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Generation Legacy Rogues Gallery (Mutants & Masterminds)

Tokiwong

First Post
Just a place to post my player's respective characters, and a repository for other characters they may encounter, or I feel like posting :)
 
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Tokiwong

First Post
Terrorist Hardsuit Troopers

Made their appearance in Issue #1, and were working for Adaba Adid, an African dictator, and also an elite with super intellect. They got smahed up pretty good by the elites of the Mudaba Adin Institute!

Terrorist Hardsuit Troopers
Stats: PL 7; STR 14, DEX 16, CON 12, INT 12, WIS 12, CHA 10; Base Attack +3; Base Defense +3; Skills- Computers (2) +3, Listen (1) +7, Profession Soldier (4) +5, Search (3) +9, Spot (3) +9; Feats- Dodge, Improved Initiative, Point Blank Shot, Precise Shot, Rapid Shot; Equipment- Hardsuit, Armor +7 (Extras- Amazing Save Reflex +5 (Extra Fort, 1pp); Immunity (Poison, Pressure, Disease, Suffocation, 1pp); Leaping +5 (Stunt- Super-Leaping), 5pp; Microscopic Vision +4, 1pp; Sensory Protection +6, 1 pp; Running +6, 1pp; Super Senses +5, 1pp; Super-Strength +4, 3pp; Telescopic Sight +3 (Extra- Hearing, 2pp); Weapon, Assault Rail-Gun +7 (Extra- Multifire, 2pp), Weapon, Vibro-Blade +3, 1 pp; Init +7; Attack +5 melee (+6 Lethal punch, +9 Lethal Vibro-Blade), +6/+7 ranged (+7 Lethal); Defense 17, Flat-Footed Defense 13; Damage Save +1; Fort +6, Ref +8, Will +1; Move 60

I will point out that these are special forces, used by the United Nations normally, most other militaries use derivatives but are not as strong... poutside of Adaba Adid... whose military genius and acumen have allowed him to stall allied forces for so long...
 

Tokiwong

First Post
Just a fun teacher, and young woman, and also head of Class 4. She is a good natured woman, and very sweet, and kind to her students, and an all around good woman!

Kim Jun Min
Real Name:
Kim Jun Min
Occupation: Instructor at a Gifted Elite Institute

Combat Abilities (24 points)
Base Attack Bonus: +4
Base Defense Bonus: +6
Initiative: +7
Melee Attack: +4 punch (+0S)
Ranged Attack: +9 mental (+10S)
Defense: 19
Flat-Footed Defense: 16
Damage Save: +2
Reflex Save: +3
Fortitude Save: +1
Will Save: +5
Move: 30/50 Flight

Abilities (26 points)
Strength 10/+0
Dexterity 16/+3
Constitution 12/+1
Intelligence 14/+2
Wisdom 20/+5
Charisma 14/+2

Skills (12 Points)
Computers (2) +4
Diplomacy (1) +3
Drive (1) +4
Knowledge: Powers (3) +5
Profession: Instructor (2) +7
Sense Motive (4) +9

Feats & Super Feats (8 points)
Assessment
Improved Initiative
Indomitable Will
Psychic Awareness

Powers (80 points)
Psychic Assault:
Mental Blast +10, Extras- Area, Flight, Selective, Stun; Flaws- Obvious (Glowing Corona); 4pp; Total- 60 points; Source- Mutation
Psychic Shield: Force Field +10, Extras- Mental Shield; 2pp; Total- 20 points; Source- Mutation



parkjiyoon13.jpg


Credit given to female pop-star, Park Ji Yoon...
 

Tokiwong

First Post
Students at the Institute

Kiyana Vladimov (PL 8): STR 16, DEX 12, CON 14, INT 12, WIS 14, CHA 12; Attack +3, Defense +5; Skills- Diplomacy (1) +2, Language (Native Russian, English), Swim (6) +18; Feats- Endurance, Power Attack, Skill Focus (Swimming), Amphibious; Powers- Swimming +8, (Stunts- Dolphin Leap, Super Swimming; Extras- Water Control, Water Blast, Water Snare; 5pp; 44 points); Super Skill Swimming +6, 1pp, 6 points; Amazing Save Damage +5, (Extras- Reflex, Will; 3pp; 15); Initiative +1; Attack +6 melee (+3S, punch), +4 (+8S, water blast); Defense 16, Flat Footed 15; Damage Save +7; Fortitude +2, Reflex +6, Will +7; Move 30/70 Swim

