Generation Legacy: Part Three

Agamon said:
Looks good. Background is great. Cool and Attractive? Another one of your PCs that will need to fend off the throngs of girls. lol

Yeah, but most of his stuff is from genuine charisma and personal style. It's the flip side of Mark's sex symbol status. It'll be a bit of a challenge for me to play someone with good people skills. :)
 

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Hammerhead said:
Here's the first draft of the color guy...a little disappointing. Has some good debuffs, but no real way to force damage. Plus, one of his main powers is invisibility, which can be problematic.

[sblock]
Prismatic PL 6 (80 points)

Ability Scores:

Str 10
Dex 10
Con 16
Int 16
Wis 10
Cha 14

(16 points/40 points)

Feats: Defensive Roll 1, Dodge Focus 4, Eidetic Memory, Luck 1

(23/40 points)

Saves:
Damage +4
Fortitude +4
Reflex +3
Will +3
(30/40 points)

Skills:
Bluff 7
Computers 6
Craft (artistic) 2
Diplomacy 4
Drive 2
Gather Information 4
Language 1 (Spanish)
Notice 4
Sense Motive 4
Stealth 6

(40/40 points)

The Powered Half

Craft (artistic) +8 ranks
Notice +4 ranks

(3/40 points)

Color Control 6 (Extras: Continuous, Perception; Power Feats: Precise, Subtle)
-Clashing Colors – Stun 6 (Extras: Ranged, Perception; Power Feats: Subtle)
-Darkening Retinas – Dazzle 6 – visual sense (Extras: Perception; Power Feats: Reversible, Subtle)

(31/40 points)

Transparency – Concealment 2 – visual sense (Power Feats: Close Range, Precise)
-Concealment 2 – visual sense (Extras: Attack)

(38/40 points)
[/sblock]

Victim and I weren't quite sure how to stat out the ability to make transparent an object, so I wrote it up as an attack. Thoughts?

Looks fine, HH. Invisibility is a big problem if it stacks on top of another defense. DR 1, DF 4, Dmg sv +4, concealment to normal sight is okay. :)

I like the precise. He could turn his head red, tie a string to his neck, make the rest of himself invisible and pretend to be a balloon. Heh.
 

Samnell said:
Yeah, but most of his stuff is from genuine charisma and personal style. It's the flip side of Mark's sex symbol status. It'll be a bit of a challenge for me to play someone with good people skills. :)

That's true, not so much magnetism, you'll actually have to talk to them. Mark's talking was usually the turn off, lol.
 

Samnell said:
This is what I'm thinking on powers.

The math works out on the alt power and they're thematically linked. He's using his internal shadow to teleport or he's reaching out with it to move things. Distance isn't an issue for this stuff, so perception range makes sense. That qualifies it per the alternate power description in the book...but when would he ever want to teleport while holding something with TK? I can see a few cases, but is it really much of a limit? Or is the inherent mutual exclusivity and vulnerability to nullification the entire point? Am I trying to shove alt power into the mental space meant for flaws?

The regen seems tacked on kinda. Something kind of feels hinky with Regen for all the important stuff and then perception range powers to boot. If you can attack from so far away with perfect accuracy, why have the regen?

As far as APs, the reason that they are just 1pp is the exclusivity, and weakness to nullify/drain.
 

Samnell said:
Am I trying to shove alt power into the mental space meant for flaws?

Yes, I think you are. :) It's not so much a flaw as a design feature. The two powers are linked and mutually exclusive, so an array is fine.
 

Shalimar said:
The regen seems tacked on kinda. Something kind of feels hinky with Regen for all the important stuff and then perception range powers to boot. If you can attack from so far away with perfect accuracy, why have the regen?

Shal's got a point. Topped out Toughness/Protection with ranged powers and teleport plus Regen...I still remember that Anika/Mark/Karen v Tina fight. We finally managed to hit her...and she regenerated it. :p

Regen fits a lot more on someone that likes to get dirty, like Wolvy.
 

