Ok, I know that this is a sensitive subject, but... In RPGs, should there be difference between genders?
This concept must be totally alien to younger gamers, but old school enworlders still remember the 70's. We had a game called "AD&D 1st edition". It was a massive game back in the day.
Halfling females had the lowest STR-cap, but if you made a male halfling character, the cap was higher. All genders had difference in weight, height and STR-cap. There was no benefit from playing a female character, and I don't remember anyone ever raising their voice over that issue. Nowadays we only have differences in size, and no one is arguing that. But that's where the differences end.
I also vaguely remember the same from Runequest, but the "physical frailness" of feminine gender was only applied to NPCs. No benefit was given to female NPCs, only some sort of penalty.
In my game I treat PC (creation of) women and men the same, although I feel really frustated about the fact that 150-lbs PC can have the same strength as 300-lbs PC... There are no weight-classes in D&D-wrestling, I guess... In my free-form game I take bodysize and weight strongly into account, and "girly" characters (men or women) are in a world of hurt. Of course this is not directly linked to gender-issue, but since females tend to be lighter, they tend to suffer in mêlée (block that big fist and end up on your a$$). But sneaking and hiding is easier in my freeform-game, if you're lighter.
So what's your opinion?
Men and women are the same, women just are lighter and shorter? In the farms 18-year old girls often participate in hauling the logs with men or is there some reason why women stay home and men do physical work in your fantasy world? Or do they?
This concept must be totally alien to younger gamers, but old school enworlders still remember the 70's. We had a game called "AD&D 1st edition". It was a massive game back in the day.
Halfling females had the lowest STR-cap, but if you made a male halfling character, the cap was higher. All genders had difference in weight, height and STR-cap. There was no benefit from playing a female character, and I don't remember anyone ever raising their voice over that issue. Nowadays we only have differences in size, and no one is arguing that. But that's where the differences end.
I also vaguely remember the same from Runequest, but the "physical frailness" of feminine gender was only applied to NPCs. No benefit was given to female NPCs, only some sort of penalty.
In my game I treat PC (creation of) women and men the same, although I feel really frustated about the fact that 150-lbs PC can have the same strength as 300-lbs PC... There are no weight-classes in D&D-wrestling, I guess... In my free-form game I take bodysize and weight strongly into account, and "girly" characters (men or women) are in a world of hurt. Of course this is not directly linked to gender-issue, but since females tend to be lighter, they tend to suffer in mêlée (block that big fist and end up on your a$$). But sneaking and hiding is easier in my freeform-game, if you're lighter.
So what's your opinion?
Men and women are the same, women just are lighter and shorter? In the farms 18-year old girls often participate in hauling the logs with men or is there some reason why women stay home and men do physical work in your fantasy world? Or do they?