General Discussion

Rogues and Ninjas each have a talent that allow them to take a talent from the other's talent list, as long as it doesn't duplicate a talent they already have on their own list.

According to this thread, FoM does NOT allow you to cross difficult terrain. It only allows you to do exactly what it says in the spell description. Relevant post is about 1/4 of the way down the page.
 

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Question: I'm about to advance a new character a couple levels. Do I need to calculate out all the xp/gp for each DMC, or can I just assume that 6 DMC = 1 level? There's a little bit of slop due to rounding, but I'd rather just not deal with it if I don't have to. So 6 DMC for the new character, then 18 DMC to put him at the minimum xp/gp for 4th level.
 

Rogues and Ninjas each have a talent that allow them to take a talent from the other's talent list, as long as it doesn't duplicate a talent they already have on their own list.

Cool, thanks.

According to this thread, FoM does NOT allow you to cross difficult terrain. It only allows you to do exactly what it says in the spell description. Relevant post is about 1/4 of the way down the page.

Hmmm, my fears that it has not been clarified have been confirmed. The only post that I could find in the thread from an actual Paizo employee is from James Jacobs (admittedly the Creative Director and not the Rules Guru). That one starts with a statement that it affects only what it spells out in the description. He goes on to say specifically that FoM DOES NOT allow crossing of difficult terrain. Then in the very next sentence he contradicts himself and says that it DOES. Also, this post is a contradiction of the one he made the day before, where he said that FoM helps against Grease . . . but Grease is not spelled out in the description.

Like most of the rules questions threads I've read, this one seems to consist of endless rounds of people stating the same logic and opinions over and over with no actual ruling. So, no FAQ response to this one, I guess? Without that, I'd say we either need to standardize it for LPF or rule that it's up to the GM.
 

The way I read it, it does affect Grease, as that is a spell that inhibits movement. It does affect Stone Call and the difficult terrain that builds because it is a spell. Entangle too. It does not affect naturally difficult terrain like thick underbrush or rocky rubble. By special clause, it affects the hindrance of actions in natural water.

Paizo giving rulings? Not often. They like to "leave it open to GM interpretation".
 

Question: I'm about to advance a new character a couple levels. Do I need to calculate out all the xp/gp for each DMC, or can I just assume that 6 DMC = 1 level? There's a little bit of slop due to rounding, but I'd rather just not deal with it if I don't have to. So 6 DMC for the new character, then 18 DMC to put him at the minimum xp/gp for 4th level.

You actually need to spend 7 at first level, then 6 at 2nd and 6 at 3rd. That gives you 1470 + 1980 + 2700 = 6150 XP, and 1260 + 1980 + 3060 = 6300 GP costing 25 DMCs total for the character.
 

Okay, two things. First, doesn't the DMC advance in value as soon as you hit the leveling mark? So you need 7 DMC for 210 days of XP to hit 1300xp for 2nd level. But it only takes 186 days to reach 1302 XP, and then the remaining 24 days are calculated at 2nd level. There's no mention of not advancing the DMC during spending anywhere on the wiki that I can see.

Second,if memory serves, [MENTION=40413]GlassEye[/MENTION] calculated the xp/day and gp/day assuming that 180 days is one level's worth of TBX and TBG. However, there are some necessarily rounding errors there. Saying 6 DMC = 1 level (a) eliminates a bunch of math, (b) avoids propagating rounding errors, and (c) gets us right to the original intent. Especially with a crop of 4th and 5th characters coming through, I'd much rather do it this way.
 

DMCs have to be spent in whole units for leveling a character, though. You have to spend all seven to get that first level up. That was done to keep the math simple - much easier than figuring part of a single DMC at one value and the rest at another.
 
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Dude, I thought you were after making the math easy :lol:. Not that it's much more complicated to do it that way.

But what about all of the characters who've used DMC to level from one to two in the years that LPF has been running? There may not be many, but I'm sure there are some. They've done it using seven, and if they've gone on adventuring that will have a cascading effect - to be fair, we'd have to go back and recalculate level up dates from level two on up for each of them, taking into account the different rates of accumulating DMC at each level . . .
 

Making the math easy would be 6 DMC = 1 level.

I'm fine to do it 7 DMC for first level plus some extra XP, but if DMCs just get a straight multiplier, I'd prefer if it were totally clear. Also, I'll have to go back and fix Sylla, because that's not how I did it for her.
 

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