Disclaimer, I'm not so much disagreeing as clarifying what I meant. =)
Indeed, but most of the content when creating a character won't even get looked at. If someone decides to play a Thief...every Dragon article, PHB, character option, etc that doesn't pertain to the Thief automatically gets dropped.
That and the fact that it's all optional. At best, there's a degree of optional complexity that may or may not be added to one short aspect of the game, that once done with becomes irrelevant. That's a far cry from the assertion that the game becomes "more complex with a steeper learning curve" because of Essentials.
ESPECIALLY when the end result is that the game plays more quickly and easily.
I bolded the key word there, because... well, yeah, a single Dragon article won't add a huge deal of complexity to the system. But it does often make it just that much more complicated for someone designing a character - more decisions to make when creating their PC.
Indeed, but most of the content when creating a character won't even get looked at. If someone decides to play a Thief...every Dragon article, PHB, character option, etc that doesn't pertain to the Thief automatically gets dropped.
That and the fact that it's all optional. At best, there's a degree of optional complexity that may or may not be added to one short aspect of the game, that once done with becomes irrelevant. That's a far cry from the assertion that the game becomes "more complex with a steeper learning curve" because of Essentials.
ESPECIALLY when the end result is that the game plays more quickly and easily.
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