Jack Simth said:A couple of suggestions for requirements of your players final build:
At least 2 good saves (no Wizard/Sorcerers, please).
At least d8 HD.
At least one side must be a full "caster" (Druid, Cleric, Wizard, Sorcerer, Psion, Wilder, et cetera - 9th level spell type abilities) to reduce the builds that are easily eclipsed by "magic".
90 point buy is ridiculously high. It refers to a method in the DMG for assigning attributes. Each ability starts at 8 and to get it higher costs 1 point per ability point up to 14, then 2 each up to 16, then 3 each up to 18. So, for 90 point buy you could have something like 18, 18, 18, 18, 17, 17. I personally don't see the point of even playing the god-like character at 90-point buy, much less something as trivial as gestalt.jason_gosse said:well I had planed to use a 90 point buy from the begining but I have noticed from some of the stuff I have scean on this site and others that might be going a little high. (I have been wondering is point buy the number of points in total or number above 10. I thought it was number in total )
Infiniti2000 said:90 point buy is ridiculously high. It refers to a method in the DMG for assigning attributes. Each ability starts at 8 and to get it higher costs 1 point per ability point up to 14, then 2 each up to 16, then 3 each up to 18. So, for 90 point buy you could have something like 18, 18, 18, 18, 17, 17. I personally don't see the point of even playing the god-like character at 90-point buy, much less something as trivial as gestalt.![]()
no wow I like high scores but that hurts my head, the way i was thinking it worked would make that 106 point buy system. I will have to check the rules in the dmg and figure out how to get the results I want or just tell them I am useing some thing else.Infiniti2000 said:90 point buy is ridiculously high. It refers to a method in the DMG for assigning attributes. Each ability starts at 8 and to get it higher costs 1 point per ability point up to 14, then 2 each up to 16, then 3 each up to 18. So, for 90 point buy you could have something like 18, 18, 18, 18, 17, 17. I personally don't see the point of even playing the god-like character at 90-point buy, much less something as trivial as gestalt.![]()
yup thats it. so if some one wanted to use all six even it would be 15, 15, 15, 15, 15, 15. or if they wanted they could go. 18, 18, 18, 12, 12, 12.Krafen said:I think he is referring to a flat one-for-one cost point buy. A score of 18 costs 18 points.
The Artificer does get 9th level spell-type abilities (through self-crafted scrolls and staves) just not 9th level spells per day. The Warlock likewise (with the expenditure of a feat or two on Craft Scroll and Craft Staff).Patlin said:This is to avoid gimping a character?
Unless I misunderstand you, you are prohibiting combinations such as Warblade/Artificer or Warlock/Scout because they have no 9th level spells. Either of these could work out quite well, though.... Explain why they would be gimped, if you would.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.