The child prodigy of swimming, Kiyana was well on her way to being an Olympic swimmer, until the comet passed through the sky. She began to manifest powers over water, and her swimming speed increased indefinitely, as did her ability to survive underwater, until it became an indefinite ability. Despite the changes and her dreams being dashed, she is a hopefully, happy person, and likes to be friends with everyone. She is not all that interested in dating, but she has not had much opportunity either, although only 16 she looks fairly mature, and somewhat muscular with a swimmer’s build.
 
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Tokiwong

First Post
Jimmy' Buddies

Jimmy's Goon Squad & Company...

Ace, Tadoji Yoshi (PL 8): STR 12, DEX 20, CON 10, INT 10, WIS 11, CHA 10; Attack Bonus +4, Defense Bonus +6; Skills- Balance (2) +7, Hide (2) +7; Feats- All Out Attack, Attack Finesse, Heroic Surge, Improved Initiative, Move-By Attack; Powers- Super Speed +7, (Stunts- Spinning, Immunity-Heat, Whirlwind Attack; Extras- Sonic Boom, Air Ram, Mach One Punch; 9pp; 69 points; Source-Mutation; Initiative +16; Attack +9 melee (+8S mach one punch), +9 ranged; Defense 28, Flat-Footed 16; Damage Save +0/+7 Spinning; Fortitude +0, Reflex +12, Will +0; Move 65

Yoshi is the son of a fairly affluent Japanese businessman, but despite his pedigree he got into trouble at school, and once he manifested his powers of speed, even more so. He is brash, hardheaded, and prone to acts of recklessness, he hates to be second place to anyone, and likes to think he is the best at what he does.

Zero, Bjoba Hudasa (PL 8): STR 14, DEX 16, CON 14, INT 12, WIS 12, CHA 10; Base Attack +3, Base Defense +5; Skills- Computers (3) +4, Language (Native French, English), Sleight of Hand (2) +5; Feats- Dodge, Lightning Reflexes, Power Attack, Toughness, Power Immunity; Powers- Energy Control Cold +8, (Extras- Energy Field, Force Field, Energy Shapes, Cold Blast, Fatigue, Create Ice Elemental; 8pp; 64 points; Source- Mutation); Amazing Save Reflex +5, (Extra- Fortitude, Will; 3pp; 15 points; Source- Mutation); Initiative +3; Attack +5 melee (+2S, punch), +6 ranged (+8S cold blast); Defense 18, Flat Footed 15; Damage Save +4; Fortitude +7, Reflex +10, Will +6; Move 30

Zero, or Bjoba, though he prefers to just be called Zero is a native of the Congo Protectorate, but was spirited out, before the forces of Adaba Adid could get their hands on him and be conscripted into his forces. Zero is very resentful of that regime, and wants to see it toppled one day, he is double resentful because his parents were later killed after he left the country, and he has turned this anguish into rage…

Isabelle Dantas (PL 8): STR 14, DEX 18, CON 14, INT 12, WIS 14, CHA 14; Attack +5, Defense +3; Skills- Bluff (2) +4, Concentration (1) +3, Drive (1) +5; Feats- Aerial Combat, Attractive, Improved Initiative; Powers- Energy Control White Fire +8, (Extras- Energy Blast, Flight, Energy Field, Force Field; Stunts- Super Flight, Dual Damage; 6pp; 52 points; Source- Mutation); Healing +4, (Extras- Range; 4pp; 16 points; Source- Mutation); Initiative +4; Attack +7 melee (+2S, punch), +9 ranged (+8S/L white fire blast); Defense 17, Flat Footed 13; Damage Save +2; Fortitude +2, Reflex +4, Will +2; Move 30/40 Flight

A young girl from the streets of Rio de Janeiro, she was born to a modest family of carpenters, and was the fourth child in the family. She was basically a good child, who was pretty normal in all regards, but she always wanted to see the world, and enjoy herself. Isabelle began to manifest her powers around age 13, and came to the Institute at age 15 when she accidentally burnt down a old church when her powers leapt out of control, since her training here, she has gained much control of her powers… and is fairly competent in her abilities.

