SlagMortar
First Post
Not just liquor, FREE liquor.highly armed mercenaries and liquor?
Not just liquor, FREE liquor.highly armed mercenaries and liquor?
DerHauptman said:I find it laughable that the City of Ossirus has the funds and assets available and poised to respond to a fight in the street between two unknown drifters in the largest city in the world in 30 seconds.
DerHauptman said:El Jefe said:I'd say more overlooked than tolerated, but the effect for PCs is the same.
I disagree, the effect is not the same and if you insist that any instance of a duel is immediately known and quelled - then that is a locomotive in motion my Friend and a poor meta one at that. I'll buy that the city has a law against open dueling. That does not mean it can’t and does not happen with frequency.
That's not the way it appeared to me as a player at that time.DerHauptman said:I find it laughable that the City of Ossirus has the funds and assets available and poised to respond to a fight in the street between two unknown drifters in the largest city in the world in 30 seconds.
Uh, nobody teleported. Joe has an "in" with the watch, tipped them off, and a local patrol was able to respond in jig time. DM fiat, to be sure, but plausible without ridiculous resources being thrown around.DerHauptman said:Then with all the money and time our city’s finest have left we’ll have a task force with surveillance, rapid response, high tech gadgetry and undercover informants work on all the fights between drunks in the parking lots of bars after they close. That’s the parallel I draw to all the messengers secret enforcers and teleporting guards in that thread.
I think that's a bit much, but I agree that the resolution the DM picked was a bit too contrived for my tastes. In fairness, he had to deal with the metagame issues of 1), one player wasn't truly willing, and 2), whatever he did would set a LEW precedent. He could have done worse.DerHauptman said:I find the reaction of the city watch to the events outside the RDI to be some of the most railroaded, controlling and manufactured meddling by a DM in the choices of players in 20+ years of gaming.
I think you're right about this. The culture is there, but it is by necessity hidden. Because it is hidden, we've not been exposed to it in-game so far. And in the Handshake Incident, we had two out-of-towners who didn't understand the rules and didn't know how to get into the fight club bungle things very badly and very publically. Since it "set a precedent", we haven't had a repeat. In my opinion, that's not such a horrible thing. We didn't close the door to PvP or even dueling entirely, just established that PvP wouldn't take place without mutual consent, and that dueling could not be conducted openly in the streets of Orussus. I don't think we lost that much.DerHauptman said:I think in a world where people live and die by their reputations and their skills at the sword, spell or quick why would there not be a culture of dueling? It might be a counter culture sure but a culture none the less.
Well, I think that's a matter of comparing apples to oranges. If it had been a couple of guys resorting to fisticuffs, that might have been the outcome. But what we had was two guys who threatened to kill each other in front of a bunch of witnesses, then when one tried to leave, the other stabbed him in the back, and the first was about to blast the other to Kingdom Come. A little more serious situation, one that merited a more serious response. Note that the outcome was actually lenient by today's standards...I doubt you could start a bar fight by stabbing someone in the back and escape prosecution.DerHauptman said:I mean when two guys fight outside a bar at closing time (having been a bouncer I have some knowledge of this topic) “when” and the bigger question “IF” the police actually do ever come likely they will admonish them and send them home with a friend to sleep it off.
Not that different. Orussus has a large transient population, and the locals have cracked down against the "travellers". Now, Orussus's reputation as a law and order town is widespread, and most ruffians are on their best behavior - at least in front of the Watch - when they're in town. Think of it as being a little like the town in the Clint Eastwood movie, "Unforgiven". There isn't much crime because they're kinda strict.DerHauptman said:Those are our modern standards, we are talking about a different kind of culture. More akin to a set of rules like the American West Circa 1870-1900.
Well, as a professor at a midwest university was fond of saying, "the standard deviation of a single sample is infinity". And we've had a single sample...a single botched duel...to draw from. I don't think the watch will respond to a pickup street brawl in 12 seconds. In my game, a shootout took place in a fancy hotel, and the watch took a minute or two to arrive even when they were summoned. In our one sample, two characters muttered that they were going to commit a crime within earshot of a police auxilliary...then proceeded to start comitting the crime before they were half out the door! No wonder the response was swift...I'd expect to get hauled in quick if I was stealing hubcaps off of cars parked in front of the police station!DerHauptman said:If we insist that no matter what the guards will stop it then we are doing nothing more than firing the boiler on our Locomotive my friends. Heck a mêlée fight between two 1st level characters will likely last some 12 seconds or so. How fast can the gurads react?
