XCorvis
First Post
I'd say Artificer+Warlock is a bit of a waste. You can still use your infusions on others, but most of the weapon-based infusions are useless to a guy who shoots enery out of his hands. The "take 10" on UMD is pretty nice (mostly because you can't roll a 1), but you don't need it that much.
Now Fighter+Artificer is great if you want to buff yourself. Or Ranger+Artificer with a bow. Paladin+Artificer makes that high charisma really pay off, plus you're still a front-line warrior.
Warmage+Artificer works the charisma angle too, plus you get a lot of attack spells. You'd be torn between blowing stuff up and buffing people, so you might find yourself not using one or the other as much.
Favored Soul+Artificer is neat. Use the favored soul to fill in the gaps in your spell selection, plus you've got decent fighting ability.
Now Fighter+Artificer is great if you want to buff yourself. Or Ranger+Artificer with a bow. Paladin+Artificer makes that high charisma really pay off, plus you're still a front-line warrior.
Warmage+Artificer works the charisma angle too, plus you get a lot of attack spells. You'd be torn between blowing stuff up and buffing people, so you might find yourself not using one or the other as much.
Favored Soul+Artificer is neat. Use the favored soul to fill in the gaps in your spell selection, plus you've got decent fighting ability.