Sarah (PL 8): STR 10, DEX 20, CON 12, INT 14, WIS 20, CHA 12; Base Attack +3, Base Defense +7; Skills- Concentration (2) +7, Listen (1) +6, Sense Motive (2) +7, Spot (1) +6; Feats- Aerial Combat, Dodge, Evasion, Psychic Awareness; Powers- Telepathy +6, (Extras- Paralysis (Mental, Sustained), Mental Protection; Flaws- Communication Only; 5pp; 30 points; Source- Mutation); Flight +5, (Extras- Protection, Deflection, Reflection; 5pp; 25 points; Source-Mutation); Initiative +5; Attack +0 melee (+0S, punch), +8 mental; Defense 22, Flat-Footed 17; Damage Save +5; Fortitude +1, Reflex +5, Will +5; Move 30/25 Flight

Sarah, was born in Canada in Toronto, she was basically a good kid, but one with not so much self-esteem always seeking the approval of her peers. When she started to manifest her powers, she was at first scared, thinking of what others would think of her, and she hid them for as long as she could until she used her powers to paralyze her brother on accident, though not permanent her parents understood that Sarah would need more training and supervision then they could provide. The Gifted Elite Institute contacted them and she found herself in Africa far from home, alone and scared. Jimmy Li, seeing the young scared girl, took her under his wing, and the two were soon going out, she is loyal to Jimmy because he is tough, and strong, and despite his tough guy exterior he cares about Sarah, and protects her. Though she is aware of his bad reputation, she won’t stand against him, unless he does something to her.
 

Set Harth

First Post
Paladin (PL8)
William "Billy" Bowen Male Caucasian, 18 yrs. 6ft 2in. 230 lbs. Blue eyes Blond hair. Alternate Form: Organic-Steel Skin, Costume: Blue and White with a cruciform sword on the chest.

Changes: Power Stunt: Lethal (2pp) +1 Attk (3pp) total of 5pp

Abilities: (Total 32 pp.)
Str 18(+4); Dex 13(+1); Con 18(+4); Int 12(+1); Wis 15(+2); Cha 16(+3)

Saves: Damage +4, Fortitude +4, Reflex +1, Will +2

Attacks: (Total 12 pp.)
Base Attack: +5;
Normal Attack: +9 to hit, +10S/L Dmg
Defense: 5 (Total 8 pp.)
Base Defense: +4;
Hero Points: 4

Speed:

Skills: (Total 12 pp.)
Bluff +7/2, Diplomacy +7/2, Intimidate +6/2, Medicine +6(4), Sense Motive +4/2.

Feats: (Total 8 pp.)
Attractive, Leadership, Power Attack, Durability.

Powers & Devices: (Total 48 pp.)
Alternate Form (Solid, Organic Steel) +6 [Super-Strength, Protection, Deflection, Immunities: Disease, Energy (Cold, Heat), Exhaustion, Poison, Suffocation; Power Stunts: Lethal; Extras: Automatic, Continuous, Impervious; Flaw: Steel-Form only; Source: Mutation; Cost: 8pp.]

Weaknesses: None

Origin: The day Billy Bowen discovered he was an elite was also the same day he lost the two most important people in his life, his parents. He and his parents we’re returning home from an award ceremony celebrating his football team’s championship win. It was a stormy night upon the mountain roads of the Colorado Rockies when a drunk driver crossed the median and forced his father to swerve the car, right over a cliff. The resulting plunge into the darkness, the headlights shining upon the mountain side far below, the sound of his parents screams will haunt Billy for the rest of his life. Billy full expected to die in that moment and in a small way, he did. He can only remember the raw images and sounds of the crash, until he blacked out. When Billy came too he lied in the crumpled remains of car, unhurt. Billy gazed in amazement at the armor skin he now seemed to posses, but only for moment. He quickly came to his senses and began to franticly search for his parents, tossing large bits of the car around like styrofoam. He soon found their mangled bodies beneath the remains of the car, and knew they were dead. In an expression of pure rage and anguish, Billy roared out at the storm, and then far away in the distance he heard a cry for help, faint and weak. Stumbling towards the sound, his tears mixing with rain, he came upon the drunk drivers car. There trapped beneath the burning vehicle was the bloody hand reaching out for someone, anyone. He was the man responsible for his parent’s death. Rage flooded through Billy anew and he reached for that hand to rip apart the man it was attached to. And then He heard the whimpering the piteous cries for help and he stopped, realizing what he had been about to do. Disgusted and ashamed with what he almost did, Billy instead pull the car door off with his new found strength and pulled the injured man from the burning wreck. He clung to Billy weeping, thanking him for saving his life. At that moment Billy realized what he was, and what he had to do. He was a hero and he saved lives.
 