Agamon said:
Shal's got a point. Topped out Toughness/Protection with ranged powers and teleport plus Regen...I still remember that Anika/Mark/Karen v Tina fight. We finally managed to hit her...and she regenerated it. :p

IIRC, you weren't really fighting to your strengths though. Anika had difficulty hitting because she was using her fairly untrained melee. And Karen was grabbing another really strong person who could also phase out of the grab.
 

Argh, I lost the post I had half-written.

Short version:
I recall the fight against Tina now that it's been mentioned and damn she was annoying even when she kept her mouth shut. Good point.

I got started on the regen as a thematic thing fitting in with the sun fueling the internal shadow and helping it help him, but somewhere along the line it went from neat flavor piece to unstoppable shadowblipper.

I started making a build that removed the lethal regen entirely and flawed the whole thing so it was useless without the sun, but then I realized he can teleport 2000 miles with a full-round action. The Earth is roughly 25,000 miles in circumference at the Equator. The sun travels 1/24th of that distance per hour, with works out to 15 degrees and 1042 miles, more or less. If he wasn't out cold and really needed to, he could easily teleport himself to an area where it was daylight within at worst a few rounds. Thus that flaw isn't much of a flaw. Since he has capped toughness, he's unlikely to get KOed with a single blow by most likely foes. (This is where Agamon chuckles and makes a note. :) ) Therefore he could trivially negate his flaw. Bad ju ju. If I keep any regen I probably don't deserve the discount for the requiring sunlight flaw, or at worst it's a drawback or complication. I really did not think of that exploit when I was running the numbers.

Bad Samn! Bad! Roll over and take your spankings!

How about this?
[sblock]
Internal Shadow
(passive, permanent container structure 2, Power Feat: Innate, 11pp)
Darkvision
Enhanced Feat: Diehard
Immunity: Aging, Disease, Environmental Heat, Poison
Protection 3 (caps his toughness at PL)

Shadow Control
Teleport 8 (feat: change direction) (2,000 miles)
*Extra (accurate 8) 25pp
Alt Power: Darkness Control 6 (extra: selective) (500 foot radius) 1pp
Alt power: Telekinesis 8 (perception range 8, feat: precise) 1pp (effective strength 40 for lifting, moving objects)[/sblock]

Some things about this build:
I realized that the container structure was what I was looking for for Jared's altered physiology so I went and put it in. It doesn't save me any pp either way.

I made it innate, which I realize is asking a bit after the nastily broken build I had earlier, but I wanted to represent that this is not an ongoing effect that merely makes his blood have weird properties. The shadowstuff actually has replaced his blood wholesale and does not have all the same properties at all. To nullify it would imply that his shadow turned right back to blood, which seems strange. If it's not ok with the feat, I have no problem removing it.

I deliberately claimed way less than I could on darkness control. I could have put the lights out over an area a bit in excess of nine miles, but that seemed like a major disaster waiting to happen and so big as to be impractical almost anywhere. If he was always stunting off for a smaller area anyway, and rarely had any good use for the alt power as statted, it made more sense for him to have a less gi-normous radius.

If I did my math right, he has about 2 stray pp now, which I would put into defense. That puts him halfway to cap on defense and capped on toughness. It still has potential to be a layered defense scheme, if not one so extreme as the protection + regen scheme. If that suggestion still raise alarms I'll buy a couple of power feats or something.

EDIT: changed Darkness Control to the selective attack extra instead of the selective power feat. Still came inside the pp limit of the array.
 
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Victim said:
Obscure requires selective attack, since it blinds people, not the selective feat.

Are you sure? The core book doesn't list a save under Darkness Control or Obscure. Under Obscure selective is the featured Power Feat. The obscure effect description in UP doesn't have a save listed either... Oh, I see it. Selective Attack is one of the extras suggested under the Obscure effect. Thanks for saying something. I'll edit to fix it.
 

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