Geonosis, Barsoom and homebrews

When I got home today, my 5 month pregnant wife was being pestered a bit too much by my almost two year old son (the older two were playing Frogger, and can generally be left at it, unless they start fighting) so I took him downstairs and popped on Attack of the Clones for him, skipping around (yea, DVDs!) for stuff I thought he'd find interesting (turns out he loves Yoda and big silver spaceships.)

Anyway, I was struck in a way that I haven't really been so far by the resemblance of Geonosis to Mars. During the entire clone/battle droid action set piece near the end, you can even notice the rusty orange sky (it looks like mid to late afternoon, so it's not sunset sky as I first assumed.)

Oddly enough, I've been going on a bit of a "Mars thing" lately. Not long ago I rented Red Planet and watched it for the first time (despite it's major floppage at the box office, I thought the movie was really cool in an old fashioned hard SF kinda way.) I've got Red Mars from Books on Tape in my car right now. I've read two non-fiction book on Mars in the last month or two, and pored over the Mars section of The NASA Atlas of the Solar System.

Because I've also been on a bit of a steampunk binge lately in terms of what I want to game with, and because the Geonosis scenes in the robot factory put me in mind of steampunk, I've got this notion rattling around in my head to convert my steampunkish setting that I've been developing (currently set on a kind of fantasy Lake Bonneville, so it's got tons of red rocks too! :)) into a Mars-like world. Of course, it wouldn't be too much like the real Mars -- I prefer normal gravity and air pressure, for instance, although I have thought of using real maps of Mars as a starting point (setting the game near the western end of Valles Marinaris also makes it close to the Tharsis region and Olympus Mons, for instance) and maybe borrowing some vague references from Edgar Rice Burrough's own Barsoom as well.

Now, I know we've got our own barsoomcore that has done something somewhat similar to this as well, but I'm (honestly!) not looking to just rip off his setting -- but the imagery of Mars is just too cool -- I've been a fan since I was a kid.

Any ideas on how to pull this off? Here's some other stuff I want to incorporate into the mix:

Most of the water on the planet comes from huge underground aquifers. That way, civilized locations get plenty of water, but travellers really have to suck it up. Really deep surface features on the real Mars (most of the planitia, for example) could be coopted into shallow seas or salty marshes. There's little to no wood, as vegetation would mostly be brownish moss and scrub-like plants (sorta ala ERB's Barsoom.) Wood's role in construction and the like could be taken by laquered and layered leather (not unlike what the Tsurani used in the Riftwar books, I suppose.) For fuel for fires, I'll also make what vegetation there is easily susceptible to conversion to coal under pressure and time, and make what is (for all intents and purposes) an endless supply of solid fossil fuel.

Wildlife would be fairly unique -- I'll have to comb through monster books for unusual animals and beasts that have a fairly foreign feel to them, and coopt regular animals and beasts and vermin with unusual descriptions for flavor alone.

I'm also interested in creating a variety of human "races" -- and give them rules not unlike how Oriental Adventures or The Wheel of Time Roleplaying Game does it without necessarily giving different races all kinds of stat modifications. However, I want these different races to be the result of "breeding" by some other (now gone) higher race that bred humans the way we've bred dogs or cats or horses into specific breeds over the course of centuries or even millenia. I'm not really sure exactly what types of breeds I can come up with here -- I've got in mind a reddish skinned race that is bred to be a hunting race, for instance, and a few less well formulated ideas (could use suggestions here too!) and of course a mass pool of Unbred -- humans that are much as the original stock (maybe brought from Earth millenia ago?) with a vaguely European physical description, as well as "mutts" or mestizos of all kinds. Whatever the various breeds are, I'd like to have them have some kind of actual original purpose, just as we have working dogs, sheep dogs, toy dogs, watch dogs, etc.

The setting will be low magic -- I'll likely scrap D&D's spell system entirely, and replace it with what the one from d20 Call of Cthulhu. I will either use alternate non-magic classes, or even a more d20 Modern bunch of classes. And, of course, as befitting a steampunk setting, technology will not be entirely medieval, although I still plan on using swords, armor and such as fairly common (also use Freeport firearms rules, although make them martial instead of exotic weapons) with all kinds of clockwork and/or steam-powered mechanological devices all around.

Anyway, that's the idea rattlin' around in my skull. Any comments or suggestions?
 

log in or register to remove this ad


Check out the second series of League of Extraordinary Gentlemen. The first issue has great Mars sequences.

Big Wars and Cowboy Bebop present some nice anime views of Mars.
 



This is a pretty cool kernal of an idea. It seems to me that in a Martian environment, your food will probably be underground. You can't really go mucking up that beautiful red Martian landscape with grass or other vegetation.

It also seems that with the lack of water, the world's elite will want a faster and safer way to travel. I think that in keeping with the steampunk theme, you may want to add airships as a mode of travel for those who can afford it.

