Technically, 3.0 is not a dead system, as the 3.0 SRD was placed under the OGL. However, practically it is dead because WotC stopped using it, and the D&D brand moved to 3.5 and so did many companies. Unfortunately, this move also killed many companies that were not able to afford the costs associated with updating their products.delericho said:The difference is that 3.0 is a dead system - I don't think anyone specifically supports it any more. If 4e is closed, the other publishers will almost certainly continue to support 3.5. That keeps the game fresh, especially once someone does a glossy full-colour "Player's Manual" for "OGL Fantasy". This would probably maintain the split, since everyone who wants to stay 3.5 can stay 3.5 and find players, new books are always available, and so on.
Actually, that COULD be an arguement for them moving to 4E and not making it open. Not only are these companies prolific, but they are garnering a good portion of the market share. Add in the fact that several companies have also created their own versions of the rules (Arcana Evolved, True20, M&M, C&C, Grim Tales, Iron Heroes, etc.), and this increases the impetus for releasing a new version, and the only way to really stop those companies from just updating their systems accordingly (and continuing to steal market share from WotC) is to not release 4E under the OGL.delericho said:Wizards really have to keep the latest edition of the game open. Companies like Sword & Sorcery, Green Ronin and Mongoose are too prolific to be killed by having the carpet pulled out from under them.
Very few would have the resources. White Wolf (Sword & Sorcery Studios) and Mongoose are the only real possibilities that I see.delericho said:Of course, whether Wizards/Hasbro understand this is another question. And, there's always a doubt about the OGL - if Wizards/Hasbro declare it rescinded, and threaten to sue anyone who continues to use it, does anyone really have the nerve and resources to challenge them?
Several companies have already done this - produce an OGL players manual, though it is usually geared to a specific style of play, or an alternate set of the rules (Mongoose's Pocket Player's Handbook being the largest exception, and it would be relatively easy for them to just add in what is missing...).delericho said:Actually, if Wizards did produce a closed 4e, and the third-party companies responded by publishing an OGL player's manual, and a significant number of people refused to switch, this might in turn provoke Hasbro into killing the D&D role-playing game altogether.
Rasyr said:Actually, that COULD be an arguement for them moving to 4E and not making it open. Not only are these companies prolific, but they are garnering a good portion of the market share. Add in the fact that several companies have also created their own versions of the rules (Arcana Evolved, True20, M&M, C&C, Grim Tales, Iron Heroes, etc.), and this increases the impetus for releasing a new version, and the only way to really stop those companies from just updating their systems accordingly (and continuing to steal market share from WotC) is to not release 4E under the OGL.
Players then have a choice. Continue with a system that the creator of the system (WotC) considers outdated, or to move on to the next version. Many people will switch just because it has the D&D logo on it. WotC proved that with 3.5 being released 3 years after 3.0 so there is no reason for them to think that it will not happen again (approximately 3 years after 3.5 was released).
Look at it this way... The choice will be D&D or some other system.delericho said:If 4e is closed, then there is a viable choice: 4.0 or 3.5.
The population of message boards are, at most, a very tiny fraction of a percentage of all the gamers out there. IMO, those who frequent online forums (such as EN World) are pretty much among the top percentile, smarter, more informed, etc. So, such a reaction from such a forum is understandable.delericho said:Certainly, if the response to all the '4e is coming' threads is actually indicative of how people here would act, a significant portion of people wouldn't.
Unfortunately, you have others (such as Chris Pramas of Green Ronin) who think that WotC will not OGL 4E. Note that they would not be "closing" 4E, but rather they would be "not opening" it. There is a difference. Remember, the SRD (the stuff under the OGL) is only a subset of the rules, and is not the actual rules themselves. Unless WotC purposely placed a subset of 4E under the OGL, it would not automatically be open.delericho said:I am reasonably convinced that closing 4e would be the wrong decision (from a business POV), and one that would hurt them pretty badly going forward.
Rasyr said:Look at it this way... The choice will be D&D or some other system.
Unfortunately, you have others (such as Chris Pramas of Green Ronin) who think that WotC will not OGL 4E. Note that they would not be "closing" 4E, but rather they would be "not opening" it. There is a difference. Remember, the SRD (the stuff under the OGL) is only a subset of the rules, and is not the actual rules themselves. Unless WotC purposely placed a subset of 4E under the OGL, it would not automatically be open.
romp said:Maybe this is what Matt Sprange of Mongoose meant when he was referring to their new edition of RuneQuest (and the BRP system it uses) as a strategic move to publish. Even though Mogoose has the Pocket Player's Handbook out for their version of OGL Fantasy (and they have an OGL Modern Pocket edition out), If Wizards' does not "Open" 4.0, then they can start using their "in-house" BRP and go from there, rather than play with WotC lawyers and word games over whether something is 3.5 or 4.0 based ...
However, I would strongly object to a loosening of the LG requirement for Paladins. To me, that would utterly destroy the class. I can live with pokemounts, but not non-LG paladins
Again, I would object to this. I like the division of roles.
This I agree with, although I think just "spell failure" is the way to go. Remove the exception for Bards, and introduce feats for spellcasting in armour
It's a good system, but it's more complex than base D&D
Cautiously agree. Certainly, this makes adding new Cleric/Druid spells from supplementary books easier, since it doesn't represent a huge boost to those classes
That said, I'm also thinking that perhaps a Warmage approach to those classes might be better. Or maybe just a Warmage-like divine spellcasting class in addition to the Cleric.
As far as I can tell, there are two classes that are absolutely essential to a party: Rogue and Cleric. The Rogue is required to find traps
Making Trapfinding available as a feat removes the first problem
Making healing easier to access generally would allow parties to form without the feeling that 'someone had better play the Cleric',
Rework multiclassing. I like the idea behind the current system, and it works fine except for casters. Personally, I don't care whether multiclass casters are "competitive", but either they should be or WotC should stop pretending that they are. Using PrCs like the Mystic Theurge is silly and a cumbersome patch, at best. If they want multiclasses to be comparable, build it directly into the multiclass rules.
Ranger and Barbarian, especially, stand out to me as shades of the same archetype -- which is probably why the Ranger class is still not particularly satisfying
Either make Fighter work as a functional Swashbuckler, or adjust the Monk class so that it handles any light, skilled warrior
Make the cleric a caster and a priest. If someone wants a warpriest, let them multiclass
Reintroduce clerical spheres or something similar. Having a cleric of the god of fire and one of the god of night perform identically except for a very limited handful of spell slots is absurd. Also, ditch the whole positive/negative energy thing. Clerics channel the divine. And, let the exact for of that channeling be open-ended -- basically any of the channeling feats from the various books should be fair game at the get-go, rather than requiring everyone to start out by putzing with undead. Maybe tie things into the domain/sphere system.
I'd like to see most of the x/day or slot mechanics
Make character power somewhat less based on upgrading loot. But loot is preferrable to manga/anime style superpowers
Fighters should stay inherently mundane

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.