El Mahdi
Muad'Dib of the Anauroch
El Mahdi I would pack up and walk away from your game if I was told that I had a cap on my strength.
I know that is a common sentiment on these boards to express a dislike in something. But this time it has a bit more import to me, and resulting disapointment. I remember from the Gamers Seeking Gamers page that you're relatively close to where I live. Once I finally got my houserules and campaign finished, I was going to start trying to put together a full group. Hopefully one with multiple GM's switching between campaigns and game systems. I'm not presuming that you would have wanted to participate, but I am disapointed now knowing you likely wouldn't even consider it because of this.
Partly because it would bug the crap out of me that my female fighter will never be as good in the long run as a male fighter. It would also bother me that fighters in general both male and females are being penalized. Why should fighters have a cap on their prime attribute and no other class has one.
And having to make a dex fighter when what I really want is a plate wearing tank just not to have a cap is taking choices away from me.
I don't think most of the guys are sexist here but as a female who has experienced sexism in my life this feels like sexism. With penalties or caps in a game I am being told that my character can never be as good as a male character and no matter how you sugar coat it basically comes down to the fact that male fighters will be superior to female fighters.
You have some misconceptions about my houserules (but understandable since there's no way you could have ever seen them...

First, I use the 4E concept of being able to choose which physical attribute one wants to use as the primary for combat. That means choosing Strength or Dexterity (I even allow using Intelligence) as the determiner for Attack and Damage bonuses. If what one is looking for is a specific numerical bonus, then go with an ability that can be raised the highest (and roleplay it accordingly: i.e. Strong, Dextrous, or Smart).
Second, I do cap other abilities also. No ability score for any race can ever be higher than 23...period. Beyond this is a range unreachable by Mortals. Also, other races have caps much lower. For instance, I think it's absurd to have a 3' tall Gnome walking around with 18 strength (able to lift 300 lbs. over their head...that's ten times their own body weight!).
Third, characters have a defensive progression, with Defense bonuses based on a choice of Dexterity or Intelligence. Also, armor provides a slight defensive increase in combination with a damage reduction factor (but I don't use RAW DR, armor instead provides extra Hit Points).
Lastly, I've rewritten the majority of skills. Swimming, orginally a Strength based skill, is now Constitution based (endurance) - and can only be used trained. Jump (and similar skills), much like combat bonuses, use either Strength or Dexterity (whichever the player chose as the primary attribute at character creation).
So, even with a Strength cap, a Female character has the EXACT same potential as a Male character, at every level and across all aspects of the game (combat, skills, feats, etc.). A Female Armored Tank character is going to have the exact same combat potential as a Male Armored Tank...no sugar coating necessary. The only difference will be in sheer lifting capability. Since a 21 Strength allows for an equivalent to the real-world Womens Olympic Weightlifting World Record (and then some), and a 23 Strength allows for an equivalent to the real-world Mens Olympic Weightlifting World Record (and then some, again), AND THIS IS THE ONLY DIFFERENCE, I don't have a problem with it. Different is not automatically unequal.
In a pure Fantasy game, the sky is the limit - and I prefer it that way. Character concepts that are completely outside of reality, even character concepts that seem silly or absurd to some, are completely okay and even encouraged. The campaign I'm preparing IS NOT a Fantasy Campaign. In a non-Fantasy campaign, allowing unrealisitic concepts or abilities would be absurdly inappropriate.
I appreciate and understand your feelings about this and the reasons for it, but I think you're unfairly judging this based on that.
Personally, I also wouldn't want caps like this in a standard D&D game, but I'm also not going to tell anyone who does that they are wrong or sexist. I believe that I'm not qualified to judge anyone elses intentions or motivations, and I'm definitely not qualified to tell anyone else what is wrong or un-fun for them or their group. I don't believe anyone else here is qualifed to do that either.
My son plays DnD and he is in his early thirties. I asked his opinion on this today while we were out, and his response was that it was a dumb idea, not needed, and unfair to female characters. He didn't see how it made the game more realistic. He said that PCs are special and so it is not surprising they are stronger than the average NPC. If you want that kind of realism then do it with your NPC but leave the PCs alone. There are a lot of in game ways to explain the higher strength. The female fighters have been touched by the gods, their race has been modified by wizards...those were just two ideas we came up with.
Both of which would be completely inappropriate for a campaign based on a real historical period and events. I wonder if you told him the entire premise in which it was being used, specifically a historical non-fantasy campaign, and whether his answer would be different with that information?
Even in this campaign, PC's are special. But they're special not because of their skills or stats, but because they think and act differently than those who aren't Heros. It's not the stats that matter, it's what you do with them.
Just like in real life.
