generic module recommendations


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Necromancer games has a number of good dungeon modules, almost all of which can be used in your average campaign. Some favourites:
-The Tomb of Abysthor: fairly low level multilevel crawl, with different factions you can fight or ally with, including two different varieties of evil priests, an undead wizard and a drow woman. Pretty cheap for its page count. It is out of stock for WW, but you may still find it at various distributors.
-Crucible of Freya is a wilderness adventure, but I found it excellent to start (and, in many cases, end :D ) a campaign. Moreover, it is extremely easy to drop just about anywhere where a small village and its environment can fit.
-Hall of the Rainbow Mage has two dungeons, each with a different flavour (one an abandoned mages abde, another a multilevel evil temple)
-The Vault of Larin Karr: describes a valley with multiple villages and a huge number of mini-dungeons, many of which are connected through the Underearth. Very inspired, has several hours of adventuring potential.
-The Lost City of Barakus: upcoming (should be out this month!), huge book with a ruined city and many sub-adventures.
 



If you are planning on looking at the modules from Necromancer (a very good idea by the way) be sure to factor in the free support material for the modules. There is a lot of free support material available in the way of downloadable maps (updated ones even), additional encounters, additional adventures, etc.

See this thread for a list of most of the free stuff available for Necromancer products
http://enworld.cyberstreet.com/showthread.php?threadid=50420

PLUS there are active forums for each of thier modules with errata and story logs, most of the authors are pretty active in the forums also.
Necromancer forums link
http://pub123.ezboard.com/bnecromancergames

Plus don't forget that Vault of Larin Kar took home a Silver Ennie for Best Adventure.


bushfire
 

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