I agree. In the game that I DM, the Watch is an integral part of things (it's a murder mystery set in Orussus), and still they can't solve the puzzle (it's up to the party to do that).DerHauptman said:I say that in a fantasy city, any city, even in modern times with all of our high tech gadgetry and police methods things happen every day that will never be known.
Mmmmmaybe. That there is one, I don't doubt. How rich and diverse, I couldn't say. Against the backdrop of Orussus as a town that relies on trade but is justifiably uneasy with strangers and relies on strict law enforcement to keep them in check, I wouldn't know just how popular that kind of thing would be. Sounds like a good adventure hook!DerHauptman said:Therefore, I say that while it may be illegal, there would and should be a counter culture of dueling in the city – a rich and diverse one at that.
I'll just say that in general, I agree with this, that PvP is available if mutual consent exists, and that characters who take reasonable precautions to not have their duel discovered by the authorities will generally be successful.DerHauptman said:So lets not make heavy handed choices for the players until we consider what they want. By that I mean not in general like in a proposal but rather in each instance (pvp is allowed if both people agree right?)
El Jefe said:(Then again, parts of Medibaria make Orussus seem wild and wooly...)
orsal said:So, if they have such resources to spend on such an inconsequential disturbance, this is clearly not a city lacking for law and order. Ever since the Handshake Incident, I have recognized Orussus as an unusually safe and abnormally well-patrolled city.
Patlin said:Of course, my experiences are from the real life modern world, which may not compare well to LEW. However, if you commanded the Russes watch, wouldn't you have some people posted to monitor the RDI, where one can regularly find the wholesome combination of highly armed mercenaries and liquor?
ElJefe said:If you want a different culture, it's available. Parts of Monemvassia are more like Chicago during prohibition, with gangs striving for dominance just out of sight of the city fathers (or maybe with a healthy bribe to them). Rivenblight is more like Venice in the era of the Borgias, with lots of family feuds and high intrigue. And if you like the American wild west, Lathirn is probably your best bet...complete with weak and/or corrupt officials who let all sorts of crime thrive. (Then again, parts of Medibaria make Orussus seem wild and wooly...)
There aren't any. I was interpreting what I've been reading in your thread.Rystil Arden said:D'oh! El Jefe, care to point me to any thread other than mine where characters deal with Medibarian culture?(
Yay, I was afraid I might have missed something--you don't know how relieved I am that it was actually my thread from which this was comingEl Jefe said:There aren't any. I was interpreting what I've been reading in your thread.
I mean, come on, you have to have a license to put on a street performance, and it's a closed shop to outsiders! Even more xenophobic than Orussus...it's virtually impossible to support yourself through honest means in parts of Medibaria unless you have some sort of sponsor (or are a native).
If you do, I suggest that you set it in some part of the city away from the RDI. There's a new Sergeant on that beat who's a real spit-and-polish type who doesn't miss much. Just got promoted up from Patrolman, and he's already bucking for Captain...DerHauptman said:When and if I DM there Will be duels in the city (hell I'll make an adventure around dueling) and the watch of course like all watches will likely not come at all and if they do they will be late and clueless as dueling between consenting parties not in the city streets is not something the city would likely spend a great deal of resources on.
I think it would be cool, and I think you'd be good at it. I also think we have a terrible track record for introducing new taverns...we've got a couple in limbo, to be opened "someday".Derhauptman said:If moderation is a problem I'd be willing to moderate an INN in a city like Lathrim...All you have to do is say yes we'll give it a name and go for it from there.
Let's just hope Vagan remembers those who helped him get there.El Jefe said:If you do, I suggest that you set it in some part of the city away from the RDI. There's a new Sergeant on that beat who's a real spit-and-polish type who doesn't miss much. Just got promoted up from Patrolman, and he's already bucking for Captain...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.