SlagMortar
First Post
I'll admit it, while typing that very thought crossed my mind.Rule #1. You don't talk about duel club.
Rule #2. You don't talk about duel club.
I'll admit it, while typing that very thought crossed my mind.Rule #1. You don't talk about duel club.
Rule #2. You don't talk about duel club.
Thomas Hobbes said:I can't recall if this (Player versus player conflict within city limits) has happened before now, but I don't think so. Obviously there are legal problems with brawling in the streets, but many a midieval culture- especially fantasy ones- has some sort of dueling procedure. I'd reccomend that Orussus be one of those cities, if only so there's some legal framework for inter-character fights that doesn't involve the watch throwing both parties in the lockup.
I've got an idea in my head for a pair of orginizations that would be in charge of duelling. One would be the longstanding aristocratic duelling society filled with tradition, honor, and forms. You need some form of credentials to get them to run a duel for you, and you have to jump through the hoops. The other would be more recent and more proleterian, it's legality secured through dubious means (i.e, thieves' guild linked), and involve a higher chance of dirty tricks, fixed games, and lots of profit for the orginization itself through gambling and selling tickets to big events.
I'll write this up as a formal proposal soon, to be yay or nayed, but I thought I'd bring up the general idea of single player character versus single player character within the confines of the city and see what the thoughts were. Should Orussus ban it all? Ban it within the city, forcing those who would duel to ride outside it's borders? Allow it with tight rules? Loose rules? Brawling in the streets?
Pbartender said:So long as the combatants are discreet about their dueling, the authorities will turn a blind eye to the practice, especially if a gratuity is involved.
What that means is duels should take place somewhere that is out of sight and in a manner that does not endanger others or result in the destruction of property. Thieves' Guild brawls might take place in a back alley at midnight, or in a secret cellar, or in an abandoned warehouse. Fencing Association duels might take place on a sward outside of the city, or down shore on the beach, or in the Association's sparring room, or as a public tournament-style venue with spectators and betting.
Brawling in the streets, bar fights, and ride-by ensorcelings will likely get you in trouble with the town guard.
DM-Rocco said:"I head to the beach so that our duel may be conducted without the attraction of the law and others. You may bring a second if you wish," he pauses for a moment, "it suddenly occurs to me that someone of your limited mind may not know what that is. Someone to negotiate on your behalf. I await you little coward."
DM-Rocco said:I have set up a link to fight this Cain in an open and fair fight on the beach, away from the city and its touchy, if undefined laws, and he attempted to back stab me in the threashold of the Inn of the Red dragon. I am moving this hear because he never made it to the beach.
I'd say more overlooked than tolerated, but the effect for PCs is the same.orsal said:Based on this, I would say: duelling is tolerated so long as the actual duel does not happen within the city walls.
ElJefe said:I'd say more overlooked than tolerated, but the effect for PCs is the same.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.