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Sen Udo-Mal

First Post
Traveller

Concept: Teleporter
PL: 8
Power Points: 161

XP spent [5pp]- +1 DEX (1PP), +1 Base Defense (2pp), Feat Attack Finesse (2pp)
XP spent [6PP] - +1 DEX (1PP), +1 Base Defense (2pp) and +1 Base Attack (3pp).

Real Name: James Miller
Age: 16
Sex: Male
DOB: July 16th, 1998
POB: Kalispell, Montana
Nationality: USA
Hair: dirty Blond
Eyes: light Brown
Height: 5' 1"
Weight: 131 lbs

Mr. and Mrs. Miller quickly found that their young son, James, was not a normal child. They constantly found him in the strangest places after he had vanished from where they had left him. Unable to deal with this, James's parents where forced to put him in foster care. The boy was bounced from foster home to foster home. Recently someone recognized that James's disappearances were not just some rebellious nature but the result of his Elite powers… he can travel great distances without passing though the intervening spaces - he is a teleporter. He has resided in the Elite special training school for a number of months, learning to control his abilities and learning how to defend himself.

ABILITIES (spent 23 PP)
Strength: 12 (+1)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 10

SAVES
Damage: +4
Fortitude: +4
Reflexes: +7
Will: +3

BONUSES (spent 27 PP)
Base Attack: +5
melee +10 (+1S punch), and ranged +10
Base Defense: +6
Defense: 16/22 [+1 for Dodge feat]
Initiative: +5

SPEED: 30 ft Running (40 ft Teleport; )
HERO POINTS: 4

SKILLS (spent 14 PP)
Acrobatics 3/+8
Computers 1/+3
Concentration 1/+2
Drive 1/+6
Escape Artist 1/+6
Knowledge (super-powers) 1/+3
Listen 1/+4
Medicine 1/+2
Pilot 1/+6
Sense Motives 2/+3
Spot 1/+4

FEATS (spent 16 PP)
Attack Finesse
Dodge
Improved Grapple
Instant Stand
Move-By Attack
Rapid Strike
Surprise Strike (+4)
Talented (+2 to Listen & Spot)

POWERS (total spent 51 PP)
Amazing Saves (damage) +2 [extra: Fortitude, Reflex, Will; source: Mutation; cost: 4pp/level; total cost: 8 PP]
Teleportation +8 [stunt: Extended Teleport, Turnabout, Fusillade; extra: Blink, Disorient; source: Mutation; cost: 4pp/level; total cost: 38 PP]
Equipment: Armored uniform (protection) +4 [cost: 4pp], Communicator ear-plug [Radio Hearing; flaw: Device; cost: 1pp]

Weaknesses
none
 
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Samnell

Explorer
Mark

Mark McNamara
Description:
Sex: Male
Age: 16
Height: 5'11"
Weight: 100 lbs.
Eyes: Blue
Hair: Brown
Costume: as yet undecided
Identity: Public

Abilities:
STR: 10 (+0)
DEX: 20 (+5)
CON: 10 (+0)
INT: 12 (+1)
WIS: 10 (+0)
CHR: 20 (+5)
(Total ability pp = 22)

Saves:
Damage +5
Fort +0
Reflex +14
Will +0
(Total save pp = 0)

Attacks:
Base +4 (12 pp)
Melee +9
Ranged +9

Defense:
Base +4 (8 pp)
Defense 19 (vs multiple foes, 20 vs. single) 28/29 with superspeed
Flat Footed 3
Initiative +14

Hero Points: 4
Speed: 75 (sprint 61,440 ~11.64 miles, 6981.82 mph, completes routine tasks in 1/512 of normal time)

