• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[GE] A Game Of Elves, ElfQuest d20, OOC


log in or register to remove this ad

Do you still object to Wolf-Rider Barbarians? (If so, I'll go with either dervish or fighter... in either case, heavily multi-classed with beast-rider.)
 



I'm still in (sorry for the slow reply - spent 5 days out of town at a gaming convention :) ).

I'll take a look at the updated docs and consider my options, but I am leaning toward a Rogue/Archer, possibly with a smifgen of Healer. I'll likely play a Go-Back: probably one who is ashamed of his magical gift, which is why he has struck out on his own.
 

Okay, let's get this show on the road!!!!

Level: 5 (ECL being 6)
Stats: 32 Point buy

Books: Core and splat, and all rules given in this thread. all rules in this thread overrule official rules.
 


races as i posted (repost)

Humans: As PHB

Wolf-riders: +2 Dex, +2 Con, -2 Cha Low-Light vision, + 4 bonuses on Balance and Ride, animal companion: Wolf, aging effects, as per PHB Elf

Darts Wolfriders:-2 Str, +2 Dex, +2 Wis, +2 bonus on ride, Animal companion: jackal.

Sun Villagers: -2 Str, +2 Dex, +2 Wis, +2 Cha (Sending requires a feat), +2 bonusses on Diplomacy and Proffesion (agriculture)

Blue Mountain elves: -2 Str/Con, +4 Dex, +2 Int and flight 30ft (Perfect)

Go-backs: +2 Con, +2 Dex, -2 Cha, Cold Resistance 5, Proficient and +1 on Swords (long, bastard and great) (Timeline is set after Gormuhl Djun is defeated, and the palace is whole again)

Mountain Trolls: +2 Str, -2 Int, -2 Cha, Darkvision, Speed 20ft, +2 vs. Magic +2 craft: weapons

Frost Trolls: +2 Str/Con, -2 Int/Wis/Cha, Darkvision, Cold Resistance 5, Speed 20ft, +2 vs. Magic

Half-Trolls (ie Two-Edge): Unique, not available as player race.

Preservers: (Not for PC's)Okay, near impossible as a PC race, since they're practically indestructible...

High Ones: (not for PC's) -2Str/Con, +2 Int/Wis/cha, shapchange 2/day.

Money: as per DMG lvl 5
 

Timothy said:
Blue Mountain elves: -2 Str/Con, +4 Dex, +2 Int and flight 30ft (Perfect)

Not to start changing rules too late into things, but IMO the flight shouldn't be a racial ability... Did anyone other than the Chosen Eight actually fly? It seems to me like it should be modelled more like a PrC class ability in their case, not a racial one.

And I still think Wolf-riders should have a -2 Str (a few characters were strong, but I'd say on average the tribe was weaker than humans -- or Go-Backs, for another example)... But I won't complain too hard since I'm playing a Wolf-rider. :)
 

It could be changed, bti rather not this late. if anybody else supports theadvice of guilt puppy, we'll take that way.

How are the chars going?
 

Into the Woods

Remove ads

Top