Random Axe
Explorer
I have a question regarding how you generate an amount of treasure, based on the number of creatures encountered. If a creature is listed as a given CR, is the treasure type rolled (based on the treasure tables in the DMG) based on one of those creatures, or a band, or the whole tribe? For instance, when I am looking at the "Organization" under the ogre stat block which says you may encounter one ogre, a pair, a gang, or a band, how exactly do I adjust the CR3 treasure results to account for there being one ogre or several?
Example at hand.
The party is about to encounter a whole "band" of troglodytes at their lair (20-80 trogs). Troglodytes are CR1. I roll against the CR1 level in the treasure table, and the final results show a treasure of 500 sp; but does that result give normal treasure for one monster or a hundred?
And before ANYBODY chimes in with response of "Just use your judgement", well, I'd LIKE to, but I need to know the rules of thumb beforehand -- what standards are already in place for adjusting rolled treasure against the number of encountered beasties.
Thanks
Example at hand.
The party is about to encounter a whole "band" of troglodytes at their lair (20-80 trogs). Troglodytes are CR1. I roll against the CR1 level in the treasure table, and the final results show a treasure of 500 sp; but does that result give normal treasure for one monster or a hundred?
And before ANYBODY chimes in with response of "Just use your judgement", well, I'd LIKE to, but I need to know the rules of thumb beforehand -- what standards are already in place for adjusting rolled treasure against the number of encountered beasties.
Thanks