General Discussion


log in or register to remove this ad

Love this discussion. Thanks for all your thoughts. I am a verbose, rapid typist so I'll aim for 3 games (1 LPF, 1 LEB, 1 "other") and then see how I feel after a couple months.

Disappointing because I'm kinda in the mood for something a little less plain jane D&D.
Proposal: a compromise between public games and invite-only games:

You run a one-shot game of Mouse Guard. Dungeon World. Fiasco. OSRIC. D&D 2e. Whatever. You only open it up to members of LPF. You gain credits just as you would for running a LPF game, because DMs are a rare and vital resource and you're still doing the important work of LPF DMs: ensuring that players always have something to do.
 

Somehow I came back only wanting to DM/play in a couple of games. And now have 18 ICs ?? 8 DM - 9 Player - 1 (5e) I want to get into. Needless to say my Skyrim game has been on hold for a while.

Days off like today I try and update everything. Even if it is just a will update tomorrow or whatever. Couldn't post from work but I do use their wifi to check in.

I take and plot everything out in composition books. One for every game and just go through them righting ideas, concepts, (if I'm a player) and what's next.

Running modules is easy as I take and break them down - rip out the fluff - and let the players run with them.

And two more games I wish to start - an LPF to help out here - and Rise of the Runelords.

But you can count me as the exception to any rule.

HM
 


I figure it helps to remember that all we have to do is post something every now and then. I'm sure people feel a pressure to make longish, interesting posts. And poetry is great! I'm not against good paragraphs of prose in a post.

But I think the central question of D&D is "what do you do?", not "how does your character feel about it?" or "will you write me a poem?" So, I should wax wordy, poetic, or clever when I can but not feel obligated to do it every time. If all I can think of is "He assents with a nod, but declines to comment," or "We take the left fork, with Jim in the lead," I'll just post it so the game moves forward.
 

I look at it like this. Every post is like a snapshot of time from a scene of a TV show.

Even if your character is doing nothing important, he/she is doing something. Just describe it. No one stands around silent and statuesque all of the time like some PCs that I know. ;)

People are social, look at all of the people that cannot help writing comments and replying to forum messages with something to say. :p

So why is it so hard to imagine what one's character would say at any given moment? It kills me that some people cannot post at least some action and a piece of dialog every IC post.

JS45, try quoting your last post so your formatting is already there and then delete the stuff you don't need. That's what I do even from my computer, but it is essential whenever I try to post from my iPhone.
 

I stopped even looking at recruiting messages. I'm happy with my 2 lil ol' PCs here in LPF. Though if I ever spy a BESM 3e or d20 game poking about I'm there. Once life settles down and is a bit less super-crazy and super-depressing as it is right now, I might consider joining a 3.5 game or something of the like. I'm still smarting from my last encounter with 3.5 Forgotten Realms...if you couldn't create an uber hybrid char of like, 18 classes that had you with level umpteen spells, you were fodder. :p Then again, Age of Worms will do that...
 


Proposal: a compromise between public games and invite-only games:

You run a one-shot game of Mouse Guard. Dungeon World. Fiasco. OSRIC. D&D 2e. Whatever. You only open it up to members of LPF. You gain credits just as you would for running a LPF game, because DMs are a rare and vital resource and you're still doing the important work of LPF DMs: ensuring that players always have something to do.

Maybe a bit beyond LPF's mandate but I get what you mean. I would personally like to play something different rather than run it. Probably most people feel the same way. I will, however, start thinking about things and see if anything inspires me to DM something.

But I think the central question of D&D is "what do you do?", not "how does your character feel about it?" or "will you write me a poem?"

Agreed. One of my big pbp peeves is the character that has paragraphs long internal monologue. Sure it's great to let everyone have that glimpse of what makes the character tick but I can't react to it; there is no action and no conversation and it kills the flow of the game and sets things up where everyone walks around in some sort of solipsistic haze not interacting with the people around them. Just bugs me. And having said that, I still have to work at not doing it myself.

Even if your character is doing nothing important, he/she is doing something. Just describe it. No one stands around silent and statuesque all of the time like some PCs that I know. ;)

Yep. I've come to the conclusion that introverts/strong, silent types have no place in pbp. Which is unfortunate because one of my LPF characters is a meek, follower type and I'm trying to figure out how to modify his personality in such a way that he becomes more vocal. If I can't find a new voice for the character I may just retire him and move on to a different concept.

Characters (imo) should have wild eccentricities and strongly held opinions that are frequently voiced. Those things will give other characters something to react to and can carry a game for days with interactions between characters.

I stopped even looking at recruiting messages.

Well, the only games I see recruiting at the moment are two Mutants & Masterminds games and there hasn't been a new recruitment posted in a while.
 

Yep. I've come to the conclusion that introverts/strong, silent types have no place in pbp. Which is unfortunate because one of my LPF characters is a meek, follower type and I'm trying to figure out how to modify his personality in such a way that he becomes more vocal. If I can't find a new voice for the character I may just retire him and move on to a different concept.

Agno did a really great job of telling Iago and Sylla where to stick it when they got to bickering.

Strong personalities are generally the way to go but they can be problematic. Daylily is a blast to play, but he's hard to motivate into an adventure, since he doesn't care about gold and he's condescending and antagonistic to people who can't solve their own problems (i.e. every single quest-giver ever). Sylla hasn't jumped into chaotic evil only because her demonic eidolon is a positive influence on her, which can be an exhausting line to walk. Oddly enough, Cavernous Hode is actually the easiest character to write for, because he's only completely unhinged.
 

Remove ads

Top