You'll also need conflicts. The villains could be the water rationers, or maybe great dragons that lie beneath the rocks and sand, leaving behind them something of value (not unlike the worms of Dune). Maybe another alien race has laid claim to much of the world. I've always thought the xill were a cool race.

I've always thought it would be cool to put gods physically into a campaign setting other then Planescape. You could not only do that, but go with the Cthulhu theme and make it so that the gods are there, but they really don't interract with mortals unless they become irritated with them and squash them like bugs. In many ways they would be more like forces of nature that reshape the landscape at will.

Anyway, that's just a few thoughts off the top of my head. I'll be interested hearing what you end up going with.
 

Why not go fullhog and recreate John Carters Barsoom?

great Races, great monsters (lots of multilimbed reptiles and giant vermin) and a great setting overall...
 

Dr. Strangemonkey:
Check out the second series of League of Extraordinary Gentlemen. The first issue has great Mars sequences.

Big Wars and Cowboy Bebop present some nice anime views of Mars.
Hmmm, I did not know about any of those. Thanks for the tip, I'll have a look. Although I have to admit, I'm not a huge anime fan, and the name Cowboy Bebop has always really turned me off.
seankreynolds:
I've posted some Mars stuff in the RPG/Barsoom section of my site....
Thanks! That's some pretty cool stuff there, actually! Everybody should have banth and white ape stats handy for when you need them! ;)
Jürgen Hubert:
Buying GURPS Mars would be a good first step - it has everything you need to know about Mars in a gaming context, and even has a Barsoom-type setting!
Thanks! I shoulda figured there'd be a GURPS book, but it never occured to me to look.
Baraendur:
This is a pretty cool kernal of an idea. It seems to me that in a Martian environment, your food will probably be underground. You can't really go mucking up that beautiful red Martian landscape with grass or other vegetation.

It also seems that with the lack of water, the world's elite will want a faster and safer way to travel. I think that in keeping with the steampunk theme, you may want to add airships as a mode of travel for those who can afford it.

You'll also need conflicts. The villains could be the water rationers, or maybe great dragons that lie beneath the rocks and sand, leaving behind them something of value (not unlike the worms of Dune). Maybe another alien race has laid claim to much of the world. I've always thought the xill were a cool race.

I've always thought it would be cool to put gods physically into a campaign setting other then Planescape. You could not only do that, but go with the Cthulhu theme and make it so that the gods are there, but they really don't interract with mortals unless they become irritated with them and squash them like bugs. In many ways they would be more like forces of nature that reshape the landscape at will.

Anyway, that's just a few thoughts off the top of my head. I'll be interested hearing what you end up going with.
Thanks, it really struck me as something interesting as well, but I'm still struggling with exactly how to pull it off. First off, I don't want all the vegetation to be underground, or else all the wildlife has to be underground too. By the same token, I don't want it any more vegetated than your typical American Southwest desert (which actually has more plant-life than you tend to think, for the most part.) I thought I'd change the character of the plants to a more lichen-like and scrub-like stuff that's dark brown and olive for the most part, and even then, it's not like it covers the entire surface of the planet by any means.

Airships is a good point, and one I had thought of too, but your reason for having them is a good one -- consider it promptly incorporated!

Dragons under the surface isn't a bad idea, actually, although not one I'd even considered. I had thought to also incorporate a kind of Warhammer Chaos type vibe throughout the setting -- strange and alien demon-gods originally brought humans to this world, and bred them to be their slaves, but for some reason appear to have vanished. Of course, it's never quite this simple -- they are still around, just not active because they somehow lost touch with the normal world and haven't been able to influence it directly except when summoned by insane sorcerors and the like. I thought an undercurrent of dangerous occultists makes for a good threat. This is kinda like your Cthulhu theme, although more traditional demonic rather than weird squiddy aliens. I also like your idea of water rationers being another level of conflict -- the upper classes who control the great pumps that bring water up from the aquifer can be ruthless robber barons that mercilously exploit the greater populace. After all, if I'm going to actually have any punk in my steampunk, I need a thread of anarchic dystopia going through the setting, don't I? ;)
Tonguez:
Why not go fullhog and recreate John Carters Barsoom?

great Races, great monsters (lots of multilimbed reptiles and giant vermin) and a great setting overall...
Two reasons: one, someone else is already putting out a d20 Barsoom book this summer (at least I saw in ad in Dragon a few months ago) and also, as much as I like Barsoom, this idea in my head really doesn't have the same feel at all -- it's not pulpy early sci-fi, it's gritty steampunk with dark magic.
 

Oh, I also kind of like the idea of the ring around Geonosis -- a big silvery arch in the sky at all times would be a pretty cool image! :) Although I've also thought of ideas more exotic, like it is really a very large moon of a gas giant -- gives all kinds of weird skies, eclipses, etc.

Still stumped on human breeds, though.
 
Last edited:

Oh, and Chaosium has a manuscript for a book called Undying Mars lying around, a sourcebook/campaign for Mythos Mars.

Now if they only would publish the damn thing... ;)
 

Remove ads

Top