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Generation Legacy the Next Generation of OOC

Shalimar said:
I'd be interested in more standard super-hero fare, if I knew what the definition of standard was :p. My ideal game would take place directly after the Decimation Arc of X-men when the mutant population is cut down to 198 world wide, but that is pretty specialized so I doubt I'll ever see a game like that.

That would be interesting, even in a non-Marvel setting. Even in superhuman-rare settings one usually gets the impression it's more of thousands of 'em than hundreds. A few hundred would be very different.
 

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It was just an idea, I don't expect to really use it or anything. At the time it really ticked me off since they killed off a lot of my favorite mutants in decimation, and also flipped the x-men totally. White Queen as co-headmistress kicked out everyone who lost their powers, pretty much making the x-men go from fighters for tolerance to bigots who can't get rid of former mutants fast enough.
 

Not really pressured into running one, I've wanted to for a while its just now I actually have the time to commit :) X-men universe is probably a no go as I'm not really kept up with the comics, I read every once in a while but can't really keep up with it all. Super-human being rare setting could be interesting, depending on the technological level and overall PL of the mutants in question. The problem with these would seem, if there's so few superhumans out there, why is the group of PCs together and what can challenge them. The more high-tech the world is, the easier it is to find challenges, but that would also downplay the PC's actual abilities.

Edit-I did read up on Decimation a bit, and while there seems to be only 1% of mutants left in the world, there's still thousands of them overall.
 

You certainly have a point, Sollir. With a few hundred superpeople, if one has even ten or twelve groupings then you've accounted for everybody. I guess this could be handwaved through saying that the initial set is small but more are emerging every moment, but then you sort of lose the flavor of having only a few in the first place.
 

Got tired of the numerous continuity bugs (Marvel needs their editors to have some teeth in story control) and the fact to get an idea of what is going on you had to sometimes buy 8 or so titles. The only marvel titles I read now are the Ultimate stuff.. and I'm getting a bit miffed at that.

The only title I follow iwth any amount of interest is Hellblazer and thanks to my time in spain I'm like 2 years behind.
 

Sollir Furryfoot said:
I did read up on Decimation a bit, and while there seems to be only 1% of mutants left in the world, there's still thousands of them overall.

Nope, there are exactly 198 mutants. Thats even the name of a series they are doing, The 198.

Another thought would be a type of Bat-clan type thing. Not neccessarily Batman, but along those line. Guys like Nightwing, Robin, Redhood, Green Arrow, etc.
 

My mistake with the number of mutants, I guess that's what I get for reading summaries on wikipedia ;) I think Toki tried to make a game like that in the Legacy universe, the early years of the comet, but I recall it stopping somewhere in teh first issue for one reason or another.

Truthfully, though, everyone just feel free to make suggestions, I'll look over them again tonight, see what's interesting and mull them over and see if I can come up with some type of starting concept.
 

In that sort of game.. most likely I'd try the liguild metal guy I've been workong on for a while. Duplication would be out, but I could pull off the grappling/enlongation bits. Not sure about the t1000-esque tool tricks I had in mind though
 

Sollir Furryfoot said:
My mistake with the number of mutants, I guess that's what I get for reading summaries on wikipedia ;) I think Toki tried to make a game like that in the Legacy universe, the early years of the comet, but I recall it stopping somewhere in teh first issue for one reason or another.

Elites: Year One. Toki closed down the same time Legacy did because at the time he didn't have as much time to run games as he'd rather. I played a graduate student from Oxford who's plans to finish his dissertation on early medieval charters were complicated by a powers-granting close encounter with a Tesla coil.

It was a neat idea, being the first among the powered people on the planet. This dependent clause brought to you by the letter P.
 
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