That's why I like Eberron - you don't need a long discussion of what it is about.
"Eberron is designed with two story poles in mind: pulp adventure and noir intrigue."
And note the use of the word "designed" - the designer explains what the goals were, but we decide for ourselves how successful the setting was in meeting those goals.
Pulp adventure and noir intrigue are two of my favourite genres. I'd argue Eberron does better at emulating the first than the second. However, that might just be my bias showing - much as I love Philip Marlowe, if I'm playing D&D I'd rather be Indiana Jones.
"Eberron is designed with two story poles in mind: pulp adventure and noir intrigue."
And note the use of the word "designed" - the designer explains what the goals were, but we decide for ourselves how successful the setting was in meeting those goals.
Pulp adventure and noir intrigue are two of my favourite genres. I'd argue Eberron does better at emulating the first than the second. However, that might just be my bias showing - much as I love Philip Marlowe, if I'm playing D&D I'd rather be Indiana Jones.