D&D General Gen X D&D

Also looking up the term it looks like 'Gen X' was popularized in 1987 as a term for a generation that "did not wish to concern themselves with societal pressures, money, or status." And I think marketers started using the term a lot in the 90s when they found they were having trouble marketing to people of that generation.
 

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Dinosaurs with lasers? Sure.
laser raptor.gif
 




My two cents:
  • something that is not the old school anymore but that for letality, few build choiches is somehow similar.
  • we had a lot of settings and some of those was very rough (dark sun, ravenloft) and we loved this (in dark sun you was supposed to create 3 PCs because of the setting letality).
  • not so many people got offended for everything (more ironic behaviour but also a less inclusive environment). I am not saying that this was better, I am just telling what was my experience.
 


We played on whatever floor was available to us. We handwaved a lot of rules because; why bother looking them up when you can just make them up? We got used to the DM trying to kill us. The DM got used to us ruining all of the stuff he worked on ahead of time. The DM understood quickly that the group was never going to read anything he wanted us to. The players understood that the GM PC was going to do whatever he wanted. We had fun for the sake of fun. We played BECMI, AD&D and 2e interchangeably because not everyone always had access to the same material. Hurt feelings? Gen X kids didn't have any feelings. We played for the sake of having fun not to argue about rules or to try to "win D&D".

Maybe it was because we all just assumed that nuclear winter was right around the corner. Maybe it was because we were told that our generation was never going to amount to much. Then as we got older the landscape changed and what was important looked wildly different.
 


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