Thomas Shey
Legend
It certainly has longevity, which must say something. But if I never read the world "Lovecraftian" again it will be too soon.
Would you prefer "cosmic horror elements"? Sometimes they're used interchangeably.
It certainly has longevity, which must say something. But if I never read the world "Lovecraftian" again it will be too soon.
Cosmic horror is fine. Existential dread is fine. But leave your Mythos at home.
May I suggest Schoolmancy .
How was it?While I agree this is the "right" answer (insomuch as there is a possibility of a "right" answer), I just finished "Omens of Chaos," so may I unseriously nominate "Strixhavenian"?
It was...okay? Easy read, but the present-tense narrative voice took a minute to get used to (and I kept have to go back and make sure I wasn't missing a POV switch, very character-driven. The POV character is a barrier mage from New Capenna, with "interludes" from the other four mains' POV that develop them.How was it?
I'm going to explain my sadness to you again...There is nothing more tired in gaming and geek spaces than Lovecraft/Mythos/Cthulhu. Please retire it all.
Funny story...
Re: Overthulhu Saturation
When I created the basic outline of my campaign world in the mid 80s (and its secret history etc) I had read Lovecraft and Moorcock extensively.
So I created the campaign, and the gods were more like immortals from basic dnd, and not directly responsible for the creation of the cosmos.
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So this set up uncaring forces of the lovecraft mythos versus the immortals .....almost like law versus chaos. A lot of my friends and acquaintances had good versus evil, Tolkien, or dragons versus giants, or FR or Dark Sun, Greyhawk etc campaigns.
Through the 80s and the 90s, and into the 00s, people played and loved the campaign setting. "Wow", "Innovative", "Cooool"
Of course I used Tharizdun and mind flayers and aboloeths to an extent, but it was a fairly deep campaigns with story and lore and fun!
Then, slowly...it turned. "What's your world like?" "Thats kinda played out", "How boring" etc.
Still the people who get past that and play grow to love the campaign, saying "everything fits together".
So I'm still good to go...and understand some folks might be "bored" of my "innovative" campaign.
I'm fine really...
/runs off sobbing into the void
This is a very good wind-up lol.While I agree this is the "right" answer (insomuch as there is a possibility of a "right" answer), I just finished "Omens of Chaos," so may I unseriously nominate "Strixhavenian"?
Do they talk any about the destruction of the school and it's recovery from the invasion? I was hoping to see some of that covered in the Lorwyn story since it starts at Strixhaven, but they just kind of glossed over all of it.It was...okay? Easy read, but the present-tense narrative voice took a minute to get used to (and I kept have to go back and make sure I wasn't missing a POV switch, very character-driven. The POV character is a barrier mage from New Capenna, with "interludes" from the other four mains' POV that develop them.
If you're an MtG lore fan, there's more on the Omenpaths and a tour of a few of the bigger planes from MtG's past, and a pretty good recap of how "sparks igniting" works and the effects of de-sparking. A little about Strixhaven, but remarkably not as much as I'd expect.
Probably not a spoiler, but maybe [representation-related]:
Each of the mains is neurodiverse and/or LQBTQIA+, so there's a lot of representation; it's a motif { I mean, it is a Seanan McGuire book], and depending on your point of view, I can predict people claiming it will come off as heavy-handed, but I didn't personally think it was.
Also probably not a spoiler, but in case you don't know she's there:
Some amusing characterization of Lilliana Vess, especially if you like her heel-face turn. She's put in as a foil to Kasmina, who sponsors the students to Strixhaven. Since I'm spoiler-ing character info, Angrath's mentioned and given some off-screen characterization. As a fan of "minotaur" and "pirate," I was happy to see him pop up.
Overall, I'd place it at a solid middle-grade/YA read. There's one
.naughty bit with a reveal that I'd already seen coming, but nothing worse that, say Catcher in the Rye.
The magic battles are decently written, I always enjoy "seeing" how spellcasting can be described, but there are not many, they don't come until late in the book, and they do get a little repetitive.
So, if you really want an exclusive Commander Tower card, it's probably worth the buy. If you have a weekend and want and easy fantasy "Schoolomancy" read, check it out of the library.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.