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Knight Otu said:
So, the current ruling is that the DM gets credits from the point he or she takes over. The double-drop-takeover a special (and hopefully unique) case and should be evaluated as such. I'm not quite clear which portion of the XP Rystil says he won't get - presumably the portion for which he DMs? Given that this is an unique case (where a player took over), he should get time XP, in my opinion.

Zaeryl is tied up in the adventure, correct? In that case, yes, I would approve time XP.
 

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While using your PC as an NPC wouldn't normally result in any xp, I agree that Zaeryl ought to get time xp for as long as he remains tied up in the adventure, since Rystil was so kind as to take it over.
 

Patlin said:
While using your PC as an NPC wouldn't normally result in any xp, I agree that Zaeryl ought to get time xp for as long as he remains tied up in the adventure, since Rystil was so kind as to take it over.
And, technicaly, he's elidgable for monitary rewards too, so time and that should be good. It's not like the PCs are going to treat him differently because he's now an NPC.
 

Just to let you guys know some numbers so you realise what you are offering here (since it may seem much more generous when you say "We'll give you time XP and the GM credits" when you don't see the numbers). The PCs are about to get 1900 XP from me in a moment. This is not including any RP XP, story XP, etc, of which there will be more, just pure XP for monsters killed. I expect them to have an average 4000 XP each just from me after the adventure is over (and that's if they take the laziest possible way out--they will probably get more) not including time XP--this means that the one month of playing under me was worth more than twice as much XP as the year of playing under doghead and El Jefe (not including time XP either--time XP was a big cut of the XP for that year, based on looking at Eternity's character sheet, and she had even less time XP than many of us due to being level 1 for a while). This makes sense though, considering the hiatuses, the losing of GMs, the slow build-up, and especially the fact that I'm GMing the end part with all the XP and goodies (which is why I took up the game in the first place--the players were about to be forced to drop the game just before the end, which would have been horrible to them).

Normally, I would get one GM credit for the one month I spent GMing the adventure, worth 150 XP. By offering me time XP, you are offering me 300 XP instead. I was expecting (admittedly through my own stupidity and not because it was ever really offered) the entire game's backlog of GM credits, worth approximately 2000 XP when you add in my own credits from this month. I realise that it is an honour to be the first GM to also receive time XP and not to sound ingrateful, but, I guess you can see where I'm coming from, right?
 
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I just noticed that neither El Jefe nor Rystil Arden have their emails in the Guide to Living ENWorld thread. I'd be happy to add them myself, but... I don't know what their emails are.
 

El Jefe was removed for a bit while he was away. RA hasn't put himself in yet (slacker)
 

Bront said:
El Jefe was removed for a bit while he was away. RA hasn't put himself in yet (slacker)
I must have forgotten which list I'm on. I think I'm on the LivingEberron list, though. On second thought, no wonder I don't get adventure approval e-mails.
 

If we were rewarding xp based on what you 'deserve' we'd have to go for more, but I think the general principal that you can't have your own PC benefit from participating in an adventure which you are running makes enough sense that we ought to preserve it, even though it has the unfortunate side effect of not rewarding the PC in question as well as other PCs in the adventure.

Of course, as an NPC, Zaeryl isn't subject to losing xp or items either. This may seem a moot point, but as my particular pc is at negative hp with his horse presumed dead, it's not a complete non issue. ;)

To be clear, I'm in favor of time xp for Zaeryl because it's a simple computation not involving any significant DM judgment. I'm opposed to normal xp because it would create a situation which would be exploitable, and we shouldn't tempt our DMs like that... not that RA would be tempted, but the system should be designed such that this sort of temptation doesn't come up.

Also, granting Zaeryl time xp would be in addition to the DM credit(s). Just in case that wasn't clear.
 

Patlin said:
If we were rewarding xp based on what you 'deserve' we'd have to go for more, but I think the general principal that you can't have your own PC benefit from participating in an adventure which you are running makes enough sense that we ought to preserve it, even though it has the unfortunate side effect of not rewarding the PC in question as well as other PCs in the adventure.

Of course, as an NPC, Zaeryl isn't subject to losing xp or items either. This may seem a moot point, but as my particular pc is at negative hp with his horse presumed dead, it's not a complete non issue. ;)

To be clear, I'm in favor of time xp for Zaeryl because it's a simple computation not involving any significant DM judgment. I'm opposed to normal xp because it would create a situation which would be exploitable, and we shouldn't tempt our DMs like that... not that RA would be tempted, but the system should be designed such that this sort of temptation doesn't come up.

Also, granting Zaeryl time xp would be in addition to the DM credit(s). Just in case that wasn't clear.
What about giving me the GM credits that doghead dropped? I never expected to get the normal XP (though it would be nice), but I'm feeling pretty bummed because I (incorrectly) expected to at least get those GM credits. This is a pretty unusual circumstance, I think--it wasn't like I made an adventure and brought along Zaeryl as an NPC.

I'm not sure where you got the idea that Zaeryl is not subject to losing XP or items? I've already killed Zaeryl's horse, actually--I'm not sure if he's going to survive. If he dies, I guess none of this matters anyway.

We can probably wait on this until after the adventure finishes, though I guess a head start is never bad. Honestly, 150 additional XP for giving time XP is negligible. It isn't even worth the fuss to get the judges to vote to approve it.
 
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