Gestalt Artificer and ?

drothgery said:
... except that it's also being made by a cleric in this case (artificer//cleric), so it's divine if he wants it to be.

:eek: :uhoh: :D I hadn't spotted that. Interesting. In that case I'd probably go Artificer/Cleric at first level and Artificer/Wizard at 2nd. Then you can make all your items as arcane or divine and use them without risk of failure. Wow, You can cut that up and serve it on crackers with wine.

So how best to enhance the cheesy multi-classing experience?
 

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chaotix42 said:
Any item that an artificer makes is neither arcane or divine, so UMD checks would still apply, right?

One of my players is currently running a gestalt artificer//wizard. He's not the most twinked combination ever but he gets spells and infusions which make him extremely flexible, and all of his items (just scrolls & potions right now) help fill in the gaps. It's nice because he can hit hard with his spells, and when the rest of the group (seven players at max!) wants to continue going he can fall back on his items and keep up.

Oh, my own personal vote goes to artificer//truenamer.
What is truenamer from please?
 

chaotix42 said:
Any item that an artificer makes is neither arcane or divine, so UMD checks would still apply, right?

Not quite. Only scrolls are arcane or divine, and strictly speaking, artificer scrolls are neither. All other magic items are fine because they don't differentiate between arcane and divine.
 

Now for a few questions:

1) What feats would you recommend, other than metamagic of course.

2) Tell me if I am wrong, but if you took Cleric with the magic domain, wouldn't you be able to use any arcane or divine itme without failure? Further more, wouldn't you be able apply meta-magic feats to things like scrolls and wands and such without having to roll a UMD? Or at least a reduced cost to DC since you can already use those devices? Has this been covered somewhere before?
 

Rocco,

Truenamer is from Tome of Magic and I'd recommend against it. At higher levels, a lot of the power truenamer's use tend to have DCs well into the 50s.

I honestly think Warlock/Artificer has a lot of potential but if you want Cleric with Magic domain, that's your call.
 

DM-Rocco said:
2) Tell me if I am wrong, but if you took Cleric with the magic domain, wouldn't you be able to use any arcane or divine itme without failure? Further more, wouldn't you be able apply meta-magic feats to things like scrolls and wands and such without having to roll a UMD? Or at least a reduced cost to DC since you can already use those devices? Has this been covered somewhere before?

Any? Not quite. Remember that caster level matters for scrolls. If you're too low level you'll still have a chance of messing it up. Wands and staves should be fine.

As for applying meta-magic to items, (via Metamagic Spell Trigger and Metamagic Spell Completion), just do what it says. MMST doesn't require a special UMD check, so I think it's safe to say you just spend the extra charges. MMSC does have a special check, so I think you would still need to do that. Of course, you'll have to run that by your DM.
 

DM-Rocco said:
I really want to try the Artificer for sure, but what else?

Go for Artificer/Fighter, or Artificer/Barbarian, and make the race Warforged. You will truly be a god among insects then. :)
 


Try an Artificier Warlock!

You'd absolutely rule when it comes to creating magic items since both classes use similar rules and both get abilities that assist in doing it. I've also found Warlocks to be great substitutes for Wizards and Sorcerers if you want to throw "spells" but don't want to worry about the number of spells you can cast per day or the number of spells known.
 

XCorvis said:
Any? Not quite. Remember that caster level matters for scrolls. If you're too low level you'll still have a chance of messing it up.
And don't forget, arcane failure rate DOES apply to scrolls activated with the magic domain ability in 3.5... ;)
 

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