Generation Legacy Rogues Gallery

NAME: Timothy Andrew Withers
AGE: 16
DOB: December 31, 1999, 11:56 PM
RACE: American
SEX: Male
HEIGHT: 5'3"
WEIGHT: 120
HAIR: Light Brown
EYE: Green
TYPE: Telekinetic Martial Artist
ORIGIN: Mutant
POWER LEVEL: 9
POWER POINTS: 144
COMPLICATIONS: Dark Past, Near Suicidal
HERO POINTS: 2 / 2

STATS(18 pp)

STR: 10(+0)
DEX: 12(+1) / 16(+3)(only with TK)
CON: 14(+2)
INT: 18(+4)
WIS: 10(+0)
CHA: 14(+2)

COMBAT(16 pp)

ATTACK: +4
DEFENSE: +4

SAVES(14 pp)

FORTITUDE: +2(+7)
REFLEXES: +1(+6)
WILLPOWER: +0(+4)

DERIVED

TOUGHNESS(*): +5(+7) / +3(+5) FLAT FOOTED / +1(+3) IMPERVIOUS
KNOCKBACK(*): +3(+5) / +2(+4) FLAT FOOTED
INITIATIVE: +5 BASE
ATTACK(@): +4 BASE / +7 MELEE / +4 RANGED / +4(+13) GRAPPLE
DEFENSE: 17 DEFENSE / 12 FLAT FOOTED
DAMAGE: +0 UNARMED / +9 TK(10 FOOT REACH)
MOVEMENT(PARALYZED): 5 NORMAL / 10 ACCELERATED / 20 ALL OUT
MOVEMENT(WHEELCHAIR): 20 NORMAL / 40 ACCELERATED / 80 ALL OUT
MOVEMENT(AIRWALK): 1000 NORMAL / 2000 ACCELERATED / 4000 ALL OUT
MOVEMENT(FLIGHT): 1000 NORMAL / 2000 ACCELERATED / 4000 ALL OUT
JUMPING: 5 HIGH / 10 STANDING / 20 RUNNING

* = The number in parentheses is when he has his Force Field active.
@ = The number in parentheses is when he's using his TK.

Feats(20 pp)

Benefit 2(Wealth 2): +16 Wealth
Defensive Roll 2: +2 Toughness when not Flat Footed
Attack Focus(Melee) 3: +3 Melee Attack Bonus
Dodge Focus 3: +3 Defense bonus when not Flat Footed
Improved Initiative 1: +4 Initiative
Attractive 1: +4 Bluff/Diplomacy where appearances matter
Instant Up: Get up as a free action
Improved Critical(TK): Gets a critical on a 19 or 20 with TK attacks
Improvised Tools: Ignores penalty for improved tools
Ambidexterity: Any hand is his dominant hand
Eidetic Memory: Perfect recall of everything experienced, +4 where memory is concerned
Luck 1: +1 Hero Points
Diehard: Auto-stabilize one round after hitting dying status
Equipment 1: (Wheelchair, Laptop, Cell Phone, ToolKit)

Skills(20 pp)

Acrobatics +4(+5)
Bluff +4(+6)(+10 Attractive)
Diplomacy +2(+4)(+8 Attractive)
Concentration +8(+8)
Craft(Mechanical) +6(+10)
Craft(Electronical) +6(+10)
Computers +4(+8)
Disable Device +4(+8)
Knowledge(Technology) +6(+10)
Knowledge(Life Sciences) +4(+8)
Knowledge(Physical Sciences) +4(+8)
Knowledge(Behavorial Sciences) +4(+8)
Perform(String Instruments) +4(+6)
Notice +5(+5)
Stealth +5(+6)
Search +1(+5)
Sense Motive +5(+5)
Language: English(native)
Language: German
Language: French
Language: Spanish
Language: Japanese

Powers(54 pp)

Protection 1(1)

Impervious Toughness 1(1)

Enhanced Dexterity(Only with TK) 4(2)

