Victim
First Post
I'm not sure if I could play, but here's the write up anyway. The goal was to preserve everything that Cassandra could do, but make her a better combatant. She loses 2 points of balance from the loss of synergy bonuses, but, IIRC, that's the only sacrifice - moving points from her dex skills to Super Dex saved tons of points.
Cassandra Prophet
Stats:
STR 16
DEX 20
CON 14
INT 14
WIS 14
CHA 10
28 spent
Combat traits
Spd 30 (Leap 25)
Ini +13
Att: +6 hand to hand: +12, +8 dmg; ranged: +11, +5 dmg
Def: 29/20 (6 base, +5 dex, +8 superdex (4 combat sense)
30 spent
F: +6
R: +15
W: +6
D: +4/+15E
Elite Physiology +4 (mutation)
Superdex, Regen, Leaping
Partial Extra (Super strength +1 (Leaping))
Making Regen less complicated (mutation): Regen +1 (5 total)
Combat Conditioning +4 (training)
Strike: dual damage, Super Dex, Amazing Saves: Fort, Will, Combat Sense
partial extra: super senses +1
65 spent
Feats:
Attack Finess Unarmed, Evasion, Lightning Reflexes, Toughness, Attack Focus - Unarmed, Power Attack, All out attack, Throwing Mastery, Instant Stand, Moveby Strike
20 spent
Skills:
Acrobatics 1 +14
Balance 1 +14
Hide 1 +14
Move Silently 1 +14
Climb 1 +5
Spot 0 +3
Listen 0 +3
Search 0 +3
5 spent
Naive, Amnesia +20
Total cost: 148
7 XP remaining
The remaining XP would go to BaB and 2 more feats. Or more Strike.
Cassandra Prophet
Stats:
STR 16
DEX 20
CON 14
INT 14
WIS 14
CHA 10
28 spent
Combat traits
Spd 30 (Leap 25)
Ini +13
Att: +6 hand to hand: +12, +8 dmg; ranged: +11, +5 dmg
Def: 29/20 (6 base, +5 dex, +8 superdex (4 combat sense)
30 spent
F: +6
R: +15
W: +6
D: +4/+15E
Elite Physiology +4 (mutation)
Superdex, Regen, Leaping
Partial Extra (Super strength +1 (Leaping))
Making Regen less complicated (mutation): Regen +1 (5 total)
Combat Conditioning +4 (training)
Strike: dual damage, Super Dex, Amazing Saves: Fort, Will, Combat Sense
partial extra: super senses +1
65 spent
Feats:
Attack Finess Unarmed, Evasion, Lightning Reflexes, Toughness, Attack Focus - Unarmed, Power Attack, All out attack, Throwing Mastery, Instant Stand, Moveby Strike
20 spent
Skills:
Acrobatics 1 +14
Balance 1 +14
Hide 1 +14
Move Silently 1 +14
Climb 1 +5
Spot 0 +3
Listen 0 +3
Search 0 +3
5 spent
Naive, Amnesia +20
Total cost: 148
7 XP remaining
The remaining XP would go to BaB and 2 more feats. Or more Strike.