James aka Traveller
Traveller
Concept: Teleporter
PL: 9
Power Points: 167
XP spent [5pp]- +1 DEX (1PP), +1 Base Defense (2pp), Feat Attack Finesse (2pp.)
XP spent [6PP] - +1 DEX (1PP), +1 Base Defense (2pp) and +1 Base Attack (3pp).
XP spent [6XP] - +1 Power Rank to Teleport (2pp) +1 power ranks to extras: Blink and Disorient (2pp) New Power - Strike +1 (2pp) "martial arts training"
Real Name: James Miller
Age: 16
Sex: Male
DOB: July 16th, 1998
POB: Kalispell, Montana
Nationality: USA
Hair: dirty Blond
Eyes: light Brown
Height: 5' 1"
Weight: 131 lbs
Mr. and Mrs. Miller quickly found that their young son, James, was not a normal child. They constantly found him in the strangest places after he had vanished from where they had left him. Unable to deal with this, James's parents where forced to put him in foster care. The boy was bounced from foster home to foster home. Recently someone recognized that James's disappearances were not just some rebellious nature but the result of his Elite powers… he can travel great distances without passing though the intervening spaces - he is a teleporter. He has resided in the Elite special training school for a number of months, learning to control his abilities and learning how to defend himself.
ABILITIES (spent 23 PP)
Strength: 12 (+1)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 10
SAVES
Damage: +4
Fortitude: +4
Reflexes: +7
Will: +3
BONUSES (spent 27 PP)
Base Attack: +5
melee +10 (+2S punch), and ranged +10
Base Defense: +6
Defense: 16/22 [+1 for Dodge feat]
Initiative: +5
SPEED: 30 ft Running (45 ft Teleport; 92,160 extend teleport or around 18 miles)
HERO POINTS: 5
SKILLS (spent 14 PP)
Acrobatics 3/+8
Computers 1/+3
Concentration 1/+2
Drive 1/+6
Escape Artist 1/+6
Knowledge (super-powers) 1/+3
Listen 1/+4
Medicine 1/+2
Pilot 1/+6
Sense Motives 2/+3
Spot 1/+4
FEATS (spent 16 PP)
Attack Finesse
Dodge
Improved Grapple
Instant Stand
Move-By Attack
Rapid Strike
Surprise Strike (+5)
Talented (+2 to Listen & Spot)
POWERS (total spent 57 PP)
Amazing Saves (damage) +2 [extra: Fortitude, Reflex, Will; source: Mutation; cost: 4pp/level; total cost: 8 PP]
Strike +1 [source: Training (martial arts); cost: 2pp/level; total cost: 2PP)
Teleportation +9 [stunt: Extended Teleport, Turnabout, Fusillade; extra: Blink, Disorient; source: Mutation; cost: 4pp/level; total cost: 42 PP]
Equipment: Armored uniform (protection) +4 [cost: 4PP], Communicator ear-plug [Radio Hearing; flaw: Device; cost: 1PP]
Weaknesses
none