TK(Touch Range Flaw, Damaging Extra) 9(18)
PF: Extended Reach 1(1)
PF: Precise(1)
PF: Subtle(1)

Additional Limbs(Sustained Duration Flaw, Linked to Telekinesis) 3(1)
PF: Subtle(1)
PF: Extended Reach 1(1)
Feat: Improved Grapple(free)

Flight 4(8)
AP: Air Walk 2 + Speed 4(1)

Leaping 1(1)

Force Field(Impervious) 2(4)

Regeneration (Recovery +1, Injured / 5 Minutes, Disabled / 5 Hours, Attributes / Hour) 6(6)
PF: Persistant(1)
PF: Regrowth(1)

Immunity(Limited)(Age, Hunger&Thirst, Exhaustion, Poison, Disease, High Pressure) 6(3)

Quickness (Only for Tasks involving Craft: Mechanics or Craft: Electronics) 2(1)

Equipment(5 ep)

WheelChair(2 ep): Str 15, Toughness 5, Defense 10, Move 20, Size Med

Laptop(1 ep): normal laptop, nothing fancy

Cell Phone(1 ep): basic cell phone

Toolkit(1 ep): basic tools for mechanical & electronical maintenance

Drawback: Paraplegic(Uncommon, Minor)(+1)

Stats(18) + Combat(16) + Saves(14) + Feats(20) + Skills(20) Powers(54) - Drawbacks(1) + Experience(8) = 142/144
 
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Kal aka “Kid Paragon”: PL 10 Norse God of Strength; STR 34, DEX 12, CON 34, INT 10, WIS 12, CHR 13; Toughness +12, Fortitude +12, Reflex +6, Will +8; Skills- Notice (8) +9, Profession Athlete (4) +5, Search (8) +8; Feats- Power Attack; Powers- Flight 5, Immunity 9 ( Life Support), Toughness 12 (Impervious 10), Quickness 3, Super Strength 7 (Shockwave); Attack +8, Damage +12 (Unarmed), Defense +8, Initiative +1

Aya aka “Danger Girl”: PL 10 Teen-aged Battlesuit Hero; STR 10/34*, DEX 12, CON 12, INT 10, WIS 14, CHA 20; Toughness +1/+12, Fortitude +4, Reflex +6, Will +7; Skills- Computers (7) +7, Bluff (7) +12, Diplomacy (7) +12, Disable Device (7) +7, Knowledge Technology (4) +4, Knowledge Popular Culture (3) +3, Notice (5) +7; Accurate Attack, Attractive 2, Power Attack, Second Chance (Disable Device); Powers – Device 19 Battlesuit (Blast 12 [Force Cannon; Power Feats: Alternate Power Enhanced Strength 24, Visual Dazzle 12], Communication 4 (Wireless Radio 1 mile), Flight 6, Protection 11 [Impervious 10], Super Senses 13 [Blindsight, Darkvision, Direction Sense, Infravision, Radio, Time Sense], Super Strength 5); Attack +8, Damage +12 (Unarmed or Blasters), Defense +8, Initiative +1; Drawback- Normal Identity (Full round)

* Inside Battlesuit :)
 

Code Name: Insight
Name: Clover Hughes
Sex: Female
Age: 17
DOB: July 20th, 1997
POB: London, England
Height: 5’ 7"
Weight: 145 lbs

PL 10 155pp/155pp

Trade Off Stats:
Defense Max: 12 (+2) Toughness Max: 8(-2)
Attack Max: 12(+2) Damage Max: 8(-2)

HP: 4

ABILITIES: (22)
STR 14 +2
DEX 18 +4
CON 14 +2
INT 14 +2
WIS 10
CHA 12[24] +1[+7]

SAVES (25)
DMG +8 (7 Flat)
FORT +10
REF +11
WILL +10

INIT +8
MOVEMENT
SPEED 100/200/400

COMBAT: 28
BASE DEF 7; DEF 22, (Uncanny Dodge)
BASE ATT 7; MELEE +8(Unarmed +12), RANGED +7
Unarmed +12 to hit (+8 damage, crit on 18-20)

