Andor
First Post
drothgery said:... except that it's also being made by a cleric in this case (artificer//cleric), so it's divine if he wants it to be.



So how best to enhance the cheesy multi-classing experience?
drothgery said:... except that it's also being made by a cleric in this case (artificer//cleric), so it's divine if he wants it to be.
What is truenamer from please?chaotix42 said:Any item that an artificer makes is neither arcane or divine, so UMD checks would still apply, right?
One of my players is currently running a gestalt artificer//wizard. He's not the most twinked combination ever but he gets spells and infusions which make him extremely flexible, and all of his items (just scrolls & potions right now) help fill in the gaps. It's nice because he can hit hard with his spells, and when the rest of the group (seven players at max!) wants to continue going he can fall back on his items and keep up.
Oh, my own personal vote goes to artificer//truenamer.
chaotix42 said:Any item that an artificer makes is neither arcane or divine, so UMD checks would still apply, right?
DM-Rocco said:2) Tell me if I am wrong, but if you took Cleric with the magic domain, wouldn't you be able to use any arcane or divine itme without failure? Further more, wouldn't you be able apply meta-magic feats to things like scrolls and wands and such without having to roll a UMD? Or at least a reduced cost to DC since you can already use those devices? Has this been covered somewhere before?
DM-Rocco said:I really want to try the Artificer for sure, but what else?
And don't forget, arcane failure rate DOES apply to scrolls activated with the magic domain ability in 3.5...XCorvis said:Any? Not quite. Remember that caster level matters for scrolls. If you're too low level you'll still have a chance of messing it up.