Zaruthustran
The tingling means it’s working!
I saw an apparent contradiction in two recent news items, and it sparked an idea about compartmentalizing/generalizing monster tactics:
Vs.
Obviously a balance can be struck between tactical suggestions and "explicit rules" for monster aggro. What I'm wondering is: with 4E's general trend toward "roles" and "silos": would it make sense to generalize monster tactics?
So instead of writing "this monster attacks the enemy who did the most damage to it in the previous round.," for each and every animal or primitive monster, you could just put "Tactics: instinctual". You could reference that single entry in the glossary, and find a decent overview of just what that term means.
Some other ideas for tactical generalizations:
"Wolfpack" (all monsters in group focus attacks on single most dangerous foe in effort to bring it down quickly)
"Random" (randomly distributes attacks among eligible targets)
"Tenacious" (picks one enemy, and sticks with that enemy no matter what)
"Bloodthirsty" (attacks whoever is closest/easiest to reach)
"Predator" (attacks weakest-looking enemy)
Some monsters would have combinations of tactics, or need specific elaboration. But I do think it'd be useful to have a bit of shorthand. Thoughts?
Rich Baker said:I'm trying to find something to say that might help the DM with target designation -- for example, "this monster tries to eat the nearest enemy each turn" or "this monster attacks the enemy who did the most damage to it in the previous round."
Vs.
Mike Mearls said:Aggro in D&D is a big issue. In early drafts, there were much more explicit rules for it, where monsters had to attack the fighter or paladin or a creature's tactics dictated that it attack the nearest foe. All that stuff is gone.
Obviously a balance can be struck between tactical suggestions and "explicit rules" for monster aggro. What I'm wondering is: with 4E's general trend toward "roles" and "silos": would it make sense to generalize monster tactics?
So instead of writing "this monster attacks the enemy who did the most damage to it in the previous round.," for each and every animal or primitive monster, you could just put "Tactics: instinctual". You could reference that single entry in the glossary, and find a decent overview of just what that term means.
Some other ideas for tactical generalizations:
"Wolfpack" (all monsters in group focus attacks on single most dangerous foe in effort to bring it down quickly)
"Random" (randomly distributes attacks among eligible targets)
"Tenacious" (picks one enemy, and sticks with that enemy no matter what)
"Bloodthirsty" (attacks whoever is closest/easiest to reach)
"Predator" (attacks weakest-looking enemy)
Some monsters would have combinations of tactics, or need specific elaboration. But I do think it'd be useful to have a bit of shorthand. Thoughts?