But is it a nod to realism that matters in any substantial way? Does it come off as being of any significant worth? Does your game gain in any way from decreasing player choice arbitrarily? Because that's what it is - a random hamfisted attack on player choice via a rule cloaked under the veil of 'realism', entirely forgetting the part where player characters are perfectly allowed and even encouraged to reside in that top 1% as the unique snowflakes of their time.One thing that this thread has brought me to realize is just how fair and reasonable the original 1e D&D implementation of gender differences was. Compared to a penalty, a cap on the starting maximum is such a unintrusive nod to realism, that it's hardly constraining at all. The likely hood that you'd roll up a character that couldn't be female (without cheating) is exceptionally small, and it really lets you select from a character at the far end of the bell curve without worrying about where the middle may be.
I'll preface my statement by saying that I know I'm not a super muscular person.....I know my experience at the gym, I'm usually lifting about 6x as much weight as the women I've observed. I'll see them straining at lifting 30 lbs, and I'm lifting 175-190. I *have* met some pretty strong women.....one girl in my class in High School was known as very strong. I remember running into her accidentally in a touch football game and being sent flying. But that was an exception rather than a rule. I'm not saying this to disparage any women. Just making an observation.
On that note, I know there are hardcore women who can lift far more than 170 lbs....but if you're talking about the average population.....then I think the differences are exaggerated. I *have* known some women with incredible endurance. But even there, the person I've known with the most endurance was a male. Another lifeguard (my boss) I used to train with. I remember watching him swim 120 laps without stopping one evening. He was a machine.
In previous versions of the game, I balanced things by applying a max strength or penalty to female characters...but giving them a bonus to CON. In 3E, I didn't bother....though I usually just ruled that PC females were the exception, and had NPC females have a strength penalty. I don't see a need to enforce limitations like this on PCs. Sure, it feels realistic, but I'm not trying to create disincentives against my players choosing certain character types.
YouTube - female powerlifter 330 lbs deadlift
Also here is a woman deadlifting almost three times her weight. Tip: that kind of ratio is extremely similar to what the world record male deadlifter has at 378lbs to 1015lbs lifted. Even a bit less efficient on his part. And she's done better.
But but but girls can't dooo thaaaaat.
The man is still much stronger than the woman in absolute terms, though. D&D STR is not "strength divided by weight", it's just strength.
but hey, nobody's assessing a Wis penalty on any of the guys in this topic to mimic the statistical data on murderers, sufferers of schizophrenia, and violent, career criminals.
I disagree with the notion that RPGs, in general, should enforce any stat-based difference between genders in human characters.
It's limiting for the optimizers out there
annoying to the politico/anthro/sociological types out there
I disagree with the notion that men are somehow inherently better at higher levels of theoretical mathematics as well; I think that's mainly a result of self-selection and social pressures.
And honestly, if you don't care about roleplaying, why do you care about assigning differences to men versus women?
I knew you'd say that.Celebrim said:You mean like adventurers?
I try to remain terse.unpack
If you want to consider Constitution in that manner, that's your decision; in all things, you pick and choose the rules you apply and how you want to apply them. Hence my issue with enforcing. I prefer options.But the problem is that normally Constitution implicitly or explicitly bundles thoughs things together with being a big hefty beefcake as if they were secondary attributes of being stout. In fact, they aren't and a scrawny looking women is more likely to excell at feats of endurance than a 300lb NFL linemen, even as the linemen is far less likely to suffer broken bones after a bone jarring hit. So the basic problem here is that D&D - and practically every other RPG you can name - doesn't consider it important to distinguish between the two.
I have no beef with the notion that combat-oriented games and campaigns are inherently biased towards the male gender (though I'll say nothing of biological sex). Wargames and war trend strongly towards the dude end of the continuum.It's not realistic, and what it does is force you to play by rules and for goals where men excel. There is a built in male bias to the game systems and what they concentrate on simulating - usually physical combat, usually melee combat at that. Consider for example the details usually lavished on grappling.
Because of this built in male bias, I to tend to avoid enforcing stat based differences between the genders. My houserules don't do it. The tools that might make it both interesting and realistic at the same time just aren't there. And even though for much of my DMing career, most of my players were female, there just isn't a lot of demand for it.
Do you also have any template for male characters? Putting aside that the combat aspect of the game is at least partially inherently geared more towards males. Now I'm pondering an "American Psycho" template for the next time one of my players wants to run a serial killer. (We've had 1 murderous femme fatale PC for whom this would have also worked.) Maybe a -4 Wis, +2 Str, and... After that, I lose the trail. Maybe some circumstantial bonuses or a custom feat in place of the stat bonus(es). I would call it "Chainsaw Massacre."In my own game, to the extent that I do penalize men, it is exactly in this way that I penalize them. The optional trait, "Fairer Sex", gives you a -4 penalty to STR and a +2 bonus on WIS and CHR. It's not fully realistic, but its close enough and it is my opinion interesting.
I do not agree with the notion that a player must be willing to play a male (or female) character to excel at a certain role because of quantified statistical differences. I do believe that most people impose these stat differences on themselves, sometimes unthinkingly, during character generation--but that is a choice. (And as you can see, power of choice is pretty high on my list of qualities for a game.) I also do not think that players need to be equally comfortable playing the opposite sex or other sexual orientations. It's not on my list of needful things. I only require them to be respectful and tolerant of other players and to not let me catch them cheating at rolls.Of course, it may mean that to play a particular optimal build you may have to play a character of a particular gender, but you are comfortable with that right? I mean, I'm the DM, I have to do it all the time.
I'm finishing a grad degree in accounting; I enjoy working alone on tedious issues... That enhances my quality of life. The less time I have to listen to a suit yammering about "leverage" and "synergies," the happier I am. My mileage here is to say nothing of my friends' peculiarities, but that would be a biased sample. I don't disagree with the notion that there is something off about career mathematicians, physicists, and engineers... But it may not truly be gender-defined. Only time will tell.In my experience, women tend to self-select out of any profession that requires them to be alone and involved in a lot of tedious emotionally unrewarding work. So at least entertain the possibility that being a high level theoretical mathemetician favors among other things having a lower than normal wisdom, just because the quality of life you sacrifice for the joy of solving an equation is probably pretty high.
Precisely. Also, that was the only non-rhetorical question.The emphasis on stat minutia is not an emphasis on role playing, and suggests totally different motives and goals of play.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.