid, city adventure. Very old school in feel and execution.

The problem is that some of the rules stuff is a bit off in places. I'll try to find exactly what I noticed when I first read it, but it may be a day or so before I can post about it.

The fold-up map isn't the best, and the artwork is not great. But that's not really your department, I'm guessing.

I like the overall premise, though. Those who long for adventures in the style of early D&D/AD&D will likely enjoy Gaxmoor quite a bit.

So, are you Luke, Ernie, or David?
 



Hi all! :)

Welcome to the boards Luke (?) :D

A friend of mine has ordered Gaxmoor and I think mentioned he has played through the preview with his group - I will tell him about this thread. ;)
 

The cover art was great... Not to be too harsh, but the rest of it (plot, etc.) did nothing for me, unfortunately.

It seemed too "old school," which is a bit funny coming from me (your dad got me hooked on D&D back in the day, LOL, and I look back fondly on most 1e modules). What I mean is that Gaxmoor seemed to be one big, mindless dungeon crawl with little in the way of rhyme or reason, and I really don't like "epic" modules like that (Ruins of Undermountain being the greatest offender in my mind). Additionally, Gaxmoor seemed much too deadly for starting characters and there were way too many mistakes in the d20 stats as others have said. I don't think the project was hopeless, but it should have gone through several more drafts before going to press, to clear out the rules bugs and clarify how to scale it for beginning characters, if not to flesh out a more catchy plot and NPCs/intrigue.

I was very excited by the cover art, but after flipping through the book, all my enthusiasm went out the window and it went right back on the shelf... As did dad's Canting Crew. At least Gaxmoor wasn't overpriced and artificially inflated in its page count like Canting Crew was.

Troll Lords seem like nice guys but I haven't bought any of their products yet due to one issue or another spoiling it for me. Still, they are improving and listening, so I hold out some hope that I'll finally be able to buy something from them within the next year or two.

**fingers crossed**

Hope this helps out with your next project and good luck!
 



Upper_Krust said:
Hi all! :)

Welcome to the boards Luke (?) :D

A friend of mine has ordered Gaxmoor and I think mentioned he has played through the preview with his group - I will tell him about this thread. ;)

Hiya, 'tis I! Still waiting for the scenario to arrive from Amazon.com, *sigh*. I'm very enthusiatic about running it - I created a setting for Gaxmoor in my own campaign world - see:
http://www.geocities.com/TimesSquare/Dungeon/5955/Borderlands.htm

And I'm running a variety of stuff to get by while I wait feverishly for it to arrive, hopefully before the party reach 10th level! They're around 6th now, from about 4th when I ordered Gaxmoor on 10th May last, exactly a month ago now - supposedly dispatched on the 16th May so it's been a long wait, even for transatlantic shipping.

I've used most of the preview encounters already - they were fun.

[spoilers]

1. The ettercap was tracked back to its lair and dispatched there, the party rescued a dwarf fighter-cleric, Jasper Goldhammer ("Jasper the Friendly Dwarf"), who's now used as a back-up PC for drop-in players to the campaign.

2. The ogre-ghoul met a swift demise, so the party never found its richly-furnished lair. A weaker party might have found the lair and got the stuff.

3. The goblin bear killed a 4th level cleric PC, when the party foolishly decided to melee it as it went for their breakfast - it criticalled twice on three attacks and ripped the unfortunate priestess apart.

Holding off on the other 2 encounters until the scenario arrives (if ever).

-Simon
 

Impression so far - it's hard to imagine that any 1st level party could hope to survive the introductory encounters, which are all around EL 5-7. I'd put minimum level for a four-PC party at about 4th, assuming skilled players and a balanced party. My current party is very deficient in clerical healing (2 monk types, a sorcerer, a fighter, and a dwarf fighter-cleric with WIS 11) so I reckon it should be playable with them even up to around 8th-9th level, if necessary.
 

Remove ads

Top