DerHauptman and others...
As the judge and DM who moderated "The Handshake Incident", allow me to explain, since I've pretty much kept quiet about it since it ended.
An annotated recap...
- The "Crocodile Hunt" adventure hook was posted in the RDI.
- Both Calamar and Cain go into the RDI's "back room" to hire into the job.
- Calamar greets Cain with... "I think that we may have need of your services little one," he continued, "however, you will forgive me if I don't shake your hand to seal the deal, I have known one to many halflings in my days. No hard feeling of course," he said, trying to hide his disdain.
- To which Cain replied... "This job will go easier if we are all cordial." Cain holds out his hand to Calamar. "Now shake my hand and we'll be friends." He smiles with a wicked twinkle in his eyes. "If you don't then we'll be enemies."
- One of the other PCs tries to defuse the situation (at least twice), but neither Calamar nor Cain (or rather neither of their players) took the hint. Lots of yelling in the back room (which pretty much included a summation of the situation and everyone involved), especially on the part of Lady Fant. Note: About this time, the judges had been emailing each other, and, if I remember right, I had volunteered to referee a duel, should it actually come to that. I decided at this point, that Joe had sent off a errand boy to warn the town watch about possible trouble, and that the town watch would surreptitiously post a couple of guardsmen outside near the tavern... Aside from the mundane explanation, in the thread I joked that there's no reason to believe that Joe doesn't have a "panic button", and that the town guardsmen don't have access to teleport or even a simple dimension door spell... Just in case. As others have said, the RDI is a place where heavily armed and exceptionally skilled mercenaries gather to get free drinks. Of course it'll be one of the town guard's "hot spots".
- Somewhere between the back room and the taproom ("some hours" after the incident in the back room), the two decide on a duel. Calamar suggests fighting down at the beach "so that our duel may be conducted without the attraction of the law and others". They leave together. Several other adventurers offer Joe their help in "solving" the situation. Note: At this point, I had no problem with the two of them going down to the beach, and trying to kill each other. However...
- The two leave the RDI together. As soon as they are outside, in the street, directly in front of the RDI, endangering a crowd of innocent bystanders, and in full view of the previously noted city guardsmen, Cain draws his sword and charges Calamar. Several of the other RDI adventurers come out to watch, and again try to step in. Note: This was, incidentally, the point where, try as hard as I might as a jidge and a DM, I couldn't help but start getting pissed off at the whole situation. I'm not proud of it, and I'm still not happy abou it. It admittedly colored a few decisions I made later, but at the time, made no difference to anything that happened previously or the actual capture outside the Inn.
- The guards roll a good initiative, and the players both roll poor Will saves... They both fall to a sleep spell. Note: The town guards involved were just four 1st level Fighters with clubs and leather armor and a 2nd level Wizard with sleep and color spray spells prepared.
- The sleeping characters get dumped into a jail cell with a (admittedly corny... I probably could have done just as well with a guard admonishing them through the bars
) limerick on the wall that essentially stated, "One way or the other, settle your score in here."
- The characters fight it out. Calamar gets knocked into negative hitpoints, wakes up later, admits defeat, and the two them go free.
- What's more, both players, in the end, admitted in a rather back-handed way, that the whole thing was stupid. And that it all stemmed from, "PbPs tend to go so slowly. I was trying to keep things interesting while we waited," and had gone far, far out of hand.
Finally, the whole situation could be best summed by Cain's admission... "Also, on a metagaming level, If you don't like PC vs PC conflict, you should probably not create a character whose most distictive trait is that they are insulting to other characters. If I meet a character like that, I take for granted that the player must enjoy PC vs PC friction."
I'll say again, I wasn't entirely happy with the whole thing. I'm not proud of some of my decisions. It was a low point for me concerning LEW and DMing in general. A couple years of hindsight and experience only lets me say that I'd hope I'd handle the very ending just a little bit differently, if it happened again.
It was, rather, a turning point for LEW, since it was first instance of PvP combat, and only the second instance of open violence within or near the RDI... It was not an easy time to be making the best decisions, without bias, and with cool deliberation.
In other words, the much debated "30 second response time" was simply a coincidence. The guards had been keeping an eye out nearby for some hours at the request of Joe.
If anything, the town guard response time and effectiveness was, perhaps, the least important thing that was wrangled over during that whole incident.