Skills:
Swim +5
(Total pp spent in skill 4)

Feats:
Attack Finesse
Attractive
Dodge
Evasion
Heroic Surge
Move-By Attack
Rapid Strike
(Total pp spent in feats 12)

Super Powers: [source: mutation or equivalent]
Super Charisma +5 [cost: 2pp/level]
Super-Speed +9 [cost: 7pp/level]
*Immunity (heat)
*Mach One Punch
*Wall Run
*Water Run

(Total pp spent: 125)
(Banked pp: 3)
(Overall total pp: 143)

Background: On orphan before he was a year old with no living relations, Mark McNamara was placed in the custody of an order of nuns who run an orphanage in Southern California. He ran away at age ten for reasons lost with the brain cells to whatever drugs he could get his hands on at the time. Living on the fringes of society for years, he recently developed superhuman speed while fleeing a drug deal gone bad; a fact he discovered when he found himself suddenly miles from the confrontation in a few seconds. As an added bonus, his previously poor interpersonal skills (part of the reason the deal went bad in the first place) reached heightened levels as well.

Mark's highly public display of his powers drew attention and eventually landed him in a drug rehab program where he was encouraged to take up sports to help deal with the cravings. He settled on swimming and chose to cooperate with hopes of taking up acting and getting rich. Considering his elite abilities, he was transferred to the UN's special facility for young elites in the Sahara for remedial education and instruction on the use of his powers...but not before he managed to shred several sets of clothing and ruin a dozen pieces of furniture trying to sit down and get dressed at 1800 miles per hour, which he still hasn't quite mastered.

EDIT: added BG, fixed error in miles per hour speed.

EDIT: added banked pp.

EDIT: Added heroic surge, banked remainder of PP.

EDIT: Updated to reflect points spent since creation in Points Spent listing.

EDIT: Updated to add banked pp and Immunity (heat)

EDIT: Added the long missing superspeed bonus to my defense.

EDIT: Added overall total PP listing. Spend 3 pp to increase BAB to +4

EDIT: Moved this over from the old OOC thread.

EDIT: With the 3 new PP Mark's up a PL, so I poured out his banked pp and bumped Super-Speed and bumped Super-Cha. Banked the last point.

EDIT: With all the beatings Mark and his ego have taken lately, I'm going to bump his base defense a point with 2 pp. I'll draw out my one banked pp and add it on top of the leftover pp from Innocence Lost I and give him the attractive feat, which Mark ought to have had at creation for flavor reasons.

EDIT: banked 3 pp
 
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Agamon

Adventurer
Valkyrie

Anika Samuelsson

PL 9
Description:
Sex: Female
Age: 16
Height: 5'3"
Weight: 122 lbs.
Eyes: Blue
Hair: Blonde
Identity: Public

Abilities:
STR: 12 (+1)
DEX: 14 (+2)
CON: 12 (+1)
INT: 15 (+2)
WIS: 18 (+4)
CHR: 16 (+3)
[PP = 27]

Saves:
Damage +1
Fort +1
Reflex +2
Will +6

Attacks:
Base +3 [7 PP]
Melee +4
Ranged +5
Mental +7

Defense:
Base +2 [4 PP]
Defense 14
Flat Footed 12
Mental 16

Initiative +2
Hero Points: 7
Speed: 30 (flight 40)

Skills:
Computers 4 (2)
Concentration 6 (2)
Handle Animal 5 (2)
Knowledge (Norse culture) 8 (6)
Ride 4 (2)
Sense Motive 6 (2)
Taunt 5 (2)
Languages: Swedish, English, German
[PP = 20]

Feats:
Attractive
Hero's Luck (x2)
Indominable Will
Iron Will
See Invisibility
True Sight
[PP=14]

Powers:
Sorcery +8 [mutation/mystical] [7 PP/rank]
*Possession
*Force Field (flaw: Slow; extras: Affects Others (touch), Mental Shield)
*Comprehend (flaw: Slow)
*Illusion
*Energy Blast
*Shapeshift (flaw: Slow, Limited: Animals only; extra: Movement, Shrinking)
*Flight
PS: Weather Control
[PP= 58]

[Total PP spent = 132, 3 unspent]

Background: Anika Samuelsson was born in Malmo, Sweden. Her father, Anders, has a professional hockey player, and Anika's birth came mere weeks before his debut on defense for the National Hockey League's Montreal Canadiens. Anika, and her mother, Helena, lived in Montreal during the winter while Anders played hockey, and moved back to Malmo in the summer. By the time she was six, Anika's father bought some land outside Malmo and built a ranch where their family would stay during the summer months.

