Ovinomancer
No flips for you!
Yup.
I'm happy to keep playing the "ok, so then what happens if..." game, because it's turtles all the way down. I might not be coming up with the *best* ideas here (nor were my initial 4 character sketches particularly well thought out), so maybe the answers are odd-ball, but it's meant to illustrate a point about how ability scores can be used.
I'll admit I'm puzzled why [MENTION=19675]Dannyalcatraz[/MENTION] and others are so adamantly opposed to any of this. "I would be annoyed playing with any of those 4 characters" I would totally understand. But that's very different from "it just won't work" or "it's against the rules".
And, yes, it could be challenging in some circumstances to maintain the persona. But for crying out loud isn't challenge what we want? It's what I want.
Well, because it is against the rules. The first thing you did was institute a house rule that allowed refluffing of how stats are defined. I thought that had been conceded?
If you mean, why are people arguing if we accept the houserule, then, yeah, it's mostly because they don't like that playstyle. I can (and have) played that way, but I prefer a game that's more grounded; that has more fidelity. Every one of your examples and every one of your further justifications all skew into the realm of just silly. While I'm fine with the occasional silly game and with the occasional silly D&D character, mostly I don't play D&D for my silly. Geniuses that can't function because they're mooning over a Modron or because their real live stuffed toy dominates their personality are just silly, and I don't find 'but, comeon guys, it's really more challenging to be silly, isn't it?! Why don't you also want to be silly?' to be especially motivating.