Gestalt Artificer and ?

To suggest something different, how about an Artificer/Cleric?

Artificer's tend to spend a lot of time back in support roles (especially given their long casting time on their infusions). Cleric gives them additional flexibility in that area.

In addition, when you want or need to get out of the support role, you can easily buff yourself into a huge walking tank (given enough time).

I will also second the Artificer/Warlock combination. The ability of Warlocks to take 10 on Use Magic Device at 4th level is huge for an artificer. Artificers don't get that until 13th level, IIRC.

Of course, if this is a 20th level game (it's not clear whether you are planning 20 levels ahead, or you are creating a 20th level character), ignore that and go in a different direction.
 

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DM-Rocco said:
My first thought was Wizard for extra spells and bonus feats
This is what I would do too, even if it's not the most powerful combo possible. IMO, artificer + wizard makes much sense from a "coherent-character perspective".
 

Nightfall said:
Duskblade man. You can fight AND cast spells/infusions!

No way you can lose out, especially if you take Battle Caster as one of your feats (so you can get Heavy armor)
Thanks for the advice Niff, I did want to take a Warforged, but the only thing I can commit the DM to is the Artificer, no Warforged :(

The Duskblade sounds interesting but I don't know where it is from. What book please?

Also, what book is battle caster from?

I have a lot of knowledge, but there are so many books that if you give a suggestion could you please follow up with the source book please?
 

Drowbane said:
Artificer | Warlock: You can make *anything* from lvl 12 on. :p

Warforged Artificer | Psion: Egoist or Shaper. Egoist fits the "Self-improvement" thing, 'forged Shapers can heal themselves from lvl 3+.

Edit: I just noticed what you said about your DM's belief that Psionics is borken. Thats too bad.
Yes, he thinks that Psionics is broken. The fool. Just cause most of the broken things you can do with a character come from Psionic abilities doesn't mean they are broken :)
 

Nightfall said:
Uhm yeah...

Nifft,

Well true you can infuse while in heavy armor, I think casting spells (arcane wise) is better with say Duskblade or at least using Invocations along with infusions.
I was thinking of Artificer Warlock cause you can take quicken spell like ability at first level to quicken one invocation and one blast a day. If I take human I could take it twice.

Infusions are not spell like abilities right? cause then that would rock :)

Anyway, the raw magic from the warlock and the infusions from the Artificer did cross my mind.
 

Glyfair said:
To suggest something different, how about an Artificer/Cleric?

Artificer's tend to spend a lot of time back in support roles (especially given their long casting time on their infusions). Cleric gives them additional flexibility in that area.

In addition, when you want or need to get out of the support role, you can easily buff yourself into a huge walking tank (given enough time).

I will also second the Artificer/Warlock combination. The ability of Warlocks to take 10 on Use Magic Device at 4th level is huge for an artificer. Artificers don't get that until 13th level, IIRC.

Of course, if this is a 20th level game (it's not clear whether you are planning 20 levels ahead, or you are creating a 20th level character), ignore that and go in a different direction.
Sorry, the game is set to start at first level, but I wanted ideas for the future too.
 

Turanil said:
This is what I would do too, even if it's not the most powerful combo possible. IMO, artificer + wizard makes much sense from a "coherent-character perspective".
I did think of wizrd and it was my first choice. The extra bonus feats and a shared ability score make it ideal. The cleric is interesting as well.

Hmm, any other ideas?
 

DM-Rocco said:
Yes, he thinks that Psionics is broken. The fool. Just cause most of the broken things you can do with a character come from Psionic abilities doesn't mean they are broken :)

Yeah. Compared to Clerics and Druids (and even Wizards + splatbooks), Psionics is pretty well balanced. And a Warforged PsiWar // Artificer would rock. But that's neither here nor there. :)

For a Human or Gnome Artificer, Wizard is a good match. Then, go into Effigy Master.

-- N
 

DM-Rocco said:
I am soon to start as a player in a D&D campaign and the DM is going with Gestalt characters. He has okayed any D&D source book, including Dragon magazines (only thing not allowed is Psionics, he has a misconception that it is broken :) ).

I really want to try the Artificer for sure, but what else?

My first thought was Wizard for extra spells and bonus feats, but I was also thinking of a fighter style class.

What would you suggest?

Not so crazy idea, assuming you're doing the Warforged Artificer thing (with the Warforged Artificer racial sub levels from Races of Eberron): Knight (PHB II).

A defensive warrior build is always magic-item heavy, but an artificer can make his own stuff for cheap, especially with the crafting feats from the Eberron Campaign Setting. Besides, knights are sword & board guys, and you can get a better AC for the same cost with armor and a shield. Use infustions to prepare yourself for battle (enhance weapons or armor; later you can give yourself DR).

I had a pretty effective melee guy as a pure warforged artificer (though admittedly there wasn't a figher in the party; the other melee guys were a cleric and a monk).

And as a Knight you'll have lots of hit points, full BAB, some nifty defensive fighter abilities, and the means to get the bad guys to focus on you whether they want to or not.
 
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Glyfair said:
To suggest something different, how about an Artificer/Cleric?

Artificer's tend to spend a lot of time back in support roles (especially given their long casting time on their infusions).

Most of the long casting time stuff has pretty long durations, and you can alwasy pop off an action point to infuse as a standard action if you need to do it in a hurry.
 

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