While this is probably overstated, my impression is that among human ethnies there do seem to be some differences in the amount of male/female dimorphism. Nordic and West African women seem rather larger compared to their men than do Mediterranean or Arab women compared to their men, for instance. Just comparing say Norwegian and Italian women it seems quite noticeable to me, even though the men are still much larger in both cases. I'm not sure if any studies have been done on this though.
Obviously, we need a separate set of racial modifiers for Nordic characters in RPGs.
I think there is a gender difference in some games, but it's not in the stats. I think it is in other game mechanics that lend itself to social options rather than statistical options. For example:
I am curious how folks handle the 'Game of Thrones' setting. Westeros is not a great place to be a woman overall, and I wonder how an RPG set there would have to offer opportunities for female characters. Since I've never picked the game up, I don't know...though I assume someone had recommendations of some sort.
I am curious how folks handle the 'Game of Thrones' setting. Westeros is not a great place to be a woman overall, and I wonder how an RPG set there would have to offer opportunities for female characters. Since I've never picked the game up, I don't know...though I assume someone had recommendations of some sort.
I personally approve of any houserule which enforces real-world gender differences for realism purposes in a game where elves shoot magic at flying lizards that can be explained to a Women's Studies class with a straight face.
Christ, I am not calling you sexist.
Saying sexism is only the belief that one sex is superior is just a poor definition.
My own campaign acknowledges differences in phsyical/mental attributes....for NPCs, and even then it's never impacted stats. If one of my female players wants to play a muscular amazon who can cleave through flesh and armour with a single blow I for one am completely supportive.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.