Anika became friends with the neighbour's boy who was her age, named Sami Rudberg. With her constant moving, Sami's would be the only friendship she would develop during her childhood.

It was also at age six that Anika's father was traded to the New York Rangers, and so, Anika lived and went to school in New York for four years, but always returning to Sweden for the summer. Duriung this time, Anika deveoped a fondness for computers, sending Sami messages and emails all the time to keep in touch. She also began to gain an interest in her homeland, especially in her Scandinavian ancestors' beliefs, which cought her attention during a school mythology lesson.

In 2008, the NHL became the World Hockey League, and Anders was signed by the Frankfurt Gyphons, where he played for four more seasons. Anika and Helena lived in Germany with Anders for 3 of those seasons. But after two years of not having or really wanting any friends there, she met a boy named Erik, who introduced her to his clique of friends, all of whom were counterculture outsiders, much like herself.

However, her new friends were into being rebelious, doing anything and everything that they weren't supposed to do, just for fun. Anika, having a low self-esteem at this point of her life, allowed herself to be swept up into it. Smoking, drinking, drugs, sex, stealing, she even helped beat an old man and woman they were robbing nearly to death. Her mother had always left her to do what she wanted and though Helena and Anders eventually noticed the change in her, they didn't realize the extent of it and just figured it to be a phase she was going through.

Though she couldn't remember it very well, the beating of the old couple weighed on her, plus the fact her 'boyfriend' Erik treated her like a bag of garbage, which she finally decided to not take anymore. That resulted in her being beaten badly. In the hospital, her chemical addictions were discovered. Helena and Jonas, Anika's new baby brother, returned to live in Sweden, and Anika was taken to a methadone clinic in Goteburg, where she stayed for more than a month before going back to the family ranch in Malmo.

Once back at the ranch, she immediately decided to run away, back to Germany. She stopped to say good bye to Sami, who talked her into not leaving. She nearly ran away again almost a month later, but again, her freind talked her out of it.

During the next year, Anika's became even more withdrawn than she was as a child. She began to follow Asatru, the worship the Norse gods and her ancestor's religious rites. To her parent's dismay, she would lock herself in her room for hours at a time, studying old books and Norse mythology internet sites. She'd only leave the house to visit Sami and to go to school.

One night, soon after her sixteenth birthday, Anika was attempting an ancient Norse rite to Thor, the god of storms, to bring rain to the land. To her astonishment, the wind began to whip up, and rain began to fall. She attempted more rites and found that she could actually ask the gods' favor and they would grant it.

It didn't take long before her parents found out what Anika could do, and they decided to take her to Stockholm where she could be tested to see if she was an elite. When she was told she was an elite, she didn't want to believe it. She only wanted to believe that it was the old rituals and her own belief that brought forth the gods' mystical power and nothing else. Eventually, she began to accept what she was, believing it was her elite 'talent' that allows her to be a conduit for the old gods' power.

Anika was soon enrolled to a school for young elites in Barcelona. During her flight to the institute, she decided that she had a chance at a fresh start and would try to make friends, real friends, not like the ones she had in Germany. The past year had strengthened her reslove and her mind. But she still had trouble controlling her temper. When a student at the school made fun of her and her religion, she started a fight that ruined half of the cafeteria. She became quite unpopular and was begnning to become insular once again when she was called to go to the institute in Mudaba Adin. She was told she would be trying out for a new UN team. Determined to not be disliked, she saw this as an opportunity to try and fit in again.

anika5.jpg


Edit: Spent 6 points, adding 2 points to Taunt, +1 Defence, Weather Control stunt to Sorcery

Edit: Added Slow flaws and extras to Force Field, Comprehend and Shapeshift

Edit: Spent 3 points adding +1 base Attack.

Edit: Spent another 3 points to add +1 to base Attack.

Edit: Stored 3 points. Added Animal Only flaw and Shrinking extra to Shapeshift
 
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