Upper_Krust
Legend
Hey Nifft mate! 
Its also got advice at the back for designing monsters.
Well, thats one possible take on dragons but its not representative of the typical D&D dragon which is an intelligent flying reptile.
Well you can justify it because the Halflings hit points; by way of character levels, are an extension of combat knowledge; rolling with blows; luck and so forth. Whereas Hit Dice are indelibly linked to mass and its raw absorbtion of damage.
How many times do you think you would have to hit a cat with a longsword to kill it (by the way if there are any pet lovers out there I don't advocate trying such a heinous act obviously).
I don't like the VP/WP system, so don't go to any trouble on my account mate, though thanks for the offer.
Creatures of Natural Physiognomy would be better served if their size was derived from their Hit Dice (and vice versa). Of course thats just my opinion, but it does make sense.

Nifft said:Thanks! That's similar to what I'd come up with, though a bit stronger towards the high end... I'd put these guys just about even with Gold Dragons towards the high end, and they go (starting with Gargantuan Ancient Golds) CR 24, 25, 27.
I'll take a look at your PDF and work out the details myself.
Its also got advice at the back for designing monsters.

Nifft said:As to "reaslism" -- I guess that depends on your source. I'm currently reading A Clash of Kings, and. IMHO, Dragons are raw elemental might bound into a very small physical area -- and this should make the big ones really scary, becuase the area is still proportionately small.Dany's 6-month-old shoulder-sized Wyrmling just killed the Undying Warlocks single-handed -- er, single-clawed
Well, thats one possible take on dragons but its not representative of the typical D&D dragon which is an intelligent flying reptile.
Nifft said:Finally, if you can justify a Halfling Fighter having more HP than an Ogre, I don't see what the big deal of a tiny, tough-as-leather Dragon is.![]()
Well you can justify it because the Halflings hit points; by way of character levels, are an extension of combat knowledge; rolling with blows; luck and so forth. Whereas Hit Dice are indelibly linked to mass and its raw absorbtion of damage.
Nifft said:Maybe if it were shifted over to VP/WP, where one crit would put down pretty much any Tiny critter, you'd think it realistic?
How many times do you think you would have to hit a cat with a longsword to kill it (by the way if there are any pet lovers out there I don't advocate trying such a heinous act obviously).
Nifft said:Then a Dragon could have d12 'vitality' dice, and their WP would scale nicely with their size. I'll add this variant calculation to my table, and you'll have your "realistic dragon", okay?![]()
I don't like the VP/WP system, so don't go to any trouble on my account mate, though thanks for the offer.
Creatures of Natural Physiognomy would be better served if their size was derived from their Hit Dice (and vice versa). Of course thats just my opinion, but it does make sense.