What MCing into the Template allows is the "Choice" of how far into it you get beyond the basic template. You can choose to take or not to take the MC feats.Speaking of power breakdowns, I don't really like multiclassing into your templated class. You can get essentially the same power breakdown by simply switching which class you have as your base class and which is your templated class, which seems a lot cleaner to me.
t~
Hmm, this is true. Maybe it'd be ok then.What MCing into the Template allows is the "Choice" of how far into it you get beyond the basic template. You can choose to take or not to take the MC feats.
Actually you don't alter very much other than powers. The elite templates grant all weapon and armor proficiencies, all class features, normal saving throw bonuses, and two skills, so the only things you effectively alter are base HP, number of healing surges, and how many powers you get from each class. (edit: this comment is talking about what changes when you switch your base class with your templated class.)As to switching which class is "base" vs. "template" - what happens to your Base Class Features? By switching your base class, you alter a LOT more than simply which class is granting more powers than the other.
Just a thought...
Healing surges aren't added with a template. The rest is true.The elite templates grant all weapon and armor proficiencies, all class features, normal saving throw bonuses, and two skills, so the only things you effectively alter are base HP, number of healing surges, and how many powers you get from each class.
I was referring to what changed when you switched the base class. To clarify:Actually you don't alter very much other than powers. The elite templates grant all weapon and armor proficiencies, all class features, normal saving throw bonuses, and two skills, so the only things you effectively alter are base HP, number of healing surges, and how many powers you get from each class.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.