SKILLS: 17
Bluff [17/10] * Attractive = +21
Climb [4/2]
Diplomacy [12/5] * Attractive = +17
Knowledge(civics) [5/3]
Knowledge(current events) [4/2]
Knowledge(Tactics) [5/3]
Notice [15/15]
Sense Motive [15/15]
Stealth [12/8]
Survival [2/2]

FEATS: 31
All Out Attack, Assesment, Attack Focus (Melee) 1, Attack Specialiation (unarmed) 2, Attractive 1, Contacts, Defensive Attack, Defensive Roll 2, Dodge Focus 5, Equipment 3(15 EP), Evasion 2, Improved Init (1), Luck (3), Power Attack, Rapid Feint, Set Up, Skill Mastery 1 [Bluff, Notice, Sense Motive, Stealth], Teamwork 2, Uncanny Dodge(Visual)

EQUIPMENT: 3 EP Unused
Combat Gloves (Strike) +4 (Mighty, Subtle)
Reinforced Clothing (Protection) +5 (Subtle)

POWERS:
Drain (All Skills) +10 [ Perception Range(+2), Will Save (0); Combat Skills only (-1), Full Action (-1); Slow Fade (1) 1pp/min, subtle; Linked Power: Luck Control(3pp); 25pp +2 AP]
Luck Control [Only on Saves vs Clover's Drain(-2), Enhanced Luck 4(only Luck Control (-1)]
-AP: Mimic (All Elite Powers, 3pp/rank) +4 [Perception; PF: Selective; 5pp/rank] [copy 20 pp of powers] Detect Elites (Ranged)
-AP: Mind Reading +10 (Move Action; Surface Thoughts only; subtle 2) & Enhanced Charisma + 12

Speed +1 (1pp) [Training]
Strike +2 (Mighty, Improved Critical 2; 5pp) [Training]

Insight
Clover Hughes

Personality: Clover is a confident teen who is hard to rattle, even under pressure. Extremely self-reliant, her parents raised her to be a problem solver and also to be a team player. Clover is generally polite if a little cold, though she absolutely despises disorder. Her motto is if something needs to be done, do it right. Clover is warmer to those she thinks are worth her time, though its hard to make it into that class of people.

History:
Clover is a military brat, but not just a military brat, an ambasadorial military brat. Her mother is a dignitary in the UN embassy in Belgium although she has recently come off a rotation in Egypt. Her father is currently in charge of the UN military presence in Belgium, but for the most part he chooses to be part of whichever embassy that his wife is part of.

Clover spent her childhood moving from one UN base to another with occasional stays at embassies throughout the world. She has pretty much always wanted to join the UN Forces, and she plans to do so officially when she reaches 18. When it was discovered that the girl had powers her parents decided she should go to Mudaba Adin, this occured before the school's destruction. The girl even wants to lead the team, though that will certainly clash with the already established pecking order and melodrama that is the high school super team. She believes that organization and training are neccessary to bring the team over its current troubles, and is more then willing to follow commands, having been taking them all her life.

(Bare in mind this was written before the attack on the school so I am updating)

Powers: Clover's powers are based in her eyes, though she would say that even without her powers she is more then capable of dealing with anything. Clover's eyes allow her to scrutinize people to an incredible degree, letting her read their movements to the tiniest detail, making them ineffective against her. She can also read a person's surface thoughts through observation and by using those thoughts can generally be even more convincing when she has to be. Against elites her eyes offer an even greater ability, the ability to study the changes made by their nanites and duplicate them in hers for a short time to a limited degree. Beyond her powers Clover is a very fit young woman with a great deal martial arts and survival training, one of the things she and her dad shared growing up.

EDIT fixed an error with her mimic being listed at 5 ranks